Jump to content

Mycellanious

Vote Enabled
  • Posts

    964
  • Joined

  • Last visited

Everything posted by Mycellanious

  1. They've got a real good statline for a min 3, 6 cost model. Imo, adding a Gun to Gamble Your Life would help them balance tremendously because it gives a clear plan of attack (engage it) while also not neutering the model (because Nightmare has lots of friendly pushes)
  2. For me, I look at this list and think "What is Kang doing?" Kang's biggest selling point is his ability to pulse out Focused, but in this crew only really Mei, the Golem, and the Rail Worker benefit from that. I dont use the Gamin to attack all that much (and usually move them before Kang to make Scrap and bait out activations anyway so they arent within 4") and Sparks probably isnt attacking. The way I play, I'd probably swap out one Gamin for Rail Worker / Survivor or both for Neil Henry + an upgrade, but if you are dead set on including 4 Walking Forge models swapping 1 Gamin for the Mech Porkchop is probably a good option too. With this list I'd probably swap out Kang for a versatile model and keep everything else the same (I could see the Obsidian Statue benefiting from all that Scrap, maybe even a Samurai), but that's just the way that I play. Do you mind talking about how you used Kang in this crew?
  3. I want to see a "battle of the best" tournament, where each player picks one of two master that use a shared gimmick (attacker gets to choose their master first). So Euripidies vs Raspy, Sonnia vs Kaeris, Mcmorning vs Brewmaster, etc. to see which master is the best of their gimmick.
  4. Yan-Lo is someone I've actually played against a lot because he's kind of bonkers right now. Yan-Lo's crew in a nutshell is "Na, na, you cant kiiiiilll me :P" Lore wise, Yan-Lo is an ancient spirit cursed to walk the earth forever due to some earlier crime. Rather than atone for his mistakes, this curse has made him more spiteful and vengeful than ever before. Yay? Yan-Lo has the power to call back the spirits of his most loyal followers and give them new life. On the battlefield, they are fearless in combat because they are secure in the knowledge that should they die, Yan-Lo will find a new host for their soul. Yan-Lo himself rapidly grows in power over the course of the game, at the start of each of his activations he attaches an Upgrade of his choice that both buffs all his stats and gives him a unique immediate effect, and a unique permanent effect. On turns 1-2 Yan-Lo is weaker than the average master and mostly supporting and healing or shooting from 12" away, but on turns 3,4-5 Yan-Lo is MUCH stronger than the average master. Mechanically, Yan-Lo's models are extremely tough to kill. They all have high wound counts, and the keyword has just about every type of defensive tech in game on one of its models (Armor, Hard to Kill, Hard to Wound, Manipulative, Incorporeal, Bloated Stench, Regeneration, Terrifying, etc.). This makes it very hard to design a crew to counter them, its not like "Oh, its Hoffman, everyone has armor, so I'll bring armor piercing," its like "Oh, its possible that he selected the one model with armor, so if I don't bring armor piercing that model will kill everybody, but if I do bring armor piercing and he didnt take that model then it's wasted and his Terrifying model will kill everybody..." On top of this Yan-Lo's Keyword has a metric shit-ton of healing. Like the most in keyword healing I've ever seen; if you don't outright kill a model by the end of the next activation it will be back at full health. And as after you spend an inordinate amount of resources to kill the model, which must be done in a single activation so they dont heal, and needs to be tailored to specifically to get around whichever unique defenses that particular model has, after all that, when any of Yan-Lo's models die, they don't die. Well, not permanently. When an Ancestor dies it drops a "Reliquary" on a nearby friendly. This is in the form of an upgrade that gives buffs to whichever model is currently holding it, usually the defensive tech of whatever just died. In addition, Yan-Lo can take an action to Replace (a new M3E mechanic) the model currently holding the upgrade with the formerly deceased model. Thematically, you want to keep a crappy 5 cost chump near your awesome 10 cost Chad to catch his upgrade if he dies. The spirit of the Chad will inhabit the body of the chump, and with a little help from Yan-Lo, will completely possess the host to return to their previous form. The keystone of this death engine is the Gokudo model, which has and ability which states that when Yan-Lo Replaces it with a Chad, a brand new Gokudo is summoned at the table edge, ultimately resulting in a net loss of 0 models, for whatever it took your opponent to "kill" it in the first place. In addition, because of the way the Replace effect works, you can activate Izamu first, then have him die, then Replace an unactivated Gokudo with Izamu, then have Izamu activate a SECOND TIME THAT TURN (but only if the model he Replaced had not activated. The Replace mechanic basically copies over the current game-state of the Replaced model, including current HP, Condition, Tokens, and Activation status.) Dying is a GOOD thing for this crew, because it buffs other models, heals the