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Regelridderen

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Everything posted by Regelridderen

  1. Taking my ressurs to their first tournament, so I though I’d pick my favorite gravedigging community on how to approach it : GAME ONE : Standard - Turf War Detonate Charges, Assassinate, Claim Jump, Catch & Release, Research Mission GAME TWO Flank - Symbols of Authority Breakthrough, vendetta, Hidden martyrs, Let Them Bleed, Bait & Switch GAME THREE Wedge, Break the Line Assassinate, Claim Jump, Death Beds, Research Mission, Spread them Out - NOTE : The crews I’ve got available are Experimental, Redchapel, Tormented and Ancestor/Retainer (+Spiritwalker) - and I’ve only got the emissary and Asura and her zombies for versatile - not that you need to corncern yourself with that.
  2. Just had my first game with Yan Lo spirit Walker. The game was : Flank Deployment in Break the Line Schemes were : Assassinate, Bait and Switch, Death Beds, Hidden Martyrs, Let Them Bleed. I brought : Yan Lo + Soul Porter 2x Komainu w. Grave Spirit’s Touch Manos Toshiro Yin + 8 stones. T1 I messed up and divided the two dogs to confuse my opponent in deployment. And put the Yan Lo reliquary on the furthest - I thought it was clever, it was not. My opponet send Anya to kick a can, and even if I messed up in deployment, Yan managed to kill the poor girl with his dog. While I kicked two other cans across the line. T2 My opponent took his gloves off, half-killed Manos and caught him between two Brockenspectres (one recently summoned). Yet, I managed to kill off both spectres and Manos killed Moordrake, while kicking his can back across the line. Score 1 - 0 T3 Realizing my upper hand relied on Ivan not getting any reinforcements, I put all resources into making Yan Lo stun Ivan. A black joker foiled the first attempt, but the power of his reliquary gave me another attempt - burning my last stone. I killed off two operatives and Corvis Rook - and understandably Ivan gave up. Score 2 - 0 Evaluation It was my second game with Yan Lo and first with Spiritwalker, and he is bonkers. So fast and able to adapt to the situation in no time. He didn’t feel fair. The keyword itself is equally amazing. The speed is unmatched. Manos and Yin just run off and do their thing and the Soul Porter allows you to correct a mess. I wasn’t sure about Toshiro, but his ability to heal and pump out Focus was key to the win. I never got to summon an Ashigaru, but that comes with playing vs a keyword with few bodies. I did consider getting him a source of corpse markers, but wanted the stones instead. It was definitely powerful, but I’m not sure, I’d say it’s fun. Images from the end of turn two.
  3. Make a plan. The game 'requires' you to start scoring the strat by T2, so have that be your main concern. T3-4 is then your window to score the first points of your schemes. And then T5 is all about shoring up the last points. - When it comes to selecting a crew. I'd recommend to just shop around. Check things out - Colette as you mention, is able to adjust and react within no time. Her crew is fast, often allowed to do three moves or just from being Mv6. Ironsides might just be the most 'dwarfy' of all crews, drawing opponents into her circle of death, and being able to reduce even Seamus's .50 to naught - combine that with Gunsmiths and you do have a decent threat at most ranges. But 'faux requires you to be aggressive. Scoring is mostly done on the opposing half of the board, and so you need to get going right away. Particularly in strats like Break the Line or Turf War, where your scoring makes it harder for your opponent to score points as well.
  4. Combined with Investigators they offer mobility and card draw. One False Claim equals 4x 3” pushes and two cards in your hand.
  5. Haven’t tried out Hildy or Klaus. ‘Cause I haven’t heard anything positive about the preassembled or starterpacks.
  6. Thanks. I’m glad you enjoyed it 😊 I really like Dishonorable. He feels more like a master, while he’s still able to boss his crew around. Nothing like turning up in the middle of the opposing crew staggering everybody and punching someone for 7 damage 😉 He still plays on hard mode - and unluckily I’ve only faced off vs Ressurs and their HtW - but I still enjoy his active ways more than Old Lucius. I’m not entire sold on Investigators/Witnesses - even if I really want them to work. Yet again, they do offer a lot of mobility and card draw - and that card draw with Intimidating Authority makes them deceptively defensive. It definitely calls for practice to make the crew work. It’ll probably work better in a Gaining Grounds where scheme markers matter a little more. But untill then it’s just good fun.
