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Korrok

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Everything posted by Korrok

  1. Stoked for this book. Friends three kingdoms character has ties to tbe thunders and was waiting for this book before we dove into them more.
  2. Korrok

    Faq tab

    Idea is due to something in bigger hat. Would it be possible to add a tab or something to each card so that relevant faqs for a model can be easilly viewed? So in example if you have Maxine 2 up it will have a thing where you can see the faq for breachburnt.
  3. We used it to teach our new players the basics of the mechanics because none of them had ever played a miniatures game before so we felt it was best for them to get down how to read the cards, move, attack, etc. Then we added in masters to those lists and went with a normal pool.
  4. I'm still a fan of replacing manipulative with first to speak. Still makes sense themes wise but synergies with setting up boring conversation early.
  5. They look like a definite consideration in nephilim specifically. Running them in on a big scrum and pulsing that damage to just drench enemies with black blood could just drop multiple low cost models or finish off bigger ones without any real resistance.
  6. I had great luck setting up an absolutely oppressive bubble of death with Dora 2 and the emmisarry that basically had enemies in the area taking 4 damage just for activating.
  7. 18mm 22mm and 32mm should fit the different sized markers. I couldent tell you exactly how many you need I just got 100 counts of each. You can check the contents page for exact amounts.
  8. Think this was legit just to make the math easier at a glance. Most people can see stat 6 with a TN of 12 and go OK I need a 6 vs stat 7 with a TN of 13. Its just a less awkward looking math problem.
  9. One thing you forgot to mention is that parasitic crasp only let's you treat enemies as friendlies during friendly activations now. So you can't ping some damage back when a parasited enemy punches you. With that said I'm not too miffed over most of these changes. Loolomg forward to trying stuff.
  10. #dontforgetthebuffs But for real I dident realize it was this bad.
  11. I don't think you bring them for damage. They become super hard to hit super mobile scheme runners
  12. That part always seemed pretty cut and dry to me. But 🤷 Also I agree. She seems like a particularly fast model that can hold its own well whole scheming.
  13. I'd personally like to see as much new content as possible. I understand that assassinate and vendetta will likely be in every pool ever. But I'd really just like to play new things.
  14. For resser starter idc what the hench and enforcer is. I just want two 3 stone iron zombies with the transmortis keyword. Something that can be summoned in place of a Mindless. Can be treated as a scrap marker instead of a corpse like a normal zombie and has armor 1 h2w lol With that said the hench and enforcer should be redchapel and tormented. The whole box could share zombie and as a unifying keyword. As for any other details tbh I just want my unique cheap chaff summon for shtook lol.
  15. Oh I agree. But much like "another" there's always going to be people who argue as written if it can be used to benefit themself or hinder their opponents. I just want these things to be cleared up so we get less of that overall.
  16. So I played Dora 2 into nekima 2 the other week and forgot to share my experiences. Used the doll to give her adversary so the nephilim basically wanted nothing to do with hitting her. Summoned sorrows are great mature bait lol. Game was fairly close untill I got nekima, hayreddin, and his changling caught in the mother of all death bubbles. Had hungry land markers down, used no shelter to push the changling up into nekima and hayreddin faces. Candy and a sorrow were within their aura range of all 3 and Dora was within 10. Nekima and hay would basically activate, discard and gain stunned from candy, take a damage from misery, take a damage from leach life, and since Dora saw the damage from misery she would push them 2 in right through both sources of hazardous doing 2 more damage. They melted.
  17. Ranged marker removal is basically a requirement with the titles now adays.
  18. The base function of that attack won't get touched since they gave it to the new daw. You could see the stat lowered. Or what's more likely, a change to the triggers. I think Beebe and calypso should have their discount when hiring be changed so it only happens if being hired in a crew lead by an evs model. That way the rest of the factions not bringing them at cost. Kiya could use a buff imo. She's too I consistant and resource intensive for a 10 stone model.
  19. I wouldent mind the backup assistent getting a buff 😅 But for real I think Philip and the forgotten marshal both need something. I want to feel like bring them is worthwhile
  20. As a shtook player hitting Anna with a full on nerf would be a mega feels bad after what happened last year. Though I could see them reducing the range on her auras. Tbh I hope most of the changes this time around are buffs.
  21. My local meta has bounced back and forth on this and the whole "either" comment I mentioned previously aparently came from an "English major". At this point I just want the vassel people to rule on it in their faq and I'll just go with what they say 😅 that usually resolves these debates for us.
  22. It's not grammatically wrong. "you" is the subject and "discard" is the verb.
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