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Flurry vs Butterfly Jump.


Zebo

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Butterfly jump will go first- new actions always go to the back of the queue and happen after all other effects have resolved. 

 

EDIT

As pointed out, this is a simplification (and so might be misleading). The choice on to flurry or not will be before the butterfly jump, but the attack action from the flurry will be after the jump has happened. 

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2 hours ago, Jesy Blue said:

Both resolve during f. of the timing chart on page 35.

As per Simultaneous Effects on page 34, 1. states Active player's effect happens first.

Flurry will always occur before Butterfly Jump.

You have missed the effects causing actions call out box which forces new actions to not resolve until all other effects resolve. 

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Both resolve during f. of the timing chart on page 35.

As per Simultaneous Effects on page 34, 1. states Active player's effect happens first.

Flurry will always occur before Butterfly Jump.

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49 minutes ago, Adran said:

You have missed the effects causing actions call out box which forces new actions to not resolve until all other effects resolve. 

Ah, missed that one!  good catch.

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On 10/3/2020 at 8:24 PM, Adran said:

Butterfly jump will go first- new actions always go to the back of the queue and happen after all other effects have resolved. 

It is not the most accurate description. As mentioned above, both effects are after resolved so the one of activating player, in this case it is always flurry, goes first. Which means the attacking model has to decide to discard a hand or not before the defending model decide to move away or not.

And if the attacking model choose to use flurry, then the generated attack for sure happens after the moving of butterfly jump.

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