killed model when it comes back as well as putting them somewhere else (psuedo-mobility) and if you do it right, gives them a second activation AND doesn't lose you a model. So initially the crew at least had a vision of counterplay. They are tough to kill and dont stay dead, so try not to fight them. CC them to death and be quick on your feet and focus on scoring points. If all else fails focus down one model at a time, and try to kill the supportive cheap models and isolate the strong ones so that there is no one to catch Reliquaries when they finally go down. This all changed when Chiaki was reworked. She has a Trigger on her Spirit Flute action called Split the Soul, which requires a 4 of Masks. What it does is allow Chiaki to attach a Reliquary from one model A to model B without model A dying. So you get the super powerful upgrades that you are supposed to get from dying, immediately at the beginning of the game. This creates an extreme safety net, since you can slap Izamu's Reliquary on a model and send him off on his own anywhere on the board safe in the knowledge that you no longer need to have anyone nearby to catch his Reliquary should be die because its safe on some Chump 20" away. There's no risk at all anymore. This is all in addition to the Upgrades themselves being quite strong, and allowing models to double-up on each other's defensive tech, making it even less likely that they would die in the first place. Furthermore, the Trigger does not have an in-Keyword restriction, like so many similar abilities do, which allows you to creates some really bonkers combinations with out-of-Keyword models. The hot take right now is to slap Mano's Upgrade on Archie, a Ressurrectionist model form Molly crew, notorious for being model and VERY hard hitting, and giving him Regeneration and Demise Eternal (when you die, discard a card. You don't die and instead heal) which combos with Archie's Fading- Brain Freeze ability (when this model discards a card it heals 1/2/3) to turn him into a literally unstoppable monster turn 1. Note that to do this particular combo you need to play Yan-Lo as a Ressurectionist, not as a Ten Thunders master. So yea Yan-Lo is probably one of the strongest masters in the game right now, up there with Zoraida and the Dreamer (which is probably why you heard so much about him)
  5. The Arcanists as a faction can be described as "cyborgs, mages, and cyborg mages." Raspy's crew unfortunately contains no cyborgs, but she's made something of a habit of freezing the arms off of men, and therefore making them into cyborgs. Like Lynch, Raspy is host to an ancient entity known as December, who is one of the horrific, all-powerful REDACTED DUE TO LORE so yea hes real bad news. Aside from nightmares, corrupting influences, and never being able to drink a glass of water without it turning into ice, December gives Raspy control of the weather. Winter weather specifically. Raspy and her crew are members of the Cult of December, a group that used to abuse women in order to please December. Or stop his return? I was never clear on that. Why call yourself the cult of December, then cut off the tongues of all the women so that December cant possess them? Shouldnt they be the "cultists against December?" Regardless, when Raspy came to power she overthrew the male priests. And then ate them. An uh, eye for an eye I guess? But the effects of their reign are why a lot of members of the cult no longer have tongues, hense the "Silent Ones." Mechanically, Raspy and her Silent Ones play more like a bunch of static turrets. They probably wont move once you deploy them, instead relying on their long range and their beefy crew mates to keep them alive. Raspy easily has one of the longest ranges of any model in the game. She works by creating chains of ice pillars that act as mirrors for her to cast spells through. she can use a pillar 8 inches away and use spells with a 12" range for a total threat range of a whopping 20" (the board is 36" long and you deploy about 8" forward so there is only about 8" worth of places where Raspy cant immediately effect). In addition, bouncing her spells off of ice mirrors allows Raspy to pull off cool 360 no scope tricks, like shooting around walls. Or over walls since her pillars are massive height 5 markers, but w/e. Basically, there is no where to hide. The point of this is to wear down and halt the enemies advance before they reach you and kill your squishies, and this is where the other purpose of the ice pillars comes in. The pillars are considered Impassible terrain, which means you can use them to block off corridors to physically prevent enemy movement. In addition, if Raspy is your leader, then pillars also give out the Slow condition to enemies that start next to them. You literally are terraforming the map into your own winter hellscape. This, combined with Raspy's numerous Blasts and Shockwaves (types of AoE damage) means that it is a very bad idea to group up against Raspy. But if you split up you risk becoming prey to some of the other tundra hunters... Basically Raspy forces the enemy to choose between several bad decisions. They call raspy a control master, because she Slows (reduce number of actions by 1), Staggers (reduces Move stat by 2), and physically blocks enemy movement. If you are interested in