Merellin Posted October 19, 2016 Report Share Posted October 19, 2016 At the title asks, What Gremlins Master would you pick if you where facing Pandora or Misaki? Just a question out of curiosity Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted October 19, 2016 Report Share Posted October 19, 2016 Pandora I know, she was my first master. She's rough just because she does Wp and we lack it, generally. There are a few high Wp models to use, but personally I'd pick Zipp. His Ml attack disrupts her push ability very well, and it attacks height, so she can't use her Wp to defend. You can place her between some big beaters so she can't push away and let them finish her off. Her ability to get out of combat is her real threat. If it's paralyze Pandora, getting rid of conditions is rough. If it's misery Pandora, annihilate those Sorrows. They're very easy to kill, even with her protection there's only so much she can do to keep them alive. Quote Link to comment Share on other sites More sharing options...
Joel Posted October 19, 2016 Report Share Posted October 19, 2016 Currently I'd choose zipp against both - he has the tools to block their tricks. Both masters rely on placement. 2 Quote Link to comment Share on other sites More sharing options...
Askelada Posted October 20, 2016 Report Share Posted October 20, 2016 I usually take in base Wong against Neverborns and Arcanist crews, with Old Cranky. Against TT my experience is poor. Quote Link to comment Share on other sites More sharing options...
PositronMike Posted October 20, 2016 Report Share Posted October 20, 2016 Against Misaki all gremlin masters would be fine and it would depend on the strat and schemes although Ophelia would be a strong choice. Against Pandora I would say either Zipp or Ulix. Zipp can get around Pandora's WP7 by attacking HT. Ulix likes pigs and most of the big pigs have a decent WP stat which will help out against Pandora he can also get to WP7 with his trigger which will mean if the Pandora player is going after him they will need to use high cards. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted October 20, 2016 Report Share Posted October 20, 2016 I agree that Zipp is a very powerful option against both. Against Pandora I also really like Zoraida. Her obvious strength is Wp10 but also I have fond memories of Bewitching Pandora and drawing all the cards. Zoraida can also react really well to various shenanigans and therefore works as a powerful counter. Mah is also a fair choice as she can simply power up her Ml to such a degree that she'll simply whomp Pandora. She can also Push around friendlies and enemies in many different ways thus allowing you to rescue stuff from evil Auras. As for Misaki, Somer is a great choice. His defenses make him somewhat impervious to Misaki and his flexible playstyle lets him adjust to whatever the TT are bringing. 3 Quote Link to comment Share on other sites More sharing options...
SinJ Posted October 20, 2016 Report Share Posted October 20, 2016 Misaki really doesn't like her hand being messed with so I would volunteer either Zipp or Som'er. Zipp is probably better although his walls won't protect you from Thunder Archers which dependings on the Thunder's player preference. Misaki is overall more likely to bring Katanaka Sniper/s though. Something to get to Sensei Yu is what you will want more than anything as he enables her and the rest of her crew to really make the most out of AP or just flat out add AP through Stalking Bisento. He is a henchman though so they can and will stone to keep him alive. Burt and an Iron Skeeter would be a solid solution backed up by another hitter. Zipp would also be very good vs Ten Thunder Brothers which I would expect to see as they are probably the best minion in their faction but rely almost entirely off of their DF to keep them alive. Misaki is going to want to build a hand turn one and maybe two to get the high crows she needs for the Assassinate trigger. Keep cards in hand to ditch to help in thwarting her attacks as her damage is otherwise average. 1 Quote Link to comment Share on other sites More sharing options...
Merellin Posted October 20, 2016 Author Report Share Posted October 20, 2016 In the end I want all Gremlins Masters (Exept maybe Zoraida as she feels more Neverborn then Gremlins..) I want to wait with Som'er as a friend has him as his only Master so i'l build my collection a bit before getting him. Zipp I have to wait for untill he comes out for us regular mortals who dident get to buy him early.. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted October 20, 2016 Report Share Posted October 20, 2016 2 hours ago, SinJ said: Something to get to Sensei Yu is what you will want more than anything as he enables her and the rest of her crew to really make the most out of AP or just flat out add AP through Stalking Bisento. He is a henchman though so they can and will stone to keep him alive. Good advice. And it's worth remembering that all Yu has is 10 wounds and df/wp 6. He eats stones like candy if you get hits in and Misaki sometimes likes to run with low cache. I trust him to stay alive thanks to being a backfield supporter with decent statline, but he can easily die in one activation if you get a big hitter in range. Losing an expensive support piece early in the game really hurts. Quote Link to comment Share on other sites More sharing options...
