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Zebo

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  1. Lately, I've been playing Hamelin with this list: Dejad Que Los Niños Se Acerquen (Outcasts) Size: 50 - Pool: 6 Leader: Hamelin Servant of Dark Powers Totem(s): Stolen Stolen 2 Stolen 3 Hires: Benny Wolcomb Nix Obedient Wretch Malifaux Child Hodgepodge Effigy Winged Plague Winged Plague 2 Prospector Atención first I was scared about playing so many cheap models, because I'm more used to play elite crews and didn't want to lose initiative each turn, but finally I've learned how to deploy, when and where to move and what things to be aware to not shoot myself in the foot. My opponents can do their things, that I'm gonna wait until the right moment (usually when they run out of activations) to do my things and deny theirs. I've said before how I use each model, so I would not repeat here, but I'm being each time more and more happy with all my cheap activations that end in a massive blow out.
  2. Mmm Ronin, Freikorps Engineer, Gautraeux Bokor, Mecharachnid, Prospector, Rami Lacroix, Scavenger, Scion of the Void, Silent One, Silurid, Soulstone Miner, Stitched Togheter... There's a lot of good 6ss models out there.
  3. Well, even thinking I was gonna move to try other masters, I ended playing again Hamelin in my last game. Recover Evidence Flank Let them Bleed, Vendetta, Spread them Out, Breakthrough, Take Prisoner. I decided to go with Hamelin because, although I wanted to try Jack Daw, I was scared of TT and their Ruthless models, so I gave another shot to my favourite Tyrant. My crew: Dejad Que Los Niños Se Acerquen (Outcasts) Size: 50 - Pool: 6 Leader: Hamelin Servant of Dark Powers Totem(s): Stolen Stolen 2 Stolen 3 Hires: Benny Wolcomb Nix Obedient Wretch Malifaux Child Hodgepodge Effigy Winged Plague Winged Plague 2 Prospector I now have my own play, in wich my opponent is not included unless he/she rudely interrupts me. The Two Winged Plague starts my machine by eating cheese from the Stolen and dropping 4 scheme markers, while the effigy drops the fifth and both Malifaux Child and Prospector tries to add some extra markers with their appraise and Malifaux Mining Law. Benny Summons rats, Nix tries to delay the enemy and the Obedient Wretch keeps distance and finishes blighted models. All this while Hamelin stands in the middle of the swarm moving Vermins, turning rats into Rat Kings, luring enemies and making the rats explode. My opponent played this list: New Jakob Lynch Crew (Ten Thunders) Size: 50 - Pool: 5 Leader: Jakob Lynch Trained Ninja Totem(s): Hungering Darkness Hires: Gwyneth Maddox Kitty Dumont Mr. Graves Beckoner Beckoner 2 Illuminated I went with Let them Bleed and Vendetta (OW on Illuminated) thinking that the druggy would come to the center, and put the Intel tokens on Huggy, Graves, the Illuminated and the Beckoners. My opponent put Intel Tokens on both WP, Benny, Nix and the OW. Then put some Brilliance on Hamelin, Nix, Benny and the OW. Turn 1: both stoned for cards, in my case the hand was terrible even after drawing two extra cards. I put on the engine. I didn't hesitate in cheating two severes my only cards above 6) from my hand to make the WP fast. My luck didn't included any extra marker from the Prospector nor the Child, but at least you flipped a 8+ with Benny when I needed it, so good turn. Jakob killed one rat with his Derringer, and not only no one came near enough to be lured, but also the Illuminated run far away to the corner, too far from the OW to be reasonably sure that she was gonna be able to attack him even on the third round. Kitty Dumont run up to the other corner and dropped a scheme marker, and everything was screaming Spread them Out to me. I sent Nix to deal with Kitty, and deal 1 damage and 2 Blight to her. Huggy Obeyed one WP to come near him, Hamelin turned lured back the WP, and turned the four raining rats into a angry, Fast, Focused +7 Rat King. Then focused and hid again, scared of being lured by the Beckoners. Turn 2: both stoned for cards. While my opponent moved and tried to do things, I was turning wheels of the engine again. Kitti