  7. Yes, they do feel very gimmicky - particularly in the current environment. And you have little need of that many mini min(3) beaters, it feels more optimal to leave assassination to Lucy and having more self reliant beaters like Hinamatsu, who even support Lucy. On a side note : How do people feel about Lucy’s Down the wrong path. To me it feels like it would trigger an attack from all elite/mimic models ending up engaging the target, but others are quite adamant it’ll only trigger one attack, regardless of numbers.
  8. I do believe the match ups I’ve had have been against Lucius’s favor. And they’ve mostly been against the undead and their HtW. I just don’t think, I’ve properly ‘cracked the code’. That said, the combination of False Witnesses and two Investigators is pretty impressive for unpacking the crew and card draw. I just haven’t mastered it yet 😊
  9. I’ve had some fun with a Cyclops for handing out staggered. Alan Reid is always an MVP. - But mostly I’ve been insisting on keeping it in keyword and using False Witnesses and Investigators, and I’m not really sure it’s worth it 🤥
  10. Cool model, cool concept. I’ve got to have this - and looking forward to the rest of the keyword 😁 - Ruleswise… You’re adding another layer of bookkeeping to the game with the Electric Fields trigger, and in many ways it feels like the streamlining from M2E->M3E has gone the way of the poodle. It might work in game for veterans, but in a game with 120+ crews, it’s becoming increasingly difficult for new players to prepare themselves and get an overview - we’re missing out on a lot of new and casual players, who give up, when they see the staggering amount of bespoke rules that end up “Gotcha!”-ing them. Complaintswise… Looks like 6 is the new 5. I love this game, it’s got the best depth of any mini game. It’s got some of the coolest minis. It’s amazing how playstyle and theme go hand in hand, but… It’s starting to feel like you’re taking lessons from GW on how to market miniatures, rather than just making the game great.
  11. Double masters isn’t exactly a popular concept around here 😜
  12. I find Daw and Seamus to be my favorite Ressurs and was thinking whether there wouldn’t be some nice synergies between the two. I would have loved to try out Montressor in Seamus, but since that requires cheating beyond the rules, I was thinking about Sybelle and White Rabbit Co. in Daw for Undivided Attention and Beckoning Calls. Anyone with experience in that?
  13. If you get to the point where it matters, you've probably lost the game, but you should indeed be able to use soul stones before Undying.
  14. And it was amazing. The Strat was Corrupted Ley Lines - Flank Deployment Vendetta, Breakthrough, Claim Jump, Outflank, Bait and Switch. So it wasn’t exactly a pool for Jack, but you just need to get models on the table and feel them out. In the same way, I just went with : Jack + Ligeia Montressor 2 x Hanged with The Whisper (to discourage Ivan off of summoning from them) Jakuuna Ubume Guilty 8 Stones My opponent brough Ivan with 10 models and two stones. So everything and the kitchen sink. It was his first 50 Stone game, but I’ve never met Ivan either so, we just had to make the most of it 🤗 What really struck me was the mobility. Having a Hanged bounce off a Guilty to move around 20 inches and still manage to dole out an upgrade and 5 damage from a Black Joker. Scary stuff! Of course you depend on the Guilty, but still… Scary stuff. Next was the card draw. Once Jack is secure, you just refill your hand. By the end of T3 I had a hand of 5 severes and a weak to go into T4. And then the ‘staggering’ amount of damage. You just have 2/3/4 damage Tracks, but there’s usually a trigger bonus to make it really annoying. And then having a deck with two ‘red’ jokers is such an advantage - my Hanged manage to flip one and cheat another. The hard thing was keeping track of the activation order. Making sure that you had Staggered and Upgrades on things before going for the kills. The game went fast. Jack was in Mordrakes face by T1 and my opponent never managed to get across the middle. I went with Claim Junk on Jakuuna and a Hanged had a Vendetta vs Gibson - but sadly just tore him in half in one turn, rather than wait. Jakuuna just did her thing. Scored the home and center objective and then passed the ball to the Guilty to score a third, while she secured her Claim Jump. While the speed of the Hanged allowed me to stop my opponent from scoring Outflank and Breakthrough and only two points from the Strat. A good game, a fun crew - and I really do not look forward to when my opponent gets the hang of Ivan and the game in general.