SinJ Posted October 20, 2016 Report Share Posted October 20, 2016 6 hours ago, Merellin said: In the end I want all Gremlins Masters (Exept maybe Zoraida as she feels more Neverborn then Gremlins..) I want to wait with Som'er as a friend has him as his only Master so i'l build my collection a bit before getting him. Zipp I have to wait for untill he comes out for us regular mortals who dident get to buy him early.. He's out either this or next month so you won't have to wait too much longer! Quote Link to comment Share on other sites More sharing options...
Je ne c'est LaCroix Posted October 20, 2016 Report Share Posted October 20, 2016 My first experience against Pandora did not go well for Gremlins, I literally welled up. For my future second experience against Pandora, Zoraida and a pigapult and a Lenny will be tossing and lobbing in Lightning Bugs and stuffed piglets into P's pile of misery, blow them up, fly in some iron skeeters, blow them up, throw in a Pere Ravage, blow him up, obey in a Papa Loco, blow him up, fry in a Freikorps Specialist, blow him up, bayou grems with show off, blow them up, Merris, blow her up, and if anything's left standing I don't care as long as inciteful Pandora and her miserable, martyrous, sorrowful, wretched pals are wiped off the board 2 Quote Link to comment Share on other sites More sharing options...
Joel Posted October 21, 2016 Report Share Posted October 21, 2016 Lol, for next time I'll say this as a long time Pandora player: hit your opponent's hand and preserve your own - even at the cost of your own models. Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted October 21, 2016 Report Share Posted October 21, 2016 It's not the perfect encounter, but you can throw the Brewmaster at her as well. Don't even worry about the contest, but if you can get poison onto her, that tanks her Wp, which essentially tanks her Df as well. You can easily get her to Wp (Df) 4 and then just throw something at her to eat her alive. If she isn't winning a duel, she can't push away. 1 Quote Link to comment Share on other sites More sharing options...
Clockwork_Fish Posted October 22, 2016 Report Share Posted October 22, 2016 With Pandora, always remember that Expose Fears is only good against opposed duels. She has low wounds for a master, so simple Df duels from models like Wong, Lightning Bugs or Pere can hurt her a lot. Her Sorrows are incorporeal and have low wounds, so make good targets for Wong to bounce blast markers off of. 1 Quote Link to comment Share on other sites More sharing options...
Je ne c'est LaCroix Posted November 7, 2016 Report Share Posted November 7, 2016 Still waiting on the Zipp box but likely amongst first opponents will be Pandy. Are there specific Zipp crew choice differences for vs Paralyse Pandy vs vs Misery Pandy? A fasted Laz served me well recently vs Missiaki and her Jorogomos. On the return leg I will be trying Skeeter Roadblocks, with a waiting head-on Somer (staying out of her charge out of engagement range) to hold a card or two and try and line up a Bigger Hat maybe turn two. The dream from there is to drain her (likely fairly low) stones, then a Trixie lure McT all the way up to Missi for a focused and stoned Melee attempt to eat her right up.. The rest probably made up of Bayou Two Card candidates including Roosters on the wings to get to those TT Archers or Katanakas, or out-beak those beaky Tengus Quote Link to comment Share on other sites More sharing options...
LennyB Posted November 29, 2016 Report Share Posted November 29, 2016 Wong vs. Pandora. Glowy McTavish wrecks her crew and blasting onto Pandora works pretty well. Glowy ignores incorporeal so shoot/stab away. Zipp's Up We Go would also work vs Pandora. Quote Link to comment Share on other sites More sharing options...
Joel Posted November 29, 2016 Report Share Posted November 29, 2016 Stuffed piglets - Pandora can't do anything about pulse damage Quote Link to comment Share on other sites More sharing options...
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