did a couple damage to Nix, and the Beckoners lured recklessly the Rat King, so I decided kill them both with it (I couldn't remove the strat marker the first dropped because the Rat King was in range of the other Beckoner bonus action, wich allowed her to deny my interact actions by removing blight from the vermin, and since it had cheated twice near them, it had two brilliance tokens, so I decided instead to go kill the other Beckoner. Jakob built some more Brilliance and them killed the Rat King and summoned a new Beckoner, who walked and lured Huggy. Hamelin also lured Huggy, and make a couple. Rats to explode and put some blight on it, while the rest of the rats where out of his LoS. The Hungering Darkness killed the poor OW and obeyed one WP to kill the other one (Lucky double Severe flip on damage) and healed himself. But this let the bubble with some extra rats and scheme markers. Gwineth Maddox run to Nix and shot nix twice, but despite very bad defense flips, Incorporeal and ss helped him to end with 4 Wd remaining, wich he recovered in his activation when attacked twice Kitty and put some extra blight. End of turn 2: no score Turn 3: The Illuminated from the flank dropped a scheme marker, while the summoned Beckoner dropped the third in the middle before dying. Jakob shot Gwinneth to place Huggy in charge range to Nix. And the Hungering Darkness made Nix lose a couple of wounds (thanks to incorporeal and ss). Then Nix killed Huggy with two Bleeding Disease and avenged the OW. Benny summoned some more rats, plus the already summoned from previous turns, I was in 10 rats. Then Mr Graves finally breaked into the rats, pushed one and stood there, denying charges around him, but heavy surrounded. Hamelin lured Mr Graves moved the rats around, made two of them attacked graves (with so many rats each one made 4 damage to him) and 4 of the others turn into a Rat king (only Focus +6). Then made one of the rats explode and kill Graves. The remaining WP removed Mr Graves's strat marker. And the two previous rats (one of them fast) turned into a Rat King (Focus +8) and placed in base contact with the enemy scheme marker from the middle and removed it, denying the Spread them Out point; that same Rat King charged the Illuminated, but failed the Terrifying. End of turn 3: Plague: 1 (Recover Evidence) Honeypot: 0 Turn 4: My opponent started failing to kill Nix with Gwinneth Maddox, and I replied with the Rat King killing the Illuminated. Jakob also tried desperate to walk twice and shoot at the good boy Nix, but it didn't matter, since he healed again and made some good damage to Kitty with Bleeding Disease (she didn't died). At this point we decides to call the game, since my opponent was taking bad decisions due the desperate situation. He was not gonna score anything, and he couldn't stop me from scoring two extra strategy points and the last point from Let them Bleed (Gwineth was hurt from Jakob's shot). Final score: Plague: 4 (3 from Recover Evidence and 1 from Let Them Bleed) Honeypot: 0 Another fun game, with each piece doing its job. Really surprised with the insane amount of damage that the rats can do. Then game went smooth because my opponent took some bad decisions, like sending two non-beater henchmen to deal with Nix, or let Graves alone in the swarm. I like how my crew works.
  4. It sais IF the trigger has a target. Bloody fate doesn't have target.
  5. Thanks, I try to give the terrain some abandoned-infested look, by using corpses, or zombies or the like.
  6. This is the material for the walls. This for the stones of the roof. The roof finishes. Also added some small magnets in case I want to add some dead trees or bushes. The inner door painted. And the entrance to the metro station finished. I know there's no metro in the actual Malifaux, but it's original habitants were very advanced, and it's perfectly possible to have a lost metro complex under the city.
  7. A Step by step of one of my terrain pieces. First, some pieces of DM glued together and a bit of hand cutting work.  Resources to work with. Inner door. With a little detail added. The main door. The corners and cornices.
