I'm new to the game.
I'm working with a friend building a board and a lot of questions for balancing are raised.
Let's have a look at the following effects:
Waldgeist, Kurgan - Tangling roots - "... any other model in the same piece of severe Terrain ..."
Jedza - Life of earth - "Target a terrain piece ..."
Grave goo
Through the much - "After it came into base contact with any terrain ..."
Trail of slim - "Enemy models treat terrain in base contact with this model ..."
I was planning to have a river/canal moving through my board and consider it as sever terrain.
It's quite different from targeting a small wood.
And I don't even talk about If your gaming board is a swamp with small "dry" islands on it
It totally makes sens in term of fluff, but I wonder:
how to keep it "balanced"
avoid unnecessary question during the game
And then it goes even further in the headache :
Is there a definition of what is a Piece of terrain ?
A building is a piece of terrain right ?
Does it count as one single piece ?
Or does each wall count as separated ?
What if the building is big ?
Does the inside count as the same piece ?
I have an elevated square (2~3 inches) with stairs to reach it:
Is all of it a terrain piece ?
Same question than the building with the walls ...
Is the top flat surface of it a terrain piece then ?
Same question with the stairs ...
Should a terrain have a max size ?
Or should I max the distance reach of such abilities I quoted above ?
I guess the answer gonna be something like: "Discuss it with your opponent before the game".
But I don't want every game staring with a long negotiation with every new player and remembering what was agreed with who ...
Is there convention / tournament guidelines that can help ?
I wanted to build something really cool looking multi-level and such ...
But I guess I'll have to do a lof simplification to keep it "rule friendly"
Question
Tired peasant
Hello,
I'm new to the game.
I'm working with a friend building a board and a lot of questions for balancing are raised.
Let's have a look at the following effects:
I was planning to have a river/canal moving through my board and consider it as sever terrain.
It's quite different from targeting a small wood.
And I don't even talk about If your gaming board is a swamp with small "dry" islands on it
It totally makes sens in term of fluff, but I wonder:
And then it goes even further in the headache :
I guess the answer gonna be something like: "Discuss it with your opponent before the game".
But I don't want every game staring with a long negotiation with every new player and remembering what was agreed with who ...
Is there convention / tournament guidelines that can help ?
I wanted to build something really cool looking multi-level and such ...
But I guess I'll have to do a lof simplification to keep it "rule friendly"
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