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stump_chunkman

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About stump_chunkman

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  1. I always prefer a good character driven who-Dunnit full of Dirty Dealings and Dastardly Deadbeats.
  2. Minor players in the breach. Mercenary losers who settle for less, gangs of street thugs, shadowy cabals, forbidden book clubs, accursed knitting circles!
  3. The Fated decide to lay low for awhile, their Arcanist contacts have just the place: a remote observatory in the Badlands. The spot of the observatory was chosen due to having a solid foundation of rock in the badlands, and being an elevated place where the sky can be easily seen. Surrounding the compound are some curious stones that have fallen over, depicting the strange constellations in the stars above possibly left by the native denizens of Malifaux a long time ago. Padre Cormlieau, a human preacher turned Nephilim Half-Blood has decided that religion and spirituality are just as important as bloodlust to his new found flock. He plans to have his congregation raise the standing stones and re-dedicate them in blood to the Old Ways.
  4. There's so many of them that already are, so let's go with a new one! Binh Nguyen. He's such a sinister little man, I can't help but think a ghostly puppet with a teeny lantern would be adorable. đź’–
  5. Whaaaat? There's nothing frightenin about the Bayou. It's just dangerous because folk don't know there way around it. Why, there's lots of fine folk that call it home. Just pay your guide handsomely, step where they step, and pray you don't run into one of Great Gator's disciples because you were fated for Doom anyway at that point and nothing you do will change it.
  6. Of *course* the Soulstone Geode is a trap, but I'll go against my better judgement and suggest something different just for grins. Instead of being a 'trap' in the way it's considered to trap some massively powerful entity within it's facets or lure the foolish with promises of riches, perhaps the OG Neverborn harnessed it's massive soul-trapping powers to bind many souls to power the rituals needed to bind the Tyrants in the first place long ago. Perhaps the Savage and the Nephilhim carried out rituals to sacrifice their strongest warriors to empower the mighty workings. Perhaps a primordial god of old Malifaux was the only thing strong enough for such a spell.
  7. Maybe the Hangin' Tree gets covered every year in papers of the names of everyone that's spent some time on it. Maybe nobody knows who puts them up there and the guild strictly prohibits it but every year, for one day, they show up anyway. . .
  8. I like that Y'all are horrified by McMourning, but what's worse with having horrible surgery performed on you in a filthy hospital? Having surgery performed on you in a filthy sewer by a zombie that don't even have an M.D.! That's why my vote is for Albus VonSchtook. As if the man's creative taxidermy hobbies weren't' spooky enough, he's a man what TEACHES THE UNDEAD CONSTRUCTS HOW TO MAKE MORE UNDEAD CONSTRUCTS. And then he broadcasts fan-fiction about how cool it is to be an undead construct.
  9. The Fated in our game had discovered the presence of a local Malifaux Critter fighting ring and so the Shape-Shifter though they would get in on that action by turning into a suitable skin. The PC's were not the most inconspicuous of criminal elements (downright notorious by some standards) so the House, suspecting something was afoot, said the only betting they could do was on the absolute worst odds. So she entered the cage-match and fought a pretty nasty Steam-Borged up former Guild Hound and when found they had bitten off more than they could chew, there was no where to run. The rest of the party begged clemency for their "beloved pet/fighting animal" knowing it would be their asses if she changed back to try to get herself out. They incurred a substantial amount of debt to some right nasty underworld criminals that I was able to use to neatly push the plot along if the players got a little too indecisive about what to do next. The 'Shifter had a few shiny new Critical Wounds to show off by the end of that session for their hubris. (my Fatemaster style isn't to try ans screw my players but hey, Bad Things Happen
  10. I like the aspect that in a lot of place in lieu of a normal quarantine 'Wall' there are probably streets of closed buildings or less desirable real estate that shares a common border with the QTZ. These grubby little hovels are probably full of bolt holes, secret passages, and smugglers tunnels just full of interesting characters to help or hinder a group of fated.
  11. I like to use the "X but Y" strategy since there are so many factions and variations in Malifaux. There are tons of mercenary outfits shown in the Outcasts but really you only expect to see the Famous ones in Malifaux games. So I came up with some lesser, less noble, less disciplined mercenaries by the way of Gilded Thorn. So you had a sniper that was "Hans but Guild" with all the things you could expect to find on a Guild Rifleman shooter instead of an Outcast one like Hans. She was missing an arm from a permanent wound, perhaps that is what ended her Guild career and made her join such a band of uncouth thugs as Gilded Thorn? That isn't up to me to have an answer for, unless a player asks (in my particular style of Fatemastering: don't world build every single aspect, you'll just drive yourself crazy). I always felt this was a way to make the world feel well occupied or lived in.
  12. Awww poor gator's all tuckered out. I'm glad he has such a good friend to give him a piggy back ride to somewhere safe.
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