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Regelridderen

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Everything posted by Regelridderen

  1. Exactly! Accepting, that you can’t change the rules yourself is the first step to happiness
  2. I just had a nice game, where Serena scored me two points for Claim Jump, which made me realize, it’s actually a decent scheme for her. She can make her presence felt with her Tendrils and Twist up to 8” away. And her twist can even teleport opponents into position. If needed, she can even walk, pop Painkillers for up to 6 health and return to her position. And of course she has that nifty Demise:Eternal.
  3. Absolutely, it’s important acknowledge the weaknesses in the game. Yet, people are most often focused on demanding the designers to do this and that to their models, rather than asking the questions, they really need the answer to i.e. How do I defeat Shenlong?
  4. She has plenty of opportunity to get one though, via her Power Tokens. Overall, its been more a process of unifying the effects, and then personalizing via triggers and stats. E.g. Freatswords get bonus flips to damage if you don’t charge and reach 2”, but Lady J and the Hooded Rider has very different ways of using theirs.
  5. It also has tons of other stuff going for it, that other gatlings don’t, like Run and Gun, Power Tokens (bonus flips/suits), Df and Wp5... And most importantly it’s the flavour of gatling available to Guild.
  6. Guild is regarded as bottom rung, and you won’t see them widely represented at tournaments, yet in my experience Guild provide a good challenge. Trouble is, they rely on killing before scheming, and when tournament games only reach turn 3-4, they haven’t got much time to do it all. - Back on topic. You won’t find a tier list, but you’ll see, that there‘s constantly cropping new flavours of the month up, Lynch, Dreamer, Zoraida, Molly, Shenlong and whoever will be next. People are whinging left and right and prefer looking for problems rather than solutions. M3E is different from the previous edition, more streamlined, so you can’t judge stats based on previous experience, instead get your models on the table, play some games and try it out. Some models have changed in their function, in the case of Papa Loco, rather than just being a stat buffer, he works by causing mayhem on the field, throwing dynamite and blowing stuff up, so his mechanics are now closer to the concept of the character. It’s a better game...
  7. @Mut Coppelius is Terrifying and has plenty of opportunity to regenerate from failed WP. The hooded has hard to kill and is Sz3. I expected Monster Hunters so Coppelius had a lot to offer also in the way of anti-scheming. I’ve underrated C myself, but I think, he has a lot to offer. Also handing out Slow works nicely for Woes - although he completely failed on that account. - One of my toughest choices was, that I had to pick models for my opponent to kill. In order for me to get close enough to win. My choice was the Carver for his Sz3 to cover the other models and draw attention. Henchman status to use stones. Terrifying to waste resources and ability to regenerate from failed Wp.
  8. Lyssa are very situational. Mostly anti-tech vs Rasputina or Euripides, as they rely on Ice Pillars. Sorrows are really nice, you miss them, when you don’t have them, even if they don’t do much, when they’re there. Their effect is subtle a few points of damage here and there, handing out Stunned, giving a small push to trigger Kade’s Pounce or herd opponents into Pandora. Aversions. Since getting your models in the right position is key to winning Malifaux, Aversions will indubitably end up being one of the most hated models in the game. Their Antipathy amounts to handing out Terrifying 13 vs charges in a bubble, and then some. While allowing you to reposition your models and pushing your opponent around. Aside from creating a bubble of death, Pandora wins by controlling her opponents positioning and activation making her very frustrating to play against On the other hand she doesn’t like mobile opponents with lots of guns. The Family is a horror to face. Lots of WP6 combined with Focus and Pushes and 12” range. It neuters so many of her abilities.
  9. So I faced off against Perdita with Pandora - Perdita Reckoning (Neverborn) Size: 50 - Pool: 5 Leader: Pandora Totem(s): Poltergeist Hires: Candy Serena Bowman Baby Kade Coppelius The Carver Inhuman Reflexes Vs Perdita Liga 2 (Guild) Size: 50 - Pool: 3 Leader: Perdita Ortega Totem(s): Enslaved Nephilim Hires: Francisco Ortega Abuela Ortega Papa Loco Santiago Ortega Pistolero De Latigo Pistolero De Latigo 2 The Lone Marshal We both took Assassinate. I took Claim Jump with Serena and he took Harness. Turn 1 started out with a big bang, as the rider blew Jokered 6 damage into Coppelius, then retreated. Serena then pumped him full of painkillers, as he and Pandora pushed Candy forward and then he tried to circle around and chase down the rider. 0 - 0 Turn 2 saw Papa Loco starting to throw dynamite around and I quickly realized, that he, Santiago and the Rider were to be trouble. Yet I couldn’t do much, due to a bad hand and even worse flips. So I pushed the Carver ahead. Drawing all the bullets from the family into him, while frantically trying to support him with WP attacks and stones - he died, but paved the way for Candy to Teleport in to the midst of the family. 0 - 1 Turn 3, the family decided they didn’t like sweets. Even less so that Serena healed her back up. They started to throw lead anywhere. Kade drew away Santiago, but failed to even hit him, while Papa rained the pain. Francisco tried to take out the Poltergeist, but failed. Serena beat up Papa, but when Coppelius came for the kill, he failed miserably. Pandora started to pile on the self loathing on Perdita, and the Rider started to blow her away. I tried to strip away his Ruthless with the Geist, which cost it its life. And then I made the big blunder of having Candy throw a Temper Tantrum and scatter everyone. The pistoleros were busy dropping markers on the ley line 0 - 2 Turn 4 saw Loco die from a box opening. Misery made sure his demise didn’t hurd Coppelius and Serena. While Pandora brough Perdita to half wounds. Before the rider and Perdita killed her off. Then Coppelius charged Perdita and started ripping at her eyes. Candy killed off Abuela, then got into position to annoy Perdita and Rider in T5. Serena took up position in the center. While Kade cried his heart out only to have Santiago execute him. 3 - 4 T5 started with Coppelius killing Perdita, then Candy took the Rider. No family member were able to threaten Serena, but they could score the ley line. End result 6 - 5 A great and tight game. Mood Swing were crucial to keep timing right. Despair pushed equally to keep up with the Family’s pushes. The Lone Marshall was a horror, luckily he made the blunder of not killing Coppelius in T1. Ending with only Serena Coppelius and Candy on the board was demoralizing, but they proved to supplement each others great. The heal from Serena and the pushes from Coppelius were important to get me across the board without losing too many models.
