Khyodee Posted February 24, 2015 Report Share Posted February 24, 2015 -Assume your faction is fixed and declared Guild -You opponent has declared Neverborn -50ss Game -Standard deployment -The Strategy is Reconnoiter -The Schemes are Line in the Sand, Assassinate, Protect Territory, Outflank, Make them Suffer -Assume you have access to all models What is your crew list? Why bring your chosen master? Whats schemes will you likely go for? Why bring the models you chosen? Whats the general plan? 1 Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted February 24, 2015 Report Share Posted February 24, 2015 What is your deployment? It is important for deciding on Line in the Sand and Protect Territory as it gives you an idea how close you are. Personally for me with this, I would go Perdita. Her 14" and movement tricks thanks to her Totem lets her threaten other quarters plus gives me a solid choice if Make them Suffer looks good *your opponent crew decides Make them Suffer*. Trick Shooting of course, would also go Vengeance Bullet likely if I have the point at the end. It would help with Assassinate if it seems viable and it worries them if I don't announce a scheme as it suggests Assassination. After that I would use the terrain to decide on the grunts, as I want 8-9 models at least for holding two quarters. So taking at least 3 Guild Hounds might happen as I likely will not be facing a Hans, Trapper, December Acolytes, or Katanata Snipers. Francisco will likely be in there with Wade in and Hermanos Da Armos to tag team with Perdita the first turn or two depending on if I think they are going Assassination. So 25ss in with 6 models *one is Totem*. Rest really depends on the terrain, aveunes, and deployement. Quote Link to comment Share on other sites More sharing options...
Khyodee Posted February 24, 2015 Author Report Share Posted February 24, 2015 Standard deployment, I could also post a vassal map if people want the full scope of information. Quote Link to comment Share on other sites More sharing options...
zFiend Posted February 24, 2015 Report Share Posted February 24, 2015 Perdita. With her family and dogs. Because she just destroys the opponent. Neverborn masters are quite susceptible to her tricks of ignoring incorporeal etc with sh7. You can do protect territory and make them suffer (assassinate as well) with quite ease against them. Quote Link to comment Share on other sites More sharing options...
Khyodee Posted February 24, 2015 Author Report Share Posted February 24, 2015 I would likely go something more like Sonnia -- 4 Pool +Cherufe's Imprint [1] +Reincarnation [1] Brutal Effigy [4] Guild Austringer [6] Guild Austringer [6] Samael Hopkins [9] +Vengeance Bullet [1] Sidir Alchibal [9] +Promises [1] The Judge [9] +Unrelenting Leader [2] The plan would be to likely take make them suffer (because I will need to kill models to maintain quarters) with plenty of henchmen to kill with and austringers to hunt down hiding ones. Sam with vengeance bullet threatens assassinate even though I likely won't take it (unless they take a easy to kill master). Protect Territory would be my 2nd scheme that I would declare. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted February 24, 2015 Report Share Posted February 24, 2015 I'd need to see terrain to make any useful decisions. Quote Link to comment Share on other sites More sharing options...
Khyodee Posted February 24, 2015 Author Report Share Posted February 24, 2015 Map added Quote Link to comment Share on other sites More sharing options...
Myyrä Posted February 24, 2015 Report Share Posted February 24, 2015 I wouldn't really want to play Guild against Neverborn on that map. Good thing factions are declared after setting up the terrain. Quote Link to comment Share on other sites More sharing options...
Khyodee Posted February 24, 2015 Author Report Share Posted February 24, 2015 I wouldn't really want to play Guild against Neverborn on that map. Good thing factions are declared after setting up the terrain. I'm curious, why you would dislike Guild vs Neverborn based on terrain? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted February 25, 2015 Report Share Posted February 25, 2015 I'm curious, why you would dislike Guild vs Neverborn based on terrain? Guild models are slow. Neverborn models are fast. That map is a maze. Having ranged models will offer practically no advantage when there is that much blocking terrain. Lilith or Dreamer would enjoy that so much that it's hardly even amusing. 1 Quote Link to comment Share on other sites More sharing options...
