H4ml3t Posted July 16, 2017 Report Share Posted July 16, 2017 Played my first game with Marcus and really enjoyed him. Below is the Atomic Bomb list I used. My opponent conceded after Turn 3 but if we'd played it out the score would have been 9-0. For my next couple of games I'm going to try Non-Alpha lists and maybe play around with Blade and Claw. 50 SS Arcanists Crew Marcus + 7 Pool - The Trail Of The Gods (1) - Feral Instincts (1) Jackalope (2) Myranda (8) - Imbued Energies (1) Killjoy (13) Guild Hound (3) Guild Hound (3) Guild Hound (3) Guild Hound (3) Malifaux Raptor (3) Malifaux Raptor (3) Malifaux Raptor (3) (exported from CrewFaux) 1 Quote Link to comment Share on other sites More sharing options...
Franchute Posted July 16, 2017 Report Share Posted July 16, 2017 What were the schemes, the strat and the opponent? Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted July 16, 2017 Author Report Share Posted July 16, 2017 Opponent Declared Ressers Deployment: Standard Deployment (7) Strategy: Squatter's Rights (Tomes) Schemes: * Claim Jump (Always) * Frame For Murder (Rams) * Accusation! (Masks) * Covert Breakthrough (1) * Search The Ruins (8) I took Frame on Killjoy and Search. Out activated opponent so after he was out of Models Turn 1 Myranda double walked and (0) to drop Sabertooth Cerberus and Killjoy in the middle of his crew who then went to town. The bomb not only killed enemy models but also tied up most of his Crew on his 1/2 of the board. 1 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 16, 2017 Report Share Posted July 16, 2017 So how does the crew work? Is it just having a large number of attacks by beasts that can recieve buffs or is there some sort of trick to make it work? Is it something like having Myranda move up, shape change, place Killjoy within charge range of an enemy when she gets sacrificed and then have a Raptor make Killjoy a beast so that Marcus can Alpha him? Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted July 16, 2017 Report Share Posted July 16, 2017 Wouldn't Seize the Day be better than Feral Instincts in that list? Gives you better odds of winning initiative turn 2 for maximum carnage. Feral doesn't seem to do much here. 1 Quote Link to comment Share on other sites More sharing options...
prof_bycid Posted July 16, 2017 Report Share Posted July 16, 2017 @H4ml3t So Killjoy is a beast?! <frantic flipping of pages ...> This is ingenious. I must try it, but first I must find a Killjoy. <slamming of door> <squealing of tires> Ah, now I see it---mercenary. 1 1 Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted July 16, 2017 Report Share Posted July 16, 2017 Not too bad. Best Killjoy bomb I've played In Arcanists so far was: Colette (Coreography, Reservoir, PP) 2 Doves Raptor Killjoy (energies) Coryphee Coryphee Performer Performer At end of turn 1, Duet was on top of Dreamer, and Killjoy had already killed his Spawn Mother. By the end of turn 2 his Coppellius was dead and dreamer was on 1 wound. 1 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 17, 2017 Report Share Posted July 17, 2017 3 hours ago, Nikodemus said: Wouldn't Seize the Day be better than Feral Instincts in that list? Gives you better odds of winning initiative turn 2 for maximum carnage. Feral doesn't seem to do much here. Feral lets Marcus turn Killjoy into a beast, give him + flips to attack and damage that last until the end of the turn, then use Alpha to give Killjoy an activation. When Killjoy take his normal activation he still gets the + to attack and damage. The down side is that Killjoy is taking a double negative flip for defense for the rest of the turn. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted July 17, 2017 Report Share Posted July 17, 2017 On the other hand Seize the Day makes it much more likely that Killjoy won't just be erased at the start of turn 2 when opponent wins the initiative. With three raptors in the list and Marcus' own melee trigger you've got ways to turn Killjoy into a beast. Could of course get both if willing to lower cache to 6. I haven't tried this extreme alpha strike list with Marcus so I might be overestimating the importance of Seize the Day. 1 Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted July 17, 2017 Author Report Share Posted July 17, 2017 4 hours ago, Nikodemus said: Wouldn't Seize the Day be better than Feral Instincts in that list? Gives you better odds of winning initiative turn 2 for maximum carnage. Feral doesn't seem to do much here. I thought of this post game. The ability to do 2 (0)'s intrigued me. Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted July 17, 2017 Author Report Share Posted July 17, 2017 This game was the first time I've ever played an Alpha Strike list and it was fun. I don't want to run it every game but it's nice to have many play style options. Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted July 17, 2017 Author Report Share Posted July 17, 2017 4 hours ago, prof_bycid said: @H4ml3t So Killjoy is a beast?! <frantic flipping of pages ...> This is ingenious. I must try it, but first I must find a Killjoy. <slamming of door> <squealing of tires> Ah, now I see it---mercenary. For aesthetics I prefer to use The Carver as a legal proxy. One of my local players assembled and painted a Carver and gave it to me and this was the first I got to use it. 1 Quote Link to comment Share on other sites More sharing options...
