keget Posted November 2, 2016 Report Share Posted November 2, 2016 Open question. When I take Jack Daw I go with Writhing Torment, Twist and Turn, and all 3 curses. I am hearing that some are finding Daw to be great with The Bigger they are upgrade (I have been putting that on Hannah with I pay better to get out some big blast). If you have been adding the bigger they are to Jack Daw what are you dropping? Thanks, Steven Quote Link to comment Share on other sites More sharing options...
PositronMike Posted November 2, 2016 Report Share Posted November 2, 2016 I have not been taking twist and turn with Jack. If I find I really want twist and turn I will drop one of the curses usually guillotine injustice. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted November 2, 2016 Report Share Posted November 2, 2016 I don't know how people run Jack with Bigger They Are upgrade. His main strength is to support his crew as a centre piece of the crew. Giving him this upgrade relegated him somehow to the role of the main beatstick which can lead to over extending him from his crew and as his Df is so poor he can be punished quite easily in short time (this is actually typical error of the new Jack's players as they depend too much on Old Magic 'protection'). 1 Quote Link to comment Share on other sites More sharing options...
Axelst Posted November 2, 2016 Report Share Posted November 2, 2016 Jack Daw has great synergy with The Bigger They Are, but there is no reason that he must be the one bearing it. Just but it on any melee beater and make them attack models with curses attached. Quote Link to comment Share on other sites More sharing options...
Nukemouse Posted November 3, 2016 Report Share Posted November 3, 2016 Bigger they are only works on JD's melee doesn't it? I generally use his ranged one so he can place himself around the battlefield or curse a model he isn't engaged with. Plus it targets WP instead of DF. Quote Link to comment Share on other sites More sharing options...
PositronMike Posted November 3, 2016 Report Share Posted November 3, 2016 I am generally using the bigger they are on Jack to allow him to take out a key model in the enemy crew. Generally Jack will be sitting in the center of my crew handing out pushes from Writhing torment and tagging models with curses are range. However if there is an enemy model that I need to kill Jack can charge them and then use his zero to push himself back to a safe position or use the ranged attack on one of my own crew and get the place trigger off so that Jack can stay in a safe position. Quote Link to comment Share on other sites More sharing options...
Nukemouse Posted November 3, 2016 Report Share Posted November 3, 2016 Pardon but how would Jack Daw's 0 push himself? It pushes models in a pulse around him, it doesn't work on jack himself. 1 Quote Link to comment Share on other sites More sharing options...
Khoregard Posted November 4, 2016 Report Share Posted November 4, 2016 I've only tried it once, but I swapped twist and turn for the bigger they are upgrade - I never used it anyways, almost always just going for the zero action on the back of Jacks card instead. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted November 5, 2016 Report Share Posted November 5, 2016 Twist and Turn is also valuable as an offensive trick. That pseudo-obey can work wonders. I only run Bigger They Are into recon/interference if Neutralize isn't in the pool. They only model I theoretically like it on is Wrath but he's still insanely fragile. Quote Link to comment Share on other sites More sharing options...
Freman Posted November 5, 2016 Report Share Posted November 5, 2016 For myself I'd like to try it on Taelor, then torment her as usual. Quote Link to comment Share on other sites More sharing options...
Seadhna Posted November 5, 2016 Report Share Posted November 5, 2016 Twist and Turn should in theory work wonders with Jaakuna Ubume, giving you 4 Lures between Jack and Jaakuna on turn 2 1 Quote Link to comment Share on other sites More sharing options...
Erorior Posted November 5, 2016 Report Share Posted November 5, 2016 46 minutes ago, Seadhna said: Twist and Turn should in theory work wonders with Jaakuna Ubume, giving you 4 Lures between Jack and Jaakuna on turn 2 I use this a lot if the strat or schemes allow it. Roping in a single model and removing it early usually gives a nice advantage. Quote Link to comment Share on other sites More sharing options...
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