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Mycellanious

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Everything posted by Mycellanious

  1. This is literally untrue because of Fiendish Gamble, allowing you to use a card instead of flipping. But even then it is a an Action that requires a 4 to go off in a Dreamer crew. Nearly all weak cards are removed by turn 3.
  2. But can you name any other beater that can GUARUNTEE an attack? I know plenty of beaters that can make multiple attacks, but I've also seen them whiff plenty of attacks. I've had Niel Henry miss 4 attacks against Abuela and Mei Feng miss 8 against a Watcher. That literally cannot happen to this 6ss minion.
  3. I was including things like Posion from Myranda, the Scorpius, and the Rattler as well as the Grit from the Mauler and the Chimera Strike from Initiates.
  4. Wait, so you are saying that if a 50 mil was blocking LoS to a 30mil, but was killed or moved by the pulse now the 30 mil is affected by the pulse when it wasnt originally? Similiarly, if the pulse moves a model out of its range it no longer is considered in the pulse's effect for things like Chiaki's Spirit Flute?This is not how we have been interpreting it.
  5. I deliberately left out Madness because its not built in, but missed Coppelius. Tbh I think Nightmare may be the crew with the most min 3 models in the game. Chimera is probably a strong contender tho.
  6. Most Shockwaves are resisted by Mv. At least the Dynamite themed ones. Pnematic Toss from Railworkers as well, and Mei Feng's bonus action.
  7. To add on to this, I dont think it would be a terrible nerf to the keyword because Nightmare already has 2 min 3 models in Keyword, Chompy and Teddy, (With Dreamer himself and the Carver situationally min 3) and they are also a Keyword with significantly strong ranged threat.
  8. IMO gamble your life should have the restriction "cannot be taken while engaged"
  9. Make it so that Fermented River Style only affects the Action printed on the upgrade.
  10. Ignored is the wrong game term because Marcus and Myranda have effects based on the targets attached upgrades. A better way to make this idea work would be to word it as, "Mutation Upgrades attached to this model do not count against the Upgrade's limit."
  11. Imo every Chimera beast shouls have adaptive evolution. I cant afford to put 2 Mutations on an Initiate, because whatever I put on the Rattler, The Beast, Paul, Molemen, or the Jackalope is stuck on them for the game. I mean, Surely Marcus himself should get it? The Jackalope in particular really sucks up Mutations because you want to put one on it per turn to increase its duel totals. So the rarity of most upgrades becomes Rare 1 by turn 3 because the Jackalope is carrying them.
  12. Idk man, Cojo is like the best model to pair with Marcus. Hes definitely squishy, but hes also a nuclear warhead when it comes to Alpha Strike damage and is fantastic against models with Terrifying because of his WP 7 and the ability to easily achieve a Triple positive on the damage flip to get around HtW. I've had him 1 round Archie by himself. Where he really shines tho is the perfect vessel for Marcus to control. You keep Cojo in cover, move Marcus up, then bonus action Cojo foward (moving through Marcus) then comand Cojo to Charge, then Charge again, then Accomplice into Cojo, Charge again, Charge again, and its a tremendous amount of attacks and movement that your opppnent doesnt get to react to.
  13. Also, I havent seen it said yet, but Tear Off a Bite isnt Enemy Only, so in a pinch you can eat the Jackolpe for some hp for the cost of a low ram. Its useful for the non beasts that need healing (since Myranda can only heal Beasts) so really just Marcus in a pinch
  14. Its the kind of model that will score you points if left alone, but is very capable of handling smaller models so your opponent needs to send more stones to deal with it. But the Rattler is ALSO very good at handling high stone models. Whether its tying them up and wasting AP or simply out manovering them. It also helps that it carries Magical Training for me and I tend to put Armored Plates on it (depending on where my opponent deployed). It just consistantly handles models so well for me. Two games ago, it outmanovered Francisco, leaving him out of position for the game then Killed a Pistolero to score Reckoning, drew the Enslaved Nephilim over, and score Search the Ruins by itself (16 stones + 3 VP). In my last game, it killed the Grave Golem by itself (which had taken 3 dmg to move an idol), then scored me idols, then tied up Montressor for 2 turns before scoring Breakthrough with help from a Cerberus (19 stones + 2 VP, though it did only survive with 1 hp). And I DIDNT put Armored Plates on it for these games.
  15. Idk man, I really like Cojo and the Rattler. I think yalls sleepin on them. I also tend to have Myranda turn into the Scorpius when I need Neurotoxins. Its much easier to catch my opponent off that way, and she can give herself Armor Plating if I want her to tank for Armor 2, I find it fairly survivable so the opponent cant snipe her out while she cant use stones.
  16. Its been randomized for us. I make the game every time but I've been both attacker and defender. Android btw if that matters.
  17. We ran into a bit of a bug yesterday. Tried to set up a Network Henchman Hardcore game, but one of us accidently clicked out. He rejoined the lobby, but it couldnt let me (who never left) confirm my faction. Then I left and rejoined and it wouldnt let HIM confirm his faction. So we both left and made a new lobby and it worked fine. Also there's an error when looking at the schemes in Henchman Hardcore. I guess because there's only 2 schemes?
  18. Follow up, do you flip a new card for each affected model, or do you flip/cheat one card what affects all models in range?
  19. I do not believe you can remove the marker on the turn you Summon the Dust Storm. Since, the Storm is Summoned and Summoned models cannot interact on the Turn they are Summoned.
  20. Unlike many of the listed examples, Trample is not a Charge-specific ability. If it were there wouldnt be any confusion
  21. This is what my gut says, although its important to note that the "unaffected by models" wording would also get around engagements, so it could be an attempt at wording an always on ability that doesnt allow Cojo to Charge while engaged or Walk out of engagement
  22. Cojo has the Trample ability: this model can move through other models. Is this ability always functional, functional at my discression, or functional at my discession when I control the action. To clarify, consider the following scenarios: 1. Cojo takes the Walk/Charge action. Clearly, he can move through models. 2. Marcus commands Cojo to charge. Since Cojo is taking the Charge action, he can move through models. 3. Marcus uses bonus action, allowing Cojo to "move" 3". I also think Cojo can move through other models because I (a friendly Marcus) am controlling the action, even if Cojo isnt. 4. An enemy model pushes Cojo 4" away. His path intercepts a model 1" away. What happens? Can Cojo get pushed through the other model? Can Cojo choose to NOT be pushed through the other model?
  23. I'm also real surprised that there is no incentive to picking lower cost models? No bonus VP or rules or anything. And now you can play minions, but why would you? What minion except for Mature Nephilim, would stand a chance against Archie? I think there should be a rule that, after revealing leaders, every person can add 1 upgrade that couls be attached to that model, the combined cost of which does not exceed the highest cost leader. So if the most expensive model is 10, 8ss models and under get a 2 cost upgrade, and 9ss models get a 1 cost upgrade.
  24. We played All Out Brawl yesterday (GG0) and identified 2 possible Erratas. Firstly, it appears that currently a model scores VP if it damages itself: "At the end of a model's Activation, its controller gains 1 VP for each model damaged during that Activation." Second, Redeployment (after your Leader is killed) only says "within 6" whereas most deployments specify "completely within"
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