frostwolf428 Posted February 15, 2016 Report Share Posted February 15, 2016 Hey guys and girls, I'm going to be in a shifting loyalties campaign and I was hoping for some crew suggestions to start with I have Ramos crew, Ironsides and Raspy I was thinking of going with Snow storm, Silent one and 2x Ice gamin for week one. It seemed like a good/fun start. The next model I would get would be December Acolyte since they are too good to pass up. I know my opponents will be Outcast (Leveticus) , Outcast (Von Schill) Guild (Peridta), and maybe Ressers. I named those masters here cause the players have those crews and they are the players favorite masters right now. Any suggestions or ideas would be great. I also had a few questions about blasts and triggers so...Snow Storm's attack Ice tornado damage is 2/3//3 what is the damage of the third blast? My understanding of blast is it works downward from max to min. For example Raspy December's Curse is 2/4/5 so if you get max damage the target takes 5 and first does 4 and the second does 2. My second question is about triggers. How many times can you trigger the same trigger/repeat an attack? Ive noticed on Snow storm has a trigger "Overpower After damaging, immediately take this action again against the same target. This action may not declare triggers". So here only once per action so at most twice per activation (lol I can read )but Raspy as "Biting Chill One thousand Cuts: after damaging, immediately take this action again against the same target" so since it does not have the line "This action may not declare triggers" that means you could in theory you could do it forever right? This was just and easy example Ive noticed this same sort thing on other cards guild, outcast etc and wanted a second opinion. Thanks for the help and ideas I look forward to the responses. Quote Link to comment Share on other sites More sharing options...
retnab Posted February 15, 2016 Report Share Posted February 15, 2016 5 minutes ago, frostwolf428 said: I also had a few questions about blasts and triggers so...Snow Storm's attack Ice tornado damage is 2/3//3 what is the damage of the third blast? My second question is about triggers. How many times can you trigger the same trigger/repeat an attack? Ive noticed on Snow storm has a trigger "Overpower After damaging, immediately take this action again against the same target. This action may not declare triggers". So here only once per action so at most twice per activation (lol I can read )but Raspy as "Biting Chill One thousand Cuts: after damaging, immediately take this action again against the same target" so since it does not have the line "This action may not declare triggers" that means you could in theory you could do it forever right? This was just and easy example Ive noticed this same sort thing on other cards guild, outcast etc and wanted a second opinion. Thanks for the help and ideas I look forward to the responses. 1) As far as I've always understood it, the blasts all do the same damage - one less level of damage than the single target's damage. So for SnowStorm severe, single target takes 3 and everything under the blasts take 2. 2) Yes. If something doesn't have a "you can't declare more triggers" caveat then you can keep declaring triggers. I've driven one friend in particular into a Rail Golem hatred after I got 6 Locomotions off with some very good luck with 4+ Tomes. Quote Link to comment Share on other sites More sharing options...
bertmac Posted February 15, 2016 Report Share Posted February 15, 2016 Campaigns generally start with 35ss worth of hires so you could get a december acolyte in anyway. Could go with Snow storm. Sub Zero Silent one December Acolyte Ice Gamin Ice Gamin 2 scrip left over for starting week. Quote Link to comment Share on other sites More sharing options...
frostwolf428 Posted February 16, 2016 Author Report Share Posted February 16, 2016 OMG!!!!!!! me and my friend had the starting soul stone amount wrong we thought it was 25! that is such a game changer! thank you SO much for pointing that out. that makes sense with the blast damage, but in this case if he got severe it should be 3 to the target then 3 damage in the blast? since his moderate is 3 damage too, or does it always just go to the next lower damage amount. Also does anyone think the Arcane emissary is worth getting in a campaign? Quote Link to comment Share on other sites More sharing options...
Adran Posted February 16, 2016 Report Share Posted February 16, 2016 Every model hit by 1 or more blast markers suffer damage of 1 level lower, so on a severe Snowstorm does 3 damage to the target (severe) and to every model hit by one or more of the 3 blast markers (Moderate) (It doesn't matter how many of the blast markers hit them they will suffer not more than the 3 damage). Emissary is a fine choice. But remember you get some mighty fine upgrades during the campaign, you might not want to waste their slot on the conflux upgrade Quote Link to comment Share on other sites More sharing options...
bertmac Posted February 16, 2016 Report Share Posted February 16, 2016 I generally took skill upgrades for my campaign upgrades as they dont count towards the conventional limit. Quote Link to comment Share on other sites More sharing options...
hippodruid Posted February 16, 2016 Report Share Posted February 16, 2016 Even the upgrades are interchangeable, so you don't need to take the Conflux if you buy the Emissary before the Master. Then you can grab the Conflux for free and move the equipment over to someone else when you pick up the Master. Or it can just sit in the Arsenal, gathering dust. Quote Link to comment Share on other sites More sharing options...
bertmac Posted February 16, 2016 Report Share Posted February 16, 2016 You would have to pay 2 scrip for it as 0 cost upgrades are 2 scrip to buy. Quote Link to comment Share on other sites More sharing options...
