Imagine this building at the centre of game board in standard deployment. How flying and icorporeal models interact with this type of build?
Generally (from book) this tyoe of build have: Structures come in an infinite variety of sizes and shapes in Malifaux. All buildings default to having the enclosed, impassable, blocking, and hard cover traits. Buildings might have climbable areas (if the walls have hand holds), and might have areas that provide a vantage point.
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TeddyBear
Imagine this building at the centre of game board in standard deployment. How flying and icorporeal models interact with this type of build?
Generally (from book) this tyoe of build have: Structures come in an infinite variety of sizes and shapes in Malifaux. All buildings default to having the enclosed, impassable, blocking, and hard cover traits. Buildings might have climbable areas (if the walls have hand holds), and might have areas that provide a vantage point.
Many thanks
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