Thatguy Posted September 28, 2021 Report Share Posted September 28, 2021 Does anyone have a list I'd the number of Henchman per keyword/Master? I was looking at making Henchman Hardcore crews and it struck me that some key words are spoiled for choice and others have only one option. Do we thing that sound is these keywords might get a second Henchman at some point? Like in Bayou: Swampfiend-4 Infamous-2 Kin-2 Wizzbang-2 Tri-Chi-2 Tricksy-2 Big Hat-1 Sooey/Pig-1 Quote Link to comment Share on other sites More sharing options...
Adran Posted September 28, 2021 Report Share Posted September 28, 2021 I don't think that there needs to be an equal number of Henchmen in a keyword/faction. And how would you like the information, as I think Bayou Swampfiends have 3 henchmen and Nephilim swampfiends have 1. And some henchmen have multiple keywords (First Mate), and others don't match any master keyword (Gluttony). I don't know what the future plans are, but it is worth remembering that Sooey just gained a henchmen in the Starter box. 1 Quote Link to comment Share on other sites More sharing options...
Hermit Posted September 28, 2021 Report Share Posted September 28, 2021 So there's 102 Henchmen total. You can go through each keyword 1 by 1 in our advanced search to figure out the numbers if you like, here's all the current henchmen: https://biggerhat.net/advanced?station=2 1 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted September 28, 2021 Report Share Posted September 28, 2021 3 minutes ago, Hermit said: So there's 102 Henchmen total. You can go through each keyword 1 by 1 in our advanced search to figure out the numbers if you like, here's all the current henchmen: https://biggerhat.net/advanced?station=2 I think you have an error in your data base, Nurse Hartsbane isn't a henchman. so 101 Quote Link to comment Share on other sites More sharing options...
Hermit Posted September 28, 2021 Report Share Posted September 28, 2021 24 minutes ago, Adran said: I think you have an error in your data base, Nurse Hartsbane isn't a henchman. so 101 Weird. We'll fix it. Thank you! Quote Link to comment Share on other sites More sharing options...
Thatguy Posted September 28, 2021 Author Report Share Posted September 28, 2021 1 hour ago, Adran said: I don't think that there needs to be an equal number of Henchmen in a keyword/faction. And how would you like the information, as I think Bayou Swampfiends have 3 henchmen and Nephilim swampfiends have 1. And some henchmen have multiple keywords (First Mate), and others don't match any master keyword (Gluttony). I don't know what the future plans are, but it is worth remembering that Sooey just gained a henchmen in the Starter box. I agree it isn't something the game NEEDS, but it is something that I WANT. I think Henchman Hardcore could use a little more love. It's one of the easier ways to introduce players to the game. It's also an alternative that can be posted in under an hour which is a big plus for me. The Starter Boxes seem to have been made sorry that goal in mind. Keywords with more henchman have more leader options, which is something I would like to see. For the purposes of Henchman Hardcore I think keyword grouping is probably more useful than faction+Keyword grouping. Quote Link to comment Share on other sites More sharing options...
Hermit Posted September 28, 2021 Report Share Posted September 28, 2021 1 minute ago, Thatguy said: I agree it isn't something the game NEEDS, but it is something that I WANT. I think Henchman Hardcore could use a little more love. It's one of the easier ways to introduce players to the game. It's also an alternative that can be posted in under an hour which is a big plus for me. The Starter Boxes seem to have been made sorry that goal in mind. Keywords with more henchman have more leader options, which is something I would like to see. For the purposes of Henchman Hardcore I think keyword grouping is probably more useful than faction+Keyword grouping. We're working on changing the "Masters" section of BiggerHat to "Leaders" and adding in Henchmen so anyone who can lead a crew is included. I'll work on breaking it down by factions or keywords so people can choose however to view it. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 28, 2021 Report Share Posted September 28, 2021 10 minutes ago, Thatguy said: For the purposes of Henchman Hardcore I think keyword grouping is probably more useful than faction+Keyword grouping. Only if you always hire within keyword. Do any out of key word or versatile hiring and you get very different options if you start with juju or mctavish. Quote Link to comment Share on other sites More sharing options...
Thatguy Posted September 28, 2021 Author Report Share Posted September 28, 2021 2 hours ago, Hermit said: We're working on changing the "Masters" section of BiggerHat to "Leaders" and adding in Henchmen so anyone who can lead a crew is included. I'll work on breaking it down by factions or keywords so people can choose however to view it. Nice. You guys are putting in a lot of work! Quote Link to comment Share on other sites More sharing options...
Thatguy Posted September 28, 2021 Author Report Share Posted September 28, 2021 1 hour ago, Adran said: Only if you always hire within keyword. Do any out of key word or versatile hiring and you get very different options if you start with juju or mctavish. That is true. I feel like OoK picks are less common in HH. Because of the small pool OoK taxes hurt more and with only 4 models keyword synergies seem more important. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted September 28, 2021 Report Share Posted September 28, 2021 Also remember Mr Ngaatoro & Fuhatsu are the only keywordless henchman in the game. Quote Link to comment Share on other sites More sharing options...
PiersonsMuppeteer Posted September 29, 2021 Report Share Posted September 29, 2021 19 hours ago, Thatguy said: That is true. I feel like OoK picks are less common in HH. Because of the small pool OoK taxes hurt more and with only 4 models keyword synergies seem more important. Depends on Faction maybe? I’ve only HH’d as Outcast, Resser and TT, and Jake/Bishop, Toshi/Yin or ANZ/Ototo are frequent OOK picks because they are so strong for the Strat/Schemes. Though, that could be that I use stones for reasons other than to attempt to deny the Assassinate/Vendetta reveal rarely. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted September 30, 2021 Report Share Posted September 30, 2021 On 9/29/2021 at 5:54 AM, Thatguy said: I agree it isn't something the game NEEDS, but it is something that I WANT. I think Henchman Hardcore could use a little more love. It's one of the easier ways to introduce players to the game. It's also an alternative that can be posted in under an hour which is a big plus for me. The Starter Boxes seem to have been made sorry that goal in mind. Keywords with more henchman have more leader options, which is something I would like to see. For the purposes of Henchman Hardcore I think keyword grouping is probably more useful than faction+Keyword grouping. Henchman-led games already have a fair few options, and every new henchman has potential for a huge impact on the 50ss version of the game. If you're just wanting more casual options, perhaps trying enforcer leaders could work as well? HH already has a low SS pool, so having a leader that can't use soulstones should possibly work out fine. Quote Link to comment Share on other sites More sharing options...
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