  10. @Wyamphri they might not need to be. The Outcasts have plenty of other keywords to mix in. Yet compared to creepy kids, redneck goblins, murderous doctors and mad hatters, western katana chicks are bound to come out a little vanilla.
  11. Don't take my word to spoil your fun. I wouldn't find it interesting to play any straightforward beater crew – which is hilarious, as those are usually the kind of armies I start out with for any game system, and I love the 'idea of the all-powerful swords(wo)man'.
  12. I find the sorrows to be excellent damage sinks. It takes a few hits to take them out due to incorporeal, and their Life Leech quickly bring them back to full health. I rarely bring up directly in the face of the enemy. Rather have them linger about, scheme, and support the crew via Glimpse of Insanity and Misery. The only thing they engage singlehandedly is 5-6 stone minions.
  13. Russians supposedly love the Neverborn... So things are meta dependent. At the same time... The game is young, things are popping up and need to before the counters are found. Just look at the history of the game. This month Shenlong is the easy-button, before him Zoraida and Dreamer, before them Lynch was pushing his brand of drugs on everyone. And so it goes... Before January is over you'll probably see the Bayou steamrolling everyone. The best advice is not to bother about the flavour of the month, but rather focus on your own models and learning your own crews. Study what causes all the ruckus and consider your counters to it. You won't be able to errata or nerf anything anyway, and trust in Wyrd's got their eyes on the game. Instead concentrate on what you can do – your games will be a lot better, if you search for solutions rather than problems. Around here the Guild is dominating everything - at least in attendance if not efficiency.
  14. Mimic do not copy the stat, so the agent needs to make do with Stat 6
  15. Despair is amazing for guaranteed suits, the push is just a nice bonus. E.g. My last game involved chucking a low Crow at Carver allowing him to push in range for Breath of Fire, kill off a false witness with her scheme markers Up in Flames, then turn around and charge a Stone and hand-depleted Lucius with a guaranteed Execute - the second part failed because of Serene Countenance, but still... And Candy loves a guaranteed Mask for just about anything but walking. I’ve yet to field a changeling. I always spend those 5 Stones on a Sorrow/Aversion instead.
  16. The outcome is inconsequential. I'm not watching a game rooting for one side or the other. I'm much more interested in, what I can pick up of game mechanics, interactions and unseen synergies. This report gives some nice insight into how Lucius works – and obviously how Mei Feng doesn't. And it's just nice background noise for painting. @Yore Huckleberry Guild getting Agent 46 is definitely a boon. The Doppleganger has been a staple for Neverborn since forever, and the Agent with his Ruthless and ability to stop cheating is always a threat.
  17. Here's a cool battle report to study for Lucius interactions – do note, that it doesn't go well for Lucius, as they misinterpret a Mei Feng rule, and that basically ruins the game, but the Lucius player is a good sport (completely out of character) and tries to keep up. So there is plenty of stuff to learn from him. Other notes : People generally like to play on the Execute trigger with Lucius via a Guild Rifleman and/or Executioner.
  18. I'm with you. Pandora is more about supporting her crew, while Candy is full-on disrupting the enemy crew. I mainly use Dora for Despairs Influence and Mood Swings aside from their shared abilities. DI is useless outside of Woe and MS despite being an amazing ability, really shines more in a crew reliant on Manipulative and controlling the order of things to pile on and remove conditions.
  19. You should have Candy in the mix as well. No-one likes Candy and her caramel aura of sticky sweetness.
  20. There are plenty of non-summoner masters, that you need to kill, lest they kill you. You can't let the Viks or Lady J go on a rampage among your models, and just putting the pressure on an opposing master will affect her crew, as they'll be cheating and stoning defensively – e.g. Lucius is a lot more effective, when your opponent ignores him.
  21. Their ‘power’ aside, I’d say there are a lot more interesting crews to play.
  22. Sure, but it doesn't mean, that other crews can't apply some of the same. Terrifying comes on many models and Lure is available on the Doppleganger and Hinamatsu – who are both great models in and of themselves. And the Carver ticks off all the boxes.
  23. Viks likes their triggers and bonus actions, so stunning them is a way to go. They also have average WP so attacking that is preferable to Df. They also like to be together, so drawing them apart via Lures and Pushes is also a thing. And if you can get them with an Execute trigger, you ignore their demise. All of this points to the Woe-crew as a counter, with liberal use of models like Aversions.
  24. Best advice here - and don’t forget Molly’s old boyfriend Seamus. He can b****slap with the best of them, and he carries a big gun.
  25. Not the easiest strategy to pull off, but it definitely works out, when you figure it out.
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