Justin Posted January 10, 2010 Report Share Posted January 10, 2010 ...you find there's something you're completely missing. I have been doing moral totally wrong. I always thought that if a model failed a moral duel outside of its activation it would immediately fall back. But it waits for its activation and then falls back. Then it's next activation it rallies, losing two full activations. (well, it can still shoot and cast on the second activation, but still) Seamus just got so much better. What have you over looked? Quote Link to comment Share on other sites More sharing options...
Csonti Posted January 10, 2010 Report Share Posted January 10, 2010 Then it's next activation it rallies, losing two full activations. Actually, it could be 3 in case of a melee oriented model. 1. running away 2. doing nothing 3. running back where it was (well, it can still shoot and cast on the second activation, but still) Aye and with a [-] flip. So that's almost a big 0. Seamus just got so much better. Not to mention Pandora's trigger... Quote Link to comment Share on other sites More sharing options...
ispep Posted January 10, 2010 Report Share Posted January 10, 2010 Back when I took the test to become a VS. Judge, I was playing the game totally wrong. I had played a few games with friends, and thought it was a terrible game. Then I took the test, some how passed, and learned the right way to play. It became a much better game. Quote Link to comment Share on other sites More sharing options...
karn987 Posted January 10, 2010 Report Share Posted January 10, 2010 Dude... Pandora just got gross! Awesome! *cackles maniacally* Quote Link to comment Share on other sites More sharing options...
TheBugKing Posted January 10, 2010 Report Share Posted January 10, 2010 Dude... Pandora just got gross! Awesome! *cackles maniacally* These types of realizations are really amusing. Quote Link to comment Share on other sites More sharing options...
Raintar Posted January 10, 2010 Report Share Posted January 10, 2010 Yeah, Terrifying is really strong, especially with Seamus where it is Terrifying 14 and has 4" range instead of 2" and he uses Trail of Fear for -2 Wp. Quote Link to comment Share on other sites More sharing options...
Justin Posted January 10, 2010 Author Report Share Posted January 10, 2010 These types of realizations are really amusing. It is confusing if you go to look it up in the middle of the game and read the paragraph headed "falling back" that uses the language "immediately." Whoops. Quote Link to comment Share on other sites More sharing options...
TheBugKing Posted January 10, 2010 Report Share Posted January 10, 2010 Yes. Well if you read the entire rule block it does make sense I think. Dunno. I'm not terribly good at coming up with easily readable text. Other folks do that. I parse text like computer code and tend to write that way as well. Quote Link to comment Share on other sites More sharing options...
Pandora Posted January 10, 2010 Report Share Posted January 10, 2010 Yeah the fall back rules are really nasty when you lose 2 to 3 effective turns in a 6 turn game. But since I play Marcus and Pandora its great for me. By the by if you haven't howled and then roared to scare off half your enemies in one turn yet, you haven't lived in the Malifaux universe. And when you plan on trying this with the Marcus crew, roar with Myranda instead of the Cerebus, as she has a way easier time pulling it off. Quote Link to comment Share on other sites More sharing options...
DireTrollJake Posted January 10, 2010 Report Share Posted January 10, 2010 My only successful game vs Lyl was against a creative player who brought Candy and a Woe. I managed to scare them away. Which, left it Lyl vs a Seamus who was dead for sure and a few hookers. Without the terror pulse, I woulda been gone. Quote Link to comment Share on other sites More sharing options...
Justin Posted January 11, 2010 Author Report Share Posted January 11, 2010 Yes. Well if you read the entire rule block it does make sense I think. Dunno. I'm not terribly good at coming up with easily readable text. Other folks do that. I parse text like computer code and tend to write that way as well. Oh, it makes sense. It's just the kind of sense you have to stop and think about for a second. I wonder if anybody else made this mistake though. My only successful game vs Lyl was against a creative player who brought Candy and a Woe. I managed to scare them away. Which, left it Lyl vs a Seamus who was dead for sure and a few hookers. Without the terror pulse, I woulda been gone. I always do really well against Lilith with Seamus. Her defense might be obscene, but her willpower...not so much. Quote Link to comment Share on other sites More sharing options...
