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Everything posted by Korrok

  1. I wouldent mind a leader ability that's like "if your hand is smaller than your opponants hand, if an enemy model is within 6 of a friendly forgotten model when they discard, your opponent discards instead"
  2. The back of the box notes how many sculpts vs models in the box so I think that's a indicator as to how many will be allowed in malifaux. The enslaved are 5 sculpts but 9 minis. So they will be minion (5) as for the other bit on bases they are plug bases. So each individual model gets its own base and then you slot those into a larger base. So you'd have like 2-3 gunners all slotted into one larger base. To use them in faux you just take them out and use them individually. The only odd one are with sonnia and kirai because the smallest base size in tos is 40mm. Maybe they will get a special one that let's a 30 get slotted in.
  3. All of my explorers are going to a painter since all I do is work and why not spend that money on giving myself something nice lol. With that said I'm excited to get evs back since their first on the block. I have ideas for how to play them but they are much more of a puzzle and less obvious than other crews which excites me for how fluid they can be list construction wise
  4. That's basically what I was saying. You remove the severes while setting weaks on top so when you do it again they need to then cheat to stop you simultaneously ruining the quality of the top of their deck while applying hand pressure.
  5. New dreamers peer into dreams could really screw with the quality of the opponants top of deck, ripping out severes and leaving them with a bunch of weaks on top thus forcing more cheats to try to stop you. There's a chance this could help with general survivability and make terror checks harder for opponants.
  6. I think this dreamer will require quite a bit more finess to play compared to the other version. Whether this one ends up being generally considered "good" or not is yet to be seen but I can say for sure he looks more fun and engaging to play as/ against than the summoner version.
  7. Either way being able to rip the red joker out of their deck is invaluable (while also rigging the top 4)
  8. Just had to look it up but you're absolutely right. I completely missed that distinction. Thanks!
  9. Now that I've looked over this I have to wonder. Endless slumbers unpleasent dreams trigger is when resolving.... So you'd do damage even if you lose. What kind of damage flip would you flip if you lost?
  10. Dreamers title card has been revealed along with a new enforcer he and the oni can use.
  11. That would be my best guess. They would make more money selling a model than just releasing cards.
  12. Thanks bro! I got to play three people from out of state even. First game against sandeep and Titania. Last game was against dreamer. Table had me all screwy round 2 for laylines. We went in tied to the last round. I had most of his models down. He had my crooligan tied up on a layline using Titania so he had a point scored there. I managed to disengage, move around so Molly could drop the last scheme for spread, walk and re activate the crooligan then I leaped archie in so the crooligan could walk and toss him the stone getting the two point swing for the win. I'd love to see both of these personally.
  13. @Maniacal_cacklenot sure if this is the best place to post this but I went 3-0 today using our girl Molly in my first malifaux tourniment (in person to boot!) . Had a great time and can say your posts definitely helped me get a better grip over some of the finer aspects of her play.
  14. This has happened the last 3 or so games I've played. All three were setup as network games between two androids. Though I'll have to check to see which app versions we have.
  15. Yes it's true. As it is written now there's no "may" for the effect. So it's just once per activation when this model moves X happens. Not when this model moves it may have X happen. Or at least that's how I understand it.
  16. I would like to see a kid dreamer riding chompy combo model. He loses chompy as a totem and you get this big expensive front lines beater/manipulator model.
  17. Kirai swarm lists anyone? Maybe all the ghosts she come with will be cheap urami models as well to add to her arsenal.
  18. That's kinda a hilarious observation lol. I'm glad they kept the keyword to 3 boxes however. Alot of model value per box.
  19. I think Eva's value went up with gg2. As did the operatives imo. With how scheme marker heavy everything is and how movement based alot of things are I think both will shine considerably.
  20. Absolutely. Tbh this excites me. I was honestly disappointed it was so damn small for a size 4 spider tank submarine lol
  21. So looks like the scale issues with calypso were fixed. Also the box cost was bumped up from 25-45 dollars to reflect the new larger and more accurate to scale calypso.
  22. Literally just finished editing my post saying I need to look into it more. I think I found the spot now that actually confirms you. So yeah, Incorp getting messed up lol
  23. Actually looking it over I think my initial reading was wrong. Her effect says models cannot be unaffected by her markers terrain traits. Incorp says they ignore terrain while moving and are unaffected by hazardous terrain. So how I think it works is if their moving they ignore the terrain but if they take other actions while in it they take the hazardous. Edit: I'll need to dig into the rules to see if my reading is correct or not. My reading is based on treating "ignore" and "unaffected" as working differently from a rules perspective
  24. Incorp can't ignore her pyres anyway.
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