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8wGremlin

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Everything posted by 8wGremlin

  1. Also look at some talents like 'Shrug off' you can get rid of the condition, but you immediately get it back at 4
  2. Fan of Knives: This character may discard a Twist Card to make up to three 1 AP Thrown Weapons attack Actions with this weapon (she must throw one knife per attack made this way). If she does so, she gains +2 to her attack flips. pg 134 Kunai has the weapon quality of Fan of Knives (above) is this an action, or something else? Given that I have 3 cards to discard, can I make 9 attacks and then have my normal 2ap (given I have enough Kunai) If I have a draw a card if you fail a ranged attack, can I keep making them?
  3. It is clear that the newer models and crews in the game have significantly stronger abilities and powers compared to some of the older ones, making the latter seem underpowered and less desirable to play. This is especially apparent with the "Academic" and "Elemental" keywords, which seem to have been overshadowed by others. To address this imbalance and make the game more enjoyable for all players, I suggest an overhaul of these keywords, as well as a review of any other underperforming keywords in other factions. This would not only encourage players to utilize their existing models more, but also help to revitalize older models and make them more competitive. By doing this, Wyrd would not have to invest in new sculpts and moulds, while still keeping the game fresh and engaging for players. PS: I agree with what you've said it's more "Guru" than "Academic" and they changed the word "Elemental" from 2nd ed's "Gamin"
  4. I have been a fan of Sandeep and the Academic keyword and associated models for a while now, but I have noticed that the theme and powers of these models do not seem to accurately represent the academic concept. While I appreciate the Indian subcontinent aesthetic of many of these models, I feel that it does not necessarily align with the academic theme. Instead of revising the models themselves, I propose that it might be good to consider revising the cards and stats of these models to better reflect the academic theme. Additionally, I have noticed that the Oxfordian Mage, a six Soul Stone (6ss) mini, which is the only model with the Academic keyword that does not have an Indian subcontinent aesthetic, is somewhat underpowered compared to other mages/caster minions, such as the Guild Mage and other 5, 6, and 7ss cards. I would suggest adjusting the powers of the Oxfordian Mage to better reflect the academic theme and make it a more viable choice for players. Finally, I have also noticed that many other factions mini's do fit the Academic keyword slightly better, could we also perhaps look at adding the Academic Keyword to these Minis, who might be dual faction minions, henchmen, enforcers etc, and not just have Dual faction Masters. What do other people think?
  5. Lohith, is 10SS +1 for out of keyword, isn't an elemental, or and academic, so no synergy there, plus he's more powerful than pretty much any of Sandeep's henchmen. Yes he is seriously powerful, has Kandara's main attack power, (thrown knives) and as you say healing, card draw, and soulstone. For Sandeeps crew to get the similar powers he has to hire an SVG for a hard to get Card draw, Kandara for the attack with teleport (but harder to get, suit vs doing serious damage), and an Oxfordian mage to get a bit of healing. Compare the new witness hire Dabbler 5ss, and compare it with Oxfordian mage 6ss At this rate, why play Sandeep at all, the witness seems to be doing a lot of what Sandeeps crew can do, but more efficiently, cheeper and with more synergistic features.
  6. I've fought with Raspy, Reva (3 times) and got wiped out due to her burning shenanigans and the fact that she has Vincent St Clare? Reva destroyed any Gamin, and her crew just healed, got really frustrated, as any burning on most of her crew was immediately turned into twists on every dual. I couldn't keep up. Really could do with some advice on how to play Sandeep 1 & 2 as I'm obviously doing something wrong, as I could hardly compete with the synergy her team had. My Mantra's weren't cutting it as it affects elementals (or the model itself). I felt out gunned, out magiced, and our mantrad. it's either that, or Sandeep's could do with a buff.
  7. Where can I get access to this data? is their a link to it? (new player)
  8. @Jordon I'm a new player and I have Sandeep as my master, what would you suggest for a starting 50ss crew? and any tricks and tips I should be running. (as Sandeep, and also as Font of Magic?) I should be facing Sonia Criid, Collette Du Bois, or Rasputina thoughts?
  9. How much can a person carry, how do you rule it with Might?
  10. Awesome, I'm in Welly! Now that we are Level 1 I can travel... well except Auckland... but lets not talk about them! Please PM me I'd love to know more.
  11. Our group is small, We're in New Zealand, and they have the same difficulty. Yeah, others are just using some other companied mini's as they 1. already have them, 2. were ready assembled, or 3. are getting 3d printed minis done now.
  12. Yeah, I might get her to take a new spell-like manifested power but have a similar effect. Perhaps Terrifying aura but make it Intimidate+Tenacity based, reduce it down in range to 3 yards, and thus bring it back to TN: 8 this would give her a near similar thematic effect, that would last 1 minute. What do you think of keeping it as a Terror dual, or bestowing the Terrified Condition, so that her subsequent bully abilities will work on it. thoughts?
  13. Yeah She is looking to put the New Manifestation as her step 0 as one and then take the other as her step 1. as both can add an immuto with out adding a TN, so no TN for her pulse, 2 round, Terrorise power.
  14. I have a Bully character who has jumped to Mage pursuit, and wants to boost her Terrorize manifested power. Can she add Immuto to her power as it doesn't have a TN. She want's to add Increased Duration (TN +2) to make it last longer than 1 round, and to make it Pulse (TN+4) so those around the initial target would have to make a TN10 Willpower test. Can I let her do this, and would the TN now be TN=6?
  15. Hey Wyrd, I love your sculpts and models, they are fantastic. But please, please can we have a them cast in one piece, or at least have a second thread of models that are pre-made. (like you did for the Other-side) I love the game, the lore, and I want to PLAY more, I'm not a good painter, just ok, but with the assembly they are getting too hard for my ageing hands... Can you help?
  16. I'm thinking of dusting off this project Code base is here https://github.com/8w-gremlin/wyrdbot and comment on the brief here https://docs.google.com/document/d/183-iXtWQdtdI39mHDy9y28fLMuaoqDuQkHup7C1vOE4/edit?usp=sharing Any help would be greatly received.
  17. If your talking about Conditions there is the General Talent
  18. Yes, but don't hold your breath for a final resolution, I'll pick it up again soon.
  19. https://github.com/8w-gremlin/wyrdbot if anyone is interested.
  20. I started to try and write a discord bot, but it my discord bot skills are not quite there. So does anyone have a fate deck discord bot, so I can run through the breach games via discord, and help some people play when in lockdown. cheers Grem
  21. Added, New Zealand (Arcanist icon)
  22. Excellent resource, It would be great to have keywords in there as well. (living, spirit, oni, beast, undead)
  23. When I was looking at my Commander Character: I noticed this weird interaction: Forgotten Lore (into the bayou) , a general talent that gives you a powerful grimoire (3 Magia and 3 Immuto) + Let Me Show You (core rules), a general talent which lets you teach another character a general talent for the day. So with those 2 talents you can let anyone have a grimoire for a day, every day, and change it each time? What other wyrd combinations have you found.
  24. Hi all, I have a character casting Phantasm, and they describe a Razorspine Rattler slithering around the corner of a building, hissing, moving close enough to attack and raising up to as if to strike, as the command of the character. The various people around the Phantasm see and believe that a real Razorspine Rattler has appeared? As they believe it's a real Razorspine Rattler do they have to pass the Terrifying check? Terrifying (Living) 11: Enemy Living characters must pass a TN 10 Horror Duel when they end their turn within this character's engagement range or target this character with a harmful action. thanks for any help?
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