Hagisman Posted February 25, 2015 Report Share Posted February 25, 2015 Guild models are slow. Neverborn models are fast. That map is a maze. Having ranged models will offer practically no advantage when there is that much blocking terrain. Lilith or Dreamer would enjoy that so much that it's hardly even amusing. Hunters have 13 inches of movement a turn, more if they pounce. Lucius can swap places with friendly models within 10. And Perdita can push 8 inches towards any Family model on the board. Granted not as fast as other crews, but they are no slouches. What is your crew list? Lady J (Implacable, Last Stand) The Judge(Leadline Coat, Unrelenting Leader Hunters x2 Death Marshals x2 Guild Guard x2 Why bring your chosen master? Lady J has the ability to charge without Line of Sight. This makes her a good asset to have when opponents might hide weaker models behind cover. Assassinate is on the table, but she can take a beating as well as dish it out herself. Depending on my opponents list all the Schemes are doable for this crew. Whats schemes will you likely go for? Depending on the enemy master I will probably go revealed Outflank/Protect Territory and unrevealed Assassinate/Make Them Suffer. Why bring the models you chosen? Death Marshals can be tough models to deal with and with the Pine Box ability they can deny enemy bodies. Honestly I love taking these guys against Neverborn as they are good at taking Illuminated, Waldergeist, and in some cases Teddy off the field. Guild Guard are my go to hold objective models. Cheap and high Df especially when I need two guys holding an objective. Typically I place these guys on the back field for Recon on either side of the center line in order to switch between areas fast. Hunters these models are good for two things movement shenanigans and taking down models. Make Them Suffer would do well for them and having their movement tricks helps a lot with getting enemy models into the center. Judge is a support piece meant to get extra AP out of Lady J and the Hunters. The Lead Line coat is my way of keeping him around longer. Whats the general plan? Keep the Guild Guard out of combat to avoid giving up Make Them Suffer points and secure the my two quarters for scoring on Strategy. Move up Hunters and Death Marshals down the sides in order to secure the corners. Place Lady J near the center of the board as bait for when the opponent tries to go for assassinate and forgets that models within 6in of the center don't score. Move Judge to assist within about 3-6 inches. End of Turn push Hunters towards heavy hitting models going for Lady J in the center, try to be within 1 move of being within range. Hopefully both hunters will have targets to go after. Subsequent turn, activate hunters first to gain to attack against at least one target. Drag heavy hitters with Chain Harpoon or at the very least give them slow to stop their advance. Activate Lady J to take out near by models, keep high cards and soulstone for Df when you think the opponent has no high cards and you do. They should only get one Activation off before the Judge uses his Unrelenting Leader to have Lady J kill what she has engaged and then reels Lady J out of the fray with his Zero action. Nearby minions then get to next actions. Death Marshals Pine Box nearby scheme runners and Guild Guard move to secure either of my own Quarters under threat by opponent. End of Turn Hunters push into Quarters that can either score VP or deny opponent VP. Rinse repeat. This is all considering that your opponent doesn't go off the rails though and you can keep your models alive. Quote Link to comment Share on other sites More sharing options...
Khyodee Posted February 26, 2015 Author Report Share Posted February 26, 2015 FYI, Combat Effectiveness from the Judge can't target Lady J as she is a leader. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted February 26, 2015 Report Share Posted February 26, 2015 FYI, Combat Effectiveness from the Judge can't target Lady J as she is a leader. I would actually play Judge if it could. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted February 27, 2015 Report Share Posted February 27, 2015 FYI, Combat Effectiveness from the Judge can't target Lady J as she is a leader. Damn wish it did. Quote Link to comment Share on other sites More sharing options...
zFiend Posted February 27, 2015 Report Share Posted February 27, 2015 Damn wish it did. So does everyone else. Quote Link to comment Share on other sites More sharing options...
Dirial Posted February 27, 2015 Report Share Posted February 27, 2015 So does everyone else. I sure do. Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted February 27, 2015 Report Share Posted February 27, 2015 So does everyone else. Somehow I don't think players playing againt lady J wish it does. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted February 27, 2015 Report Share Posted February 27, 2015 Somehow I don't think players playing againt lady J wish it does. Well of course, the poem boy strikes again to find the obvious exception. Quote Link to comment Share on other sites More sharing options...
Dirial Posted February 27, 2015 Report Share Posted February 27, 2015 Somehow I don't think players playing againt lady J wish it does. Who doesn't play Lady Justice? Seriously? Also, I like your profile title. Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted February 27, 2015 Report Share Posted February 27, 2015 Who doesn't play Lady Justice? Seriously? Also, I like your profile title. I don't play Lady Justice. For reals. Quote Link to comment Share on other sites More sharing options...
Dirial Posted February 27, 2015 Report Share Posted February 27, 2015 I don't play Lady Justice. For reals. You should have that looked at. Quote Link to comment Share on other sites More sharing options...
zFiend Posted February 27, 2015 Report Share Posted February 27, 2015 You should have that looked at. Nah, I say he's fine. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted February 27, 2015 Report Share Posted February 27, 2015 I play Justice when I want to give my opponent a chance to win. Quote Link to comment Share on other sites More sharing options...
Dirial Posted February 27, 2015 Report Share Posted February 27, 2015 I play Justice when I want to give my opponent a chance to win. Reasons don't interest me. Quote Link to comment Share on other sites More sharing options...
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