Hmmm.... I would take the schemes: Protect Territory and Bodyguard (Angelica), and I would reveal Protect Territory. (of the models I have) I would likely take: Colette (6 SS Cache) Nothing Up My SleeveA Lady's SecretPracticed ProductionAngelicaImbued ProtectionPerformerPerformerMannequinMalifaux RaptorCorypheeCorypheeAs for my rationale: Firstly I like having max (or near max) cache with arcanist masters... Just a personal preference because I use SS heavily. As for upgrades, Nothing Up My Sleeve gives me cards or SS... win/win. (also, why I liked Colette back in first ed) A Lady's Secret, and Trap Doors both allow for some terrific mobility for her crew, which is particularly useful in Reconnoiter. Imbued Protection is just a great upgrade, and Df 7 on Angelica will make sure she stays alive for a good amount of time. (for Bodyguard) Angelica is very useful for her pushes, making an already fast crew faster. Also, the pushes will (hopefully) help get my models out of the auras of Lynches Terrifying minions. (which is a problem more often than you would think) The Performers are there to be basic minions, but also to drop scheme markers in combat, and even remove enemy scheme markers. Hopefully Colette will be bouncing them around the board, so they can force enemies to spread out a little and continue re-deploying scheme markers for Reconnoiter. Having a Manneguin around is a useful tool for the above, plus a decent panic button for Colette. The Malifaux Raptor is there to fly to a distant corner, then be the target of Trap Doors to move a scheme marker wherever I want, (just about) Lastly, the Coryphee are there both for combat potential, but mostly because they are fast enough they can bounce around and keep up with the showgirls who Colette is using Disappearing Act on. If necessary, the Coryphee could also dash off to a distant table corner and plop down a scheme marker, or tag team an enemy scheme runner.