Raspy, you should know that M3E has implemented a "counter pick" meta. Because you declare Leader before building your crew, opponents are expected to design their crew around your leader, and unfortunately there are several ways to get around Raspy's tricks. For example, flying models can just ignore her ice pillars and blockers and get straight into your backline. Nephillim is actually an example of a keyword that is strong vs Raspy, lots of hard hitting flyers. In addition, Ice Pillars have the Destructible terrain trait, which means that models within 1" can take an Action to destroy it. This is normally a good thing for Raspy, since an action spent breaking a pillar is an action not spent breaking her face or scoring points, however you will need to be on the lookout for Demolition models. Some models are designed specifically to remove Destructible terrain, such as by using the Blow it to Hell action to remove markers in an AoE. These models should be priority targets for your crew. Since you rely on whittling down and stalling enemies as opposed to nuking them in one hit, it means your opponent will have an opportunity to heal up and press on, but like in any game try to focus the healers first. Finally, because Raspy gives out lots of negative conditions, you can expect your opponent to bring some kind of condition removal, which is also a priority target. You've probably noticed that I've said "priority target" a lot. Determining which problem to deal with now, and which to deal with later is what separates a good Malifaux player from a great. This decision is amplified in a Raspy crew, since from the get-go you have the reach to attack pretty much anyone on the board. This is not to say that these counters make Raspy obsolete, or that you shouldnt not play her because they exist, just keep in mind that you will probably see a lot of these and have a strategy for dealing with them.
  6. I havent played against Lynch yet, but my brief understanding is that Lynch is the owner of the Honeypot casino, which opperates by getting its patron addicted to a drug called Brilliance. Lynch's models do nasty things to enemies that they have infected wity Brilliance, including fully corrupting them and turning them into Depleted (Heroin addicts that join your crew). Lynch himself is basicly a warlock, he is host to the ancient, evil entity Hungering Darkess (we all call him Huggy), which is what produces Brilliance in order to attract and cosume human beings. Huggy has the Obey ability, which forces a model (friendly or enemy) to take an Action of your choice... like attacking his friends. Mechanics wise, Lynch and his crew are cheating bastards. They all have the Rig the Deck ability which allows them to draw cards from the top of the deck, swap them with cards from their hand, and/or put them back in any order. This means not only do they know whats going to happen, they can actively change the future according to their own designs to ensure they almost never lose a duel, almost never flip the black joker, and almost always flip the red joker (as opposed to cheating it).
  7. Yes this is why I was confused. I feel like the spirit of the upgrade is that Spark's owner gets to place the blasts, but RAW if Sparks dies his bombs suddenly dont work anymore
  8. You missunderstand me. Mei Feng has the upgrade Bomb in Yer Belly attached to her, and Spark is already dead. If Mei Feng is attacked, does the blast still happen if Sparks is already dead before the attack, since it says that Sparks (the model that attached the upgrade) places the blast marker
  9. If you are asking if can the obeyed model can use Adaptive Evolution? Yes. But you cant just discard upgrades willy nilly.
  10. Unstable Explosives: When this model suffers damage from an effect with a damage flip it suffers +damage. This Marker is always Dropped by the model that placed this Upgrade, after any other Markers have been Dropped. In addition, since it is after all other blasts have been Dropped, does it need to be in base with one of the other blasts as per the normal rules?
  11. I mostly run Foundry and antiarmor is annoying, but not the end of the world. Most models are only armor 1 and the opponent is likely spending resources to get their armor piercing. In addition the Foundry has muliple types if defensive tech to rely on, HtK, shielded, HtW mostly. Finally, they are real good at picking their fights. All the armor 2 models are also Walking Forge models so they are gonna be near scrap. If the opponent sends his armor piercer to try and kill the metal golem, I can teleport him 12" away and give him Kang (no armor, HtW, Juggernaut) to chew on instead
  12. Well, you still need to declare faction before master, even in a fixed faction tournament, because its relevant information to what master you pick. Arcanists for example have a lot of constructs with armor, and nearly all their versitile models have armor. So if your opponent declares Arcanists maybe you pick a worse keyword for the pool, but a keyword with more access to armor piercing. The reverse it true too. If you declare Arcanists and your opponent declares Thunders, maybe you dont pick Colette even if its a great pool for the showgirls. TL,DR even in a fixed faction setting declaring faction first is relevant to decision making.