  15. What are your thoughts going into the game with ressurs. E.g. in a tournament pack, you’ll more often than not know the objectives and have a general idea on the crew you’d bring, but on the day you’ll see terrain and know the opponent. So are there certain choices of master, you choose (or refrain from choosing), when you know your opponents faction and why - e.g. Choosing Seamus against the Terrifying of Neverborn etc. Or are there certain models you choose to tech into the crew against certain factions/masters. NB : assume that no secondary masters are allowed
  16. Go ahead. There really is nothing quite like having Seamus blast someone with his .50 with a trigger and then kill them with his pimp backhand, all in one action 😁
  17. After years of collecting, I just started playing Ressurs, and find that they’re loads of fun. So I thought I’d share some crew shots outside of my usual hobby thread and say what drew me to them. Enjoy 😊 McMurder was my original Ressur from back in M2E when he was a useless guild member - but he did start me on my course, as he opened the door into the realm of the Whisper. Seamus was second, I mean the mad hatter and his harem of zombie hookers is such an iconic character, and you just ‘get’ why he is the #1 choice of most female ‘faux players. Never had a thing for Molly, but when Bonnet’s buccaneers showed up, I just had to have them - sadly Arrrchie’s hat looked better in concept than miniature. I’d just picked up Misaki - after having fought against her in tournament - she was loads of fun, so why not get myself some thunder, and a great excuse to pick up Yan Lo. My latest addition and WIP. Jack and the tormented is such a unique concept, straight out of classic hollywood horror, I always wanted to paint them, and after having tried out Seamus and Yan on the tabletop, I had a good excuse to get seriously into Ressurs.
  18. In my experience the enemy is usually too busy with the giant stuffed teddy bears and shapeless monstrosities to worry about tiny daydreams behind your lines. It’s usually not so great action economywise to go after the 3(5) stone insignificant minion. And you’ll want that extra mobility to be available. I think, I only ever lost an AP Daydream once, and that was by turn 4, where it’s fairly irrelevant. Another great target for AP is the Insidious Madnesses. They’re fast, they’re tough, they’ve got healing built in etc.
  19. Look at Lady Yume and Teddy. Look closely on their bonus action - Consume. Chompy makes a perfect meal for those two, as you activate with Chompy early, send him out into the world to wreak havoc, and then Teddy/Yume shows up, eats the tyrant and allows Dreamer to bring him back on to the table for a second activation - opponents don’t like it.
  20. Ooh, nifty - haven’t seen McMurder on the table though
  21. Our LGS is fairly well stocked on terrain for GW games, sadly very little for skirmish games, but we make it work 😊
  22. My Tormented family - still needs work, but I think they work nicely together now.
  23. I do have a hard time accepting the MWS ruling with the (un)Bury-rules. But then again it’s what keeps Bete in the game. So I prefer a house rule over shelf fillers any day 😊 @ConfuciuSay your idea might be a little flawed. When your list is generating corpse markers with a purpose, you’re actually hampering that by introducing another use for them. There’s a lot of resource management in Malifaux. E.g. it’s common for keywords and factions to focus on a particular suit, but if you run a crew entirely based on Crow-triggers, you’ll be struggling to get them all off, while 3/4 of your deck will have very little magic to it.
  24. You know… I can live with that. It’s not perfect, but it’s okay 😊
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