  8. You CAN kill a friendly vermin, but you don't have to. If you don't kill a vermin, you heal 1. If you kill a vermin, you heal 2 en draw a card. You are not gonna be able to kill enemy models with tactical actions without any defense.
  9. Recently, I've been playing Hamelin with this crew. Dejad Que Los Niños Se Acerquen (Outcasts) Size: 50 - Pool: 6 Leader: Hamelin Servant of Dark Powers Totem(s): Stolen Stolen 2 Stolen 3 Hires: Benny Wolcomb Nix Obedient Wretch Malifaux Child Hodgepodge Effigy Winged Plague Winged Plague 2 Prospector I'm trying to see this crew differently than others. Instead good strong pieces, I use lots of cheaper models that can fuel the crew's mechanics. First, two winged plague deployed 7" Of each other can, with the help of two of the Stolen and two 10 to give cheese, drop four scheme markers in their activations, and then two more in Hamelin activation for the next turn. They are really bad 4ss models. They are too slow to be scheme runners like the Crooligan or the Tengu. Their attack are too bad and too weak to assist the crew damage as can do the Gaki or the Test Subject. They can't take some hits and pin then enemy as Abomination or maybe the Ice Gamin. They don't support their crew with any buff or healing, like the Low River Monk or the Mannequin. And they don't have any tool to disrupt the enemy game like the Geisha or Lyssa. As 4ss models, they fails to cover any role in their crews. But. They are 4ss significant models, so they can feed Benny with markers for a reasonable cost. They can fly, so they can be surrounded by a swarm of rats and still move and do things. And, the more important, they are vermin, so: They can be target for Moldy Cheese and gain fast, with a high card (usually a 10, unless you somehow have a Rat Catcher and can spend 8 to do it. They can be targets of Pustulent Tumors, what can be really helpful in some situations to make 2 damage and give blight 2 in a pulse. They are affected by Unclean Influence, so even without Fast they easily drop 2 scheme markers each per turn. When they die, Benny can discard a card to drop an scheme marker. They can be counted for Benny's bonus action, although I've still never used it. Nix is my toughest goodest boy, and can be trusted to pin down some enemies, spread quite a lot of Blight, and make lots of damage. Benny, of course, is the center of the swarm. He use to be quite near Hamelin, to make the rats he summons to be also in range of Hamelin's Unclean Influence. He can go down quite fast, but till now the enemy had more urgent things to do. I've still not attacked with him, nor did anything out of move and summon. The Obedient Wretch is the more oppressive model in the crew, because of her low cost and her bullying way of doing tons of damage with no option to defend other than have very good luck. Then I like the Effigy to add some cheap healing to the crew (after playing exclusively Freikorps, Mercenary, Bandits and Amalgam, I didn't expect an Outcast crew with no healing). The Prospector to add some resource generation to the crew, and maybe help the Benny engine in the first turn. And the Malifaux Child because can help with markers (3ss significant model), can add resources by copying Appraise from the Prospector (his usual function), can heal when needed by copying the Effigy's Plenty of Wares, can add some nice damage by copying Hamelin's Pustulent Tumors, and is a child in the Piper's crew. Hamelin usually is moving around the rats and luring key models. If the opponent is rushing to me, the rats are used as blocking markers and to exploit and damage. If the enemy is waiting for me to come at him, he makes the rats tangle into fast focus+7 Rat Kings. I've been impressed by the Stolen, by the way. They are 3. Although they are not hard to kill, they have Stealth and Serene Countenace, so played carefully they become really a pain to deal with. They are quite supportive with their Moldy Cheese. They can be also used as rats missiles to summon two rats in some good place (usually to make them explode) and give you a card. Their Vomiting Disease can be really hard with positive and 1/3/4, added to their stat 5. And even if they're killed, they drop two rats and put blight on the aggressor. I've been enjoying this crew, but lately I feel I play all the games almost the same, so it's time to give a try to other crews. P. 😧 I'm quite sure that a ranged crew, a mobile-flying/leaping crew or a crew with their own lures etc could break my game and make Hamelin sad, but until now, without having won every game, I feel that lost games have been more because of my mistakes than because of Hamelin's weaknesses.
