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Angus Khan

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About Angus Khan

  • Birthday 07/31/1991

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  1. Greetings! I am currently looking for the following metal Arcanist models: Silent OneLarge Steam ArachnidKaeris3x Mechanical Doves I have Miss Pack, who is mint condition. (Never even taken out of the bag, and includes the M1E rule card) I also would be willing to pay with Paypal. Thanks for looking, and hopefully we can deal!
  2. Why the toolkit, and not the electrical creation? In the past I've had the electrical creation walk twice, then have Ramos magnetism to it, killing it. (which I rather liked doing, since it minimized the number of Ramos' actions required to destroy it for parts)
  3. Fair enough. This is exactly why I posted my original question. Thank you for the pointers! One question, though: What is a "typical Ramos list"...?
  4. Hmmm.... I would take the schemes: Protect Territory and Bodyguard (Angelica), and I would reveal Protect Territory. (of the models I have) I would likely take: Colette (6 SS Cache) Nothing Up My SleeveA Lady's SecretPracticed ProductionAngelicaImbued ProtectionPerformerPerformerMannequinMalifaux RaptorCorypheeCorypheeAs for my rationale: Firstly I like having max (or near max) cache with arcanist masters... Just a personal preference because I use SS heavily. As for upgrades, Nothing Up My Sleeve gives me cards or SS... win/win. (also, why I liked Colette back in first ed) A Lady's Secret, and Trap Doors both allow for some terrific mobility for her crew, which is particularly useful in Reconnoiter. Imbued Protection is just a great upgrade, and Df 7 on Angelica will make sure she stays alive for a good amount of time. (for Bodyguard) Angelica is very useful for her pushes, making an already fast crew faster. Also, the pushes will (hopefully) help get my models out of the auras of Lynches Terrifying minions. (which is a problem more often than you would think) The Performers are there to be basic minions, but also to drop scheme markers in combat, and even remove enemy scheme markers. Hopefully Colette will be bouncing them around the board, so they can force enemies to spread out a little and continue re-deploying scheme markers for Reconnoiter. Having a Manneguin around is a useful tool for the above, plus a decent panic button for Colette. The Malifaux Raptor is there to fly to a distant corner, then be the target of Trap Doors to move a scheme marker wherever I want, (just about) Lastly, the Coryphee are there both for combat potential, but mostly because they are fast enough they can bounce around and keep up with the showgirls who Colette is using Disappearing Act on. If necessary, the Coryphee could also dash off to a distant table corner and plop down a scheme marker, or tag team an enemy scheme runner.
  5. I did a search, and nothing turned up, so I'm going to ask it here: Is there any canon guild motto? Something they might put on a coin, or a coat of arms?
  6. Hello fellow Arcanists! I played extensively in first edition, and even held my own in several tournaments. I may not have been the best player ever, but I was certainly respectable. After several years, I'm finally getting back into Malifaux and trying to learn M2E... which is going poorly. I've played 6 games so far, and lost every single one pretty badly. I've tried all three of my Arcanist masters (Ramos, Colette, and Rasputina) as well as Pandora, and just can't seem to make anything 'click.' When I try and kill my opponent's key models to make way for scoring, I lose, because my opponent has been scoring while I've been killing. When I try and focus on schemes, with minimal/less killing, my opponent slaughters my models before they have a chance to score. I realize, ideally, you should balance schemes and killing... and I try to, I really do. Maybe my scheme selections are just bad? (I've read the Pull My Finger articles on all of my models, and my opponent's most commonly taken ones, too. Hypothetically I have any idea at all what I'm doing and what schemes to bring with particular models.) Maybe crew selection changed subtly between editions and I'm just not understanding? (I do stick with themed crews a lot...) Maybe Lynch is just really good at shutting down arcanists? (The only player in my area owns just the lynch box + 3 samurai, and pretty much runs those exclusively.) Long story short: I apparently have no idea what I'm doing, and I wish I knew why. I know this is a vague question...and I'm sorry about that...but sadly I don't know exactly what I'm asking. I just want to know what I'm doing wrong. Any help?
  7. This. I also have this problem when I try and keep track of all my summoned steam arachnids. (which is why I prefer the die near the model approach)
  8. I just use a small die near the model, or near the stat card.
  9. Thanks Mason, good to hear! A little sad it won't be out in time for my current TTB campaign, but at least I can get the fluff!
  10. Is Into the Steam for sale? I keep looking, and haven't seen it yet.
  11. Thanks for the replies everyone... glad to hear I wasn't just missing a paragraph or something. Any suggestions for what I can recommend new players in regards to suit selection? This is everyone's first time playing, and my first time running (this system, anyway) and I just have no idea what to suggest to them as far as suit selection.
  12. So I ran into a question during character creation today that I couldn't answer... I read the fated and fatemaster's almanacs and can't find anything about altering the suits of a player's twist deck. I found the talent which allows for the modification of a number, but nothing about suits... Is this just something players can't do? Once they decide on their twist deck suits, are they locked in? Sorry if this is a silly question.
  13. Ahhhh... Thanks for the explanation! For some reason I hadn't connected the totem rule to Hungering Darkness... dunno why. Thanks for helping clear up the confusion!
  14. I did a search, but couldn't find any answer to my question, so I'm posting it here. After a long hiatus since I played first edition, I am trying to get back into Malifaux. My friend, who is completely new to the game, bought the Jacob Lynch box to start with. Upon investigating the rules, it seems like the cost for Hungering Darkness is zero... Is there some M2E rule I'm missing that makes that not true, or is it really a zero cost model with no hiring restrictions. (like the one Viktoria has) Hungering Darkness seems like way too good of a model to be free... even if it is Rare 1. Otherwise, why doesn't everyone just toss it in their crew whenever it would be helpful? I want to believe this is at least hypothetically balanced, but any clarification as to what I'm missing would be greatly appreciated.
  15. You didn't mention how much of a jerk the Greenwarden was... He will taste the cold of my blade at some point...
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