prof_bycid Posted July 17, 2017 Report Share Posted July 17, 2017 @H4ml3t I forgot about that new legal proxy--this just keeps getting better. The models do come in slow though, correct? I guess you take the fast upgrade to cancel this out. Quote Link to comment Share on other sites More sharing options...
Adran Posted July 17, 2017 Report Share Posted July 17, 2017 Its a fun list, but its not Unstopable. Killjoy isn't slow, because he isn't summoned. The cerberus is slow, and won't have any upgrades, so you will need him to do a lot with his 1 attack. Hopefully your bonus 4 cards/original hand will have high tomes, and a 5 for its leap. 1 Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted July 17, 2017 Author Report Share Posted July 17, 2017 1 hour ago, Adran said: Its a fun list, but its not Unstopable. Killjoy isn't slow, because he isn't summoned. The cerberus is slow, and won't have any upgrades, so you will need him to do a lot with his 1 attack. Hopefully your bonus 4 cards/original hand will have high tomes, and a 5 for its leap. Absolutely not unstoppable. But fun and effective. Quote Link to comment Share on other sites More sharing options...
prof_bycid Posted July 20, 2017 Report Share Posted July 20, 2017 I used this and took out the opposing master turn 1. It was a new player, so I apologized for the whomping. I just had to try it, and he was cool about it. 1 Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted July 20, 2017 Author Report Share Posted July 20, 2017 2 hours ago, prof_bycid said: I used this and took out the opposing master turn 1. It was a new player, so I apologized for the whomping. I just had to try it, and he was cool about it. I'm glad you had fun. I'm also glad the new player wasn't too discouraged. It's a pretty brutal list for a new player to handle. PS: I look forward to seeing your work on Killjoy or The Carver over on the Monthly Painting Challenge thread. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted July 20, 2017 Report Share Posted July 20, 2017 Yeah KJ bomb is often something I avoid vs new players, because it can be very demoralizing but its also something I avoid vs veteran players because its so easy to work around for savvy players. 2 Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted July 28, 2017 Author Report Share Posted July 28, 2017 I've played Marcus twice more with non-Killjoy lists and I continue to enjoy him. Lost my second game (played "support" Marcus) 8-7 and won last night's game (beatstck Marcus) 6-5. Trail of the Gods getting 4 Ml attacks at min dmg 4 is crazy good. I still haven't played with Blade and Claw so my next list might feature Langston and Raptors. I'm really enjoying the variety of play-style Marcus offers. Quote Link to comment Share on other sites More sharing options...
madaxeman Posted July 29, 2017 Report Share Posted July 29, 2017 Raptors are Peons.... Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted July 29, 2017 Author Report Share Posted July 29, 2017 16 hours ago, madaxeman said: Raptors are Peons.... Good point. Langston and the hounds then... Quote Link to comment Share on other sites More sharing options...
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