  10. Todas I played my fourth (and last by the moment) game with Hamelin, facing Ulix in the following setup. Recover Evidence Standard Assassinate, Make them Bleed, Spread them Out, Catch and Release, Research Mission. I repeated my last list: Dejad Que Los Niños Se Acerquen (Outcasts) Size: 50 - Pool: 6 Leader: Hamelin Servant of Dark Powers Totem(s): Stolen Stolen 2 Stolen 3 Hires: Benny Wolcomb Nix Obedient Wretch Malifaux Child Hodgepodge Effigy Winged Plague Winged Plague 2 Prospector Picked Make Them Bleed and Assassinate. I've been quite happy with this list's performance. Lots of cheap activations to build a solid first turn to drop markers for Benny. Some healing with the Effigy and the Malifaux Child if needed. Some resource generation with the Prospector and the Malifaux Child if he doesn't have anything better to do. Lots of table control with a swarm of blocking Malifaux Rats and Nix disrupting the enemy models. Lots of damage with exploding rats, Bleeding Disease and occasional Rat Kings, and if needed the Malifaux Child can also exploit rats. My opponent declared Ulix and deployed the following list: New Ulix Turner Crew (Bayou) Size: 50 - Pool: 6 Leader: Ulix Turner Totem(s): Penelope Hires: Old Major Gracie The Sow Hog Whisperer Squealer Gautraeux Bokor Turn 1: Both stoned for cards. I proceed to build some markers for Benny, while my opponent turn the Squealer into a. War Pig and summoned a Piglet to turn it into a Wild Boar. I used the Stolen to make Fast both WP, and then they interacted, walked and interacted to drop a total of 4 markers. I tried to use Malifaux Mining Law with the Prospector to drop a sixth marker after the Effigy dropped the fifth, but I failed and couldn't cheat a crow, and neither hers or Malifaux Child's Appraise succeeded to drop an extra marker, so Benny had to summon the standard 5 rats (at the end it only could summon 4 because of one marker out of his LoS, I still need to learn). The War Pig reached my back lines, and with the help of one focused hit, managed to kill my Obedient Wretch, but was left isolated and between Nix bites and Hamelin's Bleeding Disease it went down and drop an Intel token. Then Hamelin made rats turn into a Fast focus+7 Rat King while the WP drop two extra markers. At the end of the turn, I had two rats (from the death of the OW) and one Rat King, with three friendly markers (two dropped by the WP with Unclean Influence and the marker that I couldn't see from before) and one enemy scheme marker from Delicious Bacon from the War Pig. Turn 2: Mi opponent won initiative and made me go first. My opponent summoned a couple of Piglets and Ulix turned one into a War Pig while turning the previous Wild Boar into another. The War Pig that could activate went to one flank and dropped a marker, while Gracie went to the middle and dropped another marker, and then charged the Rat King and made some damage to it. One WP dropped a fifth Scheme marker and run to out of LoS, while Nix was removing the enemy Intel marker and the Rat King killed Gracie after eating a rat to return to 4 Wd. I knew my opponent was going for Spread Them Out, and tried to block Old Major from droping the last marker by making the Rat King Run with Unclean Influence, while 4 of the rats turned into a Fast focus +3 Rat King and the remaining 3 rats moved to have better positions. The Old Major simply charged the Rat King and used his bonus to trigger Reposition and move the extra few that he needed to drop the third scheme marker and score. End of turn Plague 1 (Recover Evidence) Sorry 1 (Spread them Out) Turn 3: Don't remember the exact timing, but I made the Rat King without conditions to attack once to Old Major and then turn into a Rat Catcher. Also Hamelin sent two rats to the Old Major to exploit and hurt him, while the Rat Catcher made 2 extra damage and turn him slow. Probably before this my opponent summoned a couple of Piglets and made Ulix turn one into a War Pig and made it charge the Rat King and