Hateful Darkblack Posted October 13, 2014 Report Share Posted October 13, 2014 I've never taken them in any faction. Have you? I would love to get advice from people who use any of them and like them. any Master who particularly enjoys them? Quote Link to comment Share on other sites More sharing options...
Dirial Posted October 13, 2014 Report Share Posted October 13, 2014 I have never used them with any of my Guild Masters. The only two I would consider it with, are Lucius and Lady Justice. Lady Justice isn't very upgrade dependent and could use it for a surprise Riposte. Lucius also isn't very upgrade dependent and can get the Soulstone back via Devil's Deal. But it's still very corner case and costly, as well. I have yet to try it, and it might be a while till I do. Quote Link to comment Share on other sites More sharing options...
rythos42 Posted October 13, 2014 Report Share Posted October 13, 2014 I did enjoy the Arcanist one on Mei for a bit, but other things have been prioritized higher for a while. I liked that if I had a mid-high Mask that I could use a stone to make it a really high Mask for her Df trigger. And she has no other (0)s and using it to get 2 more cards was nice for when I wanted an alpha strike. So really, it was useful, but not as useful as the other options, in the end. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted October 13, 2014 Report Share Posted October 13, 2014 Yeah, they're just not very good. I get the impression they were used to simulate old Soulstones being able to push your abilities past the maximums, but they're just too prohibitive to use, especially since spending a SS on a [+] is likely going to be as effective outside of some corner cases. Because I don't use them for their main abilities, I've stopped even looking at them for their one-use ones. Quote Link to comment Share on other sites More sharing options...
hippodruid Posted October 13, 2014 Report Share Posted October 13, 2014 I've used it with Marcus when I wanted him super-deep in enemy territory early in the game. But I had Myranda hanging a bit back and recharging the SS, so it was a bit more buoyant than most builds with it. They've also gained a lot more use around here from Hardcore format, though. 1 Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted October 14, 2014 Author Report Share Posted October 14, 2014 Hippodruid, I hadn't thought about using them in Hardcore format! I could see the benefit there! Quote Link to comment Share on other sites More sharing options...
Aramasu Posted October 15, 2014 Report Share Posted October 15, 2014 I'm curious as to whether it's worth taking on McCabe, given his penchant for returning soulstones with the right triggers. Quote Link to comment Share on other sites More sharing options...
Bengt Posted October 19, 2014 Report Share Posted October 19, 2014 When you declare factions, each player hides a Stone upgrade card in his hand and then you reveal them at the same time. Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 19, 2014 Report Share Posted October 19, 2014 I have never used them, I read them but after that they haven't even made to the considering state. Quote Link to comment Share on other sites More sharing options...
Mason Posted October 19, 2014 Report Share Posted October 19, 2014 I'm warming up to the Gremlin stone on Somer, as it gives him a push as a free action, or allows one of his Skeeters to discard the upgrade and push around. Between all of the summoning, shooting, and prodding, I really don't like using his AP for positioning, and his other free actions, while good, can sometimes be situational, depending on your hand and what your goals are for the turn. I think that I'm going to force myself to play with stone upgrades for awhile, no matter the master, just to see if any of the others end up being useful. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted October 19, 2014 Report Share Posted October 19, 2014 Why would you attach it to Som'er denying the use of one of his more useful and valuable upgrades (to both him and his Skeeters) when a Piglet can move him for free and add to out activation? The issue with the Stones is that regardless of Master there is usually a better, more efficient method of doing what they do. Quote Link to comment Share on other sites More sharing options...
Uktena Posted October 19, 2014 Report Share Posted October 19, 2014 Stone of tyrant echoes works great on Lilith since I like activating her earlier in the turn. Yes, all her personal upgrades and a couple Nephilim upgrades are better, but it's fun once in a while. Quote Link to comment Share on other sites More sharing options...
Mason Posted October 19, 2014 Report Share Posted October 19, 2014 Why would you attach it to Som'er denying the use of one of his more useful and valuable upgrades (to both him and his Skeeters) when a Piglet can move him for free and add to out activation? The issue with the Stones is that regardless of Master there is usually a better, more efficient method of doing what they do. That probably has to do with the general piglet to gremlin ratio of my crews. I've found that piglets can have positioning issues, what with wanting to charge off sometimes. Plus, truffles has a TN attached and only moves gremlins in a certain direction (ie, towards the piglet). The Stone has proven to be more reliable (and cheaper), and I really haven't been needing to do it more than once a game anyways. Push into combat, push out combat, drop a scheme marker, push, drop another scheme marker, still have an AP left for something else...it's been pretty solid thus far. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted October 19, 2014 Report Share Posted October 19, 2014 Sounds like you could benefit from some Pig Wrangling lessons Mindshred. Pigs really aren't that difficult to control even without Ulix at the helm. 2 Quote Link to comment Share on other sites More sharing options...
Mason Posted October 20, 2014 Report Share Posted October 20, 2014 That could be! Whenever I hang any part of the strategy upon them, they never fail to betray me. I am definitely not a Hog Whisperer. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted October 21, 2014 Report Share Posted October 21, 2014 Off topic but I might recommend a look at the 1.5 edition partition of the Pullmyfinger wiki. There are some pig wrangling concepts in there that still translate to M2e though require a bit of modification. 1 Quote Link to comment Share on other sites More sharing options...
Pierowmaniac Posted November 10, 2014 Report Share Posted November 10, 2014 I keep toying with the idea of the Rezzer stone, because if its used right can give you a one shot Paralyse.....still im not sure though Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted November 10, 2014 Report Share Posted November 10, 2014 The Asylum Stone seems superfluous in a faction that has access to so much passive Terrifying already though I suppose might be a tad better in a specific set of circumstances. The biggest advantages for it are the massive range potential (limited only by LOS), not being bound to a characteristic type and Offensive rather than defensive option. Probably the best target for this would be a low WP, linchpin model early in the game (preferably later in the turn to hopefully cull some control cards). I still think it comes with to many penalties to be the better choice though. It costs 1 SS, occupies an Upgrade spot on your Leader model (in a faction that is more reliant upon specific upgrades than others), requires a 0 Action to utilize, requires discard of the upgrade for use and has a lowish TN on a Cheatable Simple Duel. Quote Link to comment Share on other sites More sharing options...
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