  13. This rule is not applicable because in the given scenario the shooter is considered engaging, but not engaged. As a specific example, if a Ruffian (1" engagement") were 1" away from a Silent One (no engagement) and he decided to use his Derringer instead of his Gang Weapons (its a kill shot) he would incurr Friendly Fire (which is ok because hes got swagger) because the target of the action is considered engaged. The exeption rule does not apply because the Ruffian is not considered engaged
  14. I could see it interpreted as a better Agile. But I could also see it as just applicable for movement effects aside from Walk. Like if you were to Reposition through a model, or Chain Gang through it, or some other push through it, or even just walk through to the other side to Interact with Dont Mind Me.
  15. Hi guys! I think the app is awesome but I have 2 QoL suggestions 1. Is there any way for me to denote additional notes about my opponent's schemes while in a local game? My opponent revealed Vendetta but I couldnt figure out how to write down which model was trying to kill which 2. The ability to select Attacker-Defender during Scheme generation, or change it during game would be great because my opponent and I played a local game using each of our phones and our phones disagreed on who was the attacker so we had a good old fashioned flip off. Keep up the good work!
  16. Note that if you use a projectile action targeting a model you are engaging (w/o gunfighter) you will incur friendly fire
  17. This is an odd slippery slope argument. Usually, slippery slope is used to warn against that first action being taken, but here you say "because you are comfortable with X you should also accept Y" (which I guess is more of a sunk cost but idk) This is, I think, a falsity. Just because you are comfortable with one thing does not you need to be comefortable with something else, particularly if that other thing is an escalation or only laterally or pseudo-comparable. As a specific example, when bring sex into dnd there is a line between "fade to black" and "graffic detail." Just because a player is ok with fade to black does not make them a hypocrite for being offput by a play-by-play. This is called boundary setting, and it is something that all adults do and is nothing to be ashamed of. I guarantee everyone has a boundary they are unwilling to cross, even you. To call it "hypocracy" is I think a guilt trip. There are lots of good reasons to accept the "murder and mayhem" and not the other grimdark aspects. One potential reason is that the murder mayhem is so far removed from our every day sensibilies that we cant help but see it as absurd, but other aspects may not be as far removed, like racial tensions or culture.
  18. I dont like Seamus. All his stories make me sad, but I guess its kind of the point. I always feel a bit weird when people tell me they love their "undead hookers" Its a big part of why Ressers are my most hated faction, and why I love smashing Seamus' face in whenever hes across the table from me.
  19. So, uh, is there a consensus? I personally can't tell from the rules one way or the other, but thematically the Rattler is supposed to be an anti-disengage piece, but if the Reposition happens before the Trigger, then Wicked doesnt actually ever get used I think. If the purpose of the Rattler is to tie up enemy models, and its ability allows it to damage the model, but then not tie it up in any way its kind of a useless ability. Based on the way Wicked worked in M2E (Damage and prevent escape) and the way the Rattler seems to be designed, I would expect Reposition to happen after the Disengage push, so you get the damage from attack and can keep up with the push so the model doesn't "get away". But I dont know if this kind of reasoning means anything
  20. If a model were to disengage from the Rattler, and on the free attack the Rattler were to declare the Reposition trigger, the order of opperations would be that the disengage push happens first, then the Rattler can reposition towards the model because after succeeding triggers happen after resolving the action, in this case the Disengage action, or would it happen immediately after resolving the attack action before the disengage is resolved?
  21. I cant believe Jacky teamed up with Lady J! Musta missed that story
  22. pg 7 of the digital rule book: "If, after resolving any Action, Trigger, or Ability, any player's hand size exceeds their maximum hand size, they must discard down to meet their maximum hand size." This makes me believe that "they" refers to "any player," not the acting model.
  23. Petition to add Hoffman to the list. Im only halfway through the lore, but he seems to be a big hearted person who just wants to do his job. Evidently Basse is supposed to be a kind and fair, but stern sheriff. He doesnt really have lore yet tho. Kirai may be considered good, since she only kills the villainous
  24. Well dont forget that you cant ever go above the rarity cap, so the "I'm done with this" demise effects wouldnt go off unless somw Bayou Gremlins had already died. Similarly, summoners would be unable to summon until some models died
  25. Sorry, you were a little too quick for me. I almost immediately edited to add no DMH
×
×
  • Create New...

Important Information