left it at 1 Wd (then I turned if into a Rat Catcher). The nearest War Pig surrounded the building and killed one of my Winged Plague, removing the Intel TokenToken. One of the WP was pushed by Unclean Influence and removed Gracie's Intel Token. Between Nix bitting and one Stolen puking, one of the War Pigs was down to 3 Wd, while one already injured War Pig was down also to 3 Wd because the puke of another Stolen. The remaining Rat King left Old Major at 1 Wd and that was the end. The old Major tried to escape from the Rat Catcher with his bonus again, but it failed and decided to hit him and did 3 damage to him. I remember not attacking Old Major until he, Ulix and the Bokor had already activated, because I needed to turn him down to half his Wd to score Make them Bleed, and the second Rat King was real close to finish him (I needed to waste its last action not attacking because I had no idea I was gonna be capable of reaching the second War Pig and turn it down also to below half wounds). Sorry because that last turn is really confusing in my memory, and it has been only 4 hours ago. In the end, I scored strategy and make them bleed, and my opponent concerned because he was going to lose Old Major and give me my third strategy point, while he was really far from scoring another point. This time I lost the OW before even activate, but that was near the perfect scenario for Hamelin, keeping his ground and forcing the opponent to come at him to score (and with lures). I like a lot that list. It must have obviously hard weaknesses, and until now I've been playing versus opponents that were also learning their crews, but I'm quite happy with the performance of every model. Benny is key to fuel the crew with rats for Hamelin to use, to spread blight, to disrupt enemy movements and to turn into Rat Kings. Nix is key for giving heavy blight and to pin enemies and slow them, while also having hard damage with Bleeding Disease. Obedient Wretch is key to add some heavyweight ranged punch for almost free cost. The Versatile models are key to provide the crew with resources in form of ss, cards and healing, with all of them helping also in the first turn for rat summoning. The Winged Plague are key to start the summoning engine, and breed it a bit more in the following turns. They also can spread Blight while needed and engage beaters. Obviously, Hamelin is the Main Key to take advance of summoned rats, lure key targets and be the central force of your crew. Surprisingly, the Stolen are being really good both supporting the crew (that sweet cheese or key rats when needed) and making damage to blighted models. Maybe 3 of them so hard to kill (for their cost), helpful and killy (for their cost) are a bit too much.
  11. Today we had a game in which we had a problem with trigger resolution. One War Pig charges a Winged Plague and declares Shove Aside. The WP dies with the damage flip, and when the pig must resolve the trigger, there's no more target to push (Shove Aside is after succeeding). Can the pig still push and attack another model?
  12. I don't see any scenario where I don't hire Benny, Nix and Obedient Wretch. They feel like the core plague for me. Benny boosts rat generation even without friendly models scheming from him, only by receiving damage and being near rats when they die. Nix is, after Hamelin, your main/strongest source of Blight, and a very good tarpit who pins your enemies. Obedient Wretch is the most damaging model with a ridiculous price. I like to add a Prospector for resource generation, and an Effigy for healing. The rest is not much more ss to spend. The Malifaux Child gives some flexibility in Healing (Effigy) resources (Prospector) or damage (Hamelin), while the Wingued Plague are there to fill the void, drop scheme markers and spread blight when and where needed. I'm not at all in taking Hamelin in games where you would need the Midnight Stalker to score, but in case I decided to do so, I probably would hire him instead the WP.
