newsun Posted October 12, 2019 Report Share Posted October 12, 2019 Having trouble into dreamer and all his deck fixing along with stiched just wrecking stuff. What are you playing into him to keep him in check? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted October 12, 2019 Report Share Posted October 12, 2019 It would be helpful knowing what crew(s) you play, but... I play both Dreamer and Ressers, so here are some general tips. Have a plan for terrifying. Archie and Dead Rider both have Ruthless I believe, and are great. Also don't be stupid (don't blindly throw attacks at terrifying models unless you're willing to fail or spend cards). Fewer, hard hitting attacks. Focus helps. Pressure their resources. If they flip the red joker early in the turn and the deck still has black joker, maybe hit them harder to try to draw out the black. They don't have many cards, so hitting Dreamer forcing them to discard can be useful. Throw an attack at a stitched now and then to force them to use high cards in defense. DON'T get too caught up on combat. Dreamer is inefficient with the interact action, so try to use interact efficiencies to gain an advantage (I want to see Molly against Dreamer. I suspect she will be amazing). DON'T bite off more than you can chew. I see people get scared of a model and keep throwing attacks at it, doing 12+ damage... But it doesn't die because I have loads of heals and ways to prevent damage. Focus fire, and pick targets you can actually take down. Don't chase Lord Chompy Bits around the table necessarily, but destroy him if he mispositions. DO destroy their squishies. Widow weaver, Bandersnatch, and even Dreamer can be easy to take down if you get a chance. Crush them if you get a chance. Overall, you have to keep a very lively game plan. Focus on snagging your points and making it tricky for them to score points. Especially late game, make them spend turns interacting, where their stronger deck doesn't matter. 1 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted October 12, 2019 Report Share Posted October 12, 2019 Also... Archie should be a wrecking ball against them and able to destroy stuff, but be careful with positioning. At least three of Dreamer's models can two-shot Archie. Abuse Archie's hyper mobility to control the board. Don't send him into the middle of their crew. He'll explode. (Unless you are sending him on a suicide bombing run of Dreamer/using him as a way to tie them up). Quote Link to comment Share on other sites More sharing options...
Wyamphri Posted October 12, 2019 Report Share Posted October 12, 2019 Kill daydreams, stitched, and alps. They are very weak. It's hard to lucid dream spam when those models are killed. Agree that I bet molly would trash him pretty well. Also, like mentioned, have a plan for terrifying. Quote Link to comment Share on other sites More sharing options...
Ogid Posted October 12, 2019 Report Share Posted October 12, 2019 2 hours ago, newsun said: stiched just wrecking stuff A note here: RES is more resilient than the average to this ability. The damage is a damage flip, so H2W will put a to it, and also RES models usually have higher than average Wds per SS. Quote Link to comment Share on other sites More sharing options...
Robbe Posted October 12, 2019 Report Share Posted October 12, 2019 You can play Molly Necro Machine Archie GST Dead Rider Rogue Necromancy - Killer Instinct 3 beater with ruthless should make terrifying a fair game (fair means he has to check for your terrifying) 2 Crooligans for doing the Scheme stuff 8SS for Carrion Effigy or another Crooligan or other stuff Quote Link to comment Share on other sites More sharing options...
marke83 Posted October 12, 2019 Report Share Posted October 12, 2019 Yeh, Molly was good into Dreamer today again, but I think forgotten minions are next to useless against him. Just easy kills while not achieving anything. Dreamer's minions are so much better. Crooligans are probably alright tho. Quote Link to comment Share on other sites More sharing options...
newsun Posted October 12, 2019 Author Report Share Posted October 12, 2019 5 hours ago, marke83 said: Yeh, Molly was good into Dreamer today again, but I think forgotten minions are next to useless against him. Just easy kills while not achieving anything. Dreamer's minions are so much better. Crooligans are probably alright tho. When I've run Molly, I only start with one crooligan and use Marshall to bring more to field. Quote Link to comment Share on other sites More sharing options...
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