frostwolf428 Posted February 16, 2016 Author Report Share Posted February 16, 2016 So a lukewarm response to the Arcane Emissary and that's a good point Bertmac, 2 scrip for a 0 cost upgrade, I'm not crazy about that. I was considering trying out Scorpius and a performer or two, see if I could get some good poison/slow combos. I also figured an Ice Dancer and Envy could be fun too. I think before any of these I should get Joss, Howard or Ice Golem just to add a little more tank/ front line. A great upgrade to get is Scope (ignore soft cover) on December Acolyte its so evil Quote Link to comment Share on other sites More sharing options...
bertmac Posted February 16, 2016 Report Share Posted February 16, 2016 Or just get the +to sh attacks I think there is one in there. Quote Link to comment Share on other sites More sharing options...
bertmac Posted February 16, 2016 Report Share Posted February 16, 2016 I got fan the hammer on my gunsmith so could get 4 shots off per turn with him! Willie with +1sh is great as his ignore cover and LOS becomes sh5 Quote Link to comment Share on other sites More sharing options...
frostwolf428 Posted February 26, 2016 Author Report Share Posted February 26, 2016 So we started the first round of matches last night. I ran Snow storm, December Acolyte, Silent One and a last minute change of a Blessed of December(instead of 2x Ice gamins). I'm 1-1 so far with 1-2 games to go for the week. My first game was against Guild Fransisco, Santiago 3x pistolero and 1 watcher. I was not happy going into it I was out manned and out gunned, a lucky red joker flip on snow storms ca attack put seven damage on Fransisco and 3 on Santiago getting me some forward momentum for the rest of the match sadly my December Acolyte bit the dust here and has a injury of crippling pain -1 wk as if Arcanists are not slow enough as it is sigh. My second match was vs Outcast Hanna, Liberian , Trapper, 2x Freikorpsmenn the match went...lukewarm sadly my Blessed had to be a scheme runner and I strategic withdraw on turn 4 I could not put out enough damage to hurt Hanna or any other model with the librarian near by. (I know I know kill her first but that can be easier said then done) but I walked away with 9-5 lose no injuries and more script so I'm not too sad. So on to next week I have 13 script I'm thinking I want a HEAVY melee hitter someone to make the enemy wet them selves at the sight of and my first thought was Howard 4 min damage can make soft cover and we can't forget the great nimble ability. But then I started thinking what about the Ice Golem? It would save me a few script (cost 10ss vs 12ss) 1 more armor the frozen heart is nice and works with the Silent One Also there is Smash a 9 min damage attack and speaking of can you use that during a charge? He charges using 2 ap but then get to make two melee attacks +1 for melee experts so that makes 3 ap with smash needs....let me know if I'm right or wrong Also another part that is useful is Snow Storms December's command allows me to move him 8 inches with really helps one of his biggest weaknesses slow movement and I figured Id get imbued protection on Ice Golem to make him harder to kill. Other then that I think I want another December acolyte or silent one(0 action heal as been saving my butt BIG time) maybe bring back the ice gamin. well let me know what you guys think I love the feed back. and thanks for the help Quote Link to comment Share on other sites More sharing options...
JoeJones Posted February 26, 2016 Report Share Posted February 26, 2016 Unfortunately, the Ice Golem cannot (3) Smash on a charge. A charge allows you to make 2 (1) close attacks. That being said, if you take Imbued Energies on the Ice Golem, it can walk and (3) Smash. Not quite as good, but at least it's a legal play. Quote Link to comment Share on other sites More sharing options...
bertmac Posted February 26, 2016 Report Share Posted February 26, 2016 Remember that your first hire if the week costs -5 scrip so golem would be 5 and howard 7. Quote Link to comment Share on other sites More sharing options...
bertmac Posted February 26, 2016 Report Share Posted February 26, 2016 I'd probably pay 2 scrip for another acolyte and 4 for a gamin. Use the rest for skill upgrades! The gamin makes acolytes crazy good with the +1dmg aura! Quote Link to comment Share on other sites More sharing options...
frostwolf428 Posted February 29, 2016 Author Report Share Posted February 29, 2016 I had 1 more game vs Ressers it was Toshiro 3 punk Zombies and one Crooligan, I won 9-4 highlight was Blessed of Decmeber attacking Toshiro 4 time two lucky ram flips That sucks about the charge into smash but I'm not surprised. Ive not forgotten the minus 5 too the cost, that's why I'm thinking of either Howard (7 cost ) and then December Acolyte (cost 7) or Ice Golem (cost 5) then December Acolyte (cost 7). Part of the reason I want a really heavy hitter is vs the Outcast crew with Hanna. Hanna has a +1 armor upgrade making her really hard to kill and the Librarian is of course going healing, healing....next turn healing healing etc . So I figure some high damage could help get around the armor and also (Howard especially) could get to the back line and threaten that annoying Librarian. OK but lets think outside the box....I have 14 script.....I could do 2 ice Gamin 1 Acolyte (cost 10 script in total) then just keep those paired up (1 acolyte and 1 gamin) both of those would do a min 3 plus slow and discard.....That's nice very nice I could get Joss or Mechrider...Envy would be nice but...eh? Mind you I like these other models I just don't think they are whats needed right now. Quote Link to comment Share on other sites More sharing options...
hippodruid Posted February 29, 2016 Report Share Posted February 29, 2016 If you're worried about Armor, Acolytes also have the ability to make an aura that removes it, although they have to be somewhat close to use that Action. It sounds more and more like an Acolyte is the way to go. Quote Link to comment Share on other sites More sharing options...
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