As a Fatemaster I think it is the one flaw in this game that comes from it NOT being a combat driven game. Combat tends to be easy or hard but no in between. Our group isn’t as good at ongoing challenges. Without giving our Fatemaster any ideas a dramatic time where one of the group was picking a lock, one was trying to protect the lock picker, one was returning fire, and another was Fighting off the close combat dogs. We wouldn’t be able to play off of each other and would have to carry our own part of the encounter. This is also the problem with large groups (4+) in RPGs, each character is good at something and it makes it hard to figure out how to challenge them.
We’ve had close calls. Real close.