eruletho Posted January 11, 2010 Report Share Posted January 11, 2010 (edited) I found out Saturday how nasty this could be. We had a four-way battle with my Seamus setting up on the table with a Sonia, a Justice, and a Lilith. Lilith and I wiped out Sonia early while Justice walked across the board to us, then Lilith was lured by my belles into a surrounded mess. I Trail of Fear'd and used Undead Psychosis on her with Seamus and hit with Sybelle's Rough Trade trigger that makes her pass another WP duel to do anything but pass. She was pretty much locked down for 3 turns, since she couldn't run and didn't cheat to win the Rough Trade morale duel. Her first turn she couldn't even fall back becuase of Rough Trade, the second turn she tried to run and could go nowhere, and the third turn she was dead. Her defense still locked down my entire team, however, as I had her sorrounded by Sybelle and 6 other belles. Nobody could hit her, even when she had been undressed. I couldn't get Seamus up to stab her (and wouldn't want to anyway becuase of Black Blood) and wouldn't risk hitting one of my 7 other models becuase I flipped high to hit Lilith. By the time Lil finally dropped, Justice was on me and Seamus barely survived the 2v1 action to end the game Justice with 8 VPs, me with 2, and nobody else with any. Sonia was wiped to a man, Lilith's last tot died turn 6, and I lost Bete, Sybelle, my Grave Spirit, and all of my first 3 belles (one of them twice, although I raised 6 more throughout the game). Justice had 3 points of damage on her Samael, nothing else dead or even attacked. It would have been brutal if it had gone to turn 7. Edited January 11, 2010 by eruletho Quote Link to comment Share on other sites More sharing options...
themurphyfella Posted April 22, 2010 Report Share Posted April 22, 2010 Mistakes... Lots One of my friends picked up Sonnia. First time we did blast effects our 40K background showed through. We missed the dg reduction for the blast as opposed to the target. We also played each blast as doing 5 dg. So we did 5 damage to every model touched by a 50mm base, for each base. The target got hit with 15dg instead of 5. Quote Link to comment Share on other sites More sharing options...
Buhallin Posted April 22, 2010 Report Share Posted April 22, 2010 We did the exact same thing last weekend, so I feel your "Oops". Quote Link to comment Share on other sites More sharing options...
Chucklemonkey Posted April 22, 2010 Report Share Posted April 22, 2010 I had completely overlooked the effect of paired weapons! I did seem to have a lot of games where very little died... Quote Link to comment Share on other sites More sharing options...
PanzerKraken Posted April 22, 2010 Report Share Posted April 22, 2010 It can be a bit overpowered really, in such a small scale game with limited turns, the loss of 3 turns for many models is basically like them being removed from the match. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted April 22, 2010 Report Share Posted April 22, 2010 (edited) That is why when you know Pandora or Seamus might pull something try to save a card and some soul stones to make sure you don't lose that WP test. You can't always use them for that damage flip. I'm not saying anyone is playing wrong but going against those that will cause your metal to run require a different strategy than "go in and hit hard". These two are especially geared to mess with straight on attackers. Edited April 22, 2010 by Murphy'sLawyer Quote Link to comment Share on other sites More sharing options...
Chwineka Posted June 4, 2010 Report Share Posted June 4, 2010 What have you over looked? Oh gods, so much... I just last night found out that both my opponent and I EACH flip to see what our potentially different strategies are, instead of both going for the same objective. I also had some trouble with negative flips, thinking that they just meant that I couldn't cheat fate on that particular flip. Basically, I've told my friend to read through the rules himself and not necessarily trust what I say, just in case. ;P Quote Link to comment Share on other sites More sharing options...
Justin Posted June 4, 2010 Author Report Share Posted June 4, 2010 Basically, I've told my friend to read through the rules himself and not necessarily trust what I say, just in case. ;P Ha! Do I know that one! "Am I sure? Yeah, I'm absolutely sure, doesn't mean you should trust me though. I can still be illiterate. You should read the book too!" Quote Link to comment Share on other sites More sharing options...
Monkey Posted June 11, 2010 Report Share Posted June 11, 2010 flurry can only target one model. Found that one out last night...... Generaly i learn a new rule every game im playing. Plenty of face plam moments to be had. Its one of the reasons I have stopped playing WM just so i can realy get my head round Mali rules and not end up with an malifaux warmachine rules mess in my head.:gurney: Quote Link to comment Share on other sites More sharing options...
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