  13. I don't play them as Scheme runners. Mv5 with no extra is crap even with flying. I use them to drop markers for Benny. In the first turn they walk and drop marker, and after Benny turn the markers into rats, Hamelin makes them push and drop another marker. The in the second turn, in the perfect scenario they would walk and drop marker again, leaving 4 markers to Benny to summon, but usually they are needed doing other stuff like charging and giving Blight to some enemy, or engaging or maybe removing schemes etc... I don't pick mobility schemes with Hamelin.
  14. Well, today played my second vassal and Plague game, and it was also very fun (but really slow). Standard Public Enemies Claim Jump, Research Mission, Spread them Out, Runic Binding, Hidden Martyrs. I was glad to see a pool playable with the Piper, and choose: Dejad Que Los Niños Se Acerquen (Outcasts) Size: 50 - Pool: 6 Leader: Hamelin Servant of Dark Powers Totem(s): Stolen Stolen 2 Stolen 3 Hires: Benny Wolcomb Nix Obedient Wretch Malifaux Child Hodgepodge Effigy Winged Plague Winged Plague 2 Prospector I decided to go for Claim Jump with Nix and Hidden Martyrs with one WP and the Prospector. My opponent declared Bayou and deployed: New Zoraida Crew (Bayou) Size: 50 - Pool: 6 Leader: Zoraida Hires: Spawn Mother Bad Juju The First Mate Gautraeux Bokor Gautraeux Bokor 2 Gautraeux Bokor 3 It was his first game with the Swamp Hag (also my first game facing her). Turn 1: After a regular-bad deployment by my side due to the terrain, I managed to summon 4 rats with Benny, but sadly one of those was out of LoS of Hamelin even with a walk action. Zoraida walked and moved both The First Mate and Bad Juju, giving Fast to the Last. Seeing a clear path between Bad Juju and himself, Hamelin launched the other 3 rats as meat shield against Bad Juju, which to my surprise had Def 3 and ended with Blight 3 after the explosion of one of the rats. The First Mate leaped, dropped an scheme marker in the left flank and walked, while the Prospector stoned and showed the Malifaux Child how to appraise. Then Bad Juju changed his direction and went against the Hodgepodge Effigy, who survived with one remaining wound. The Spawn Mother dropped one egg and summoned one Gupps, while the Bokor attacked gave themselves shielded and attacked themselves to gain Glowi tokens (we forgot about the Fast condition). Turn 2: Zoraida made Bad Juju kill my Effigy and made him fast again, while The First Mate walked and dropped and Scheme marker. Also made the Gupps walk once to clear the path for the Spawn Mother. Scared for the possibility of Bad Juju obliterating my deployment zone where only the Malifaux Child was screening the Prospector, I sent the Malifaux Rat that was out of LoS of Hamelin to intercept Bad Juju, standing just out of his 2" range but forcing him to charge it for reaching the Malifaux Child (what made impossible for Juju to attack the child). The Bokors advanced while healing and drawing cards, along with the Gupps, but that gave time to one stolen to run up to Benny and sacrifice himself to summon a pair of rats. Benny summoned another pair of rats and Hamelin sent all of them to explode and kill the Gupps and one Bokor. And also luring a second Bokor (who was injured by the explosions, but did not die). The Spawn mother made another Gupps and advanced a bit. I sent two more rats to attack Bad Juju, what made it go to Blight 5, but after being down to 4 wounds due to Nyx, Juju decided to kill the rat that was behind him, walk and drop another Scheme marker 10" Away from the first (and stay out of LoS of the Obedient Wretch). I send the Malifaux Child to appraise it and deny his obvious Spread Them Out. The Winged Plages went to attack and put Blight on The First Mate, who killed one of them and injured the other. One Stolen puked on the injured and blighted Bokor, killing it. My opponent said to me that both the killed Bokor were the Hidden Martyrs (he made a mistake and kept safe the wrong Bokor). End of the turn: Plague: 2 (Public Enemies and Hidden Martyrs) Swampfiend: 1 (Public Enemies) Turn 3: Juju charged Hamelin, but failed both attacks, then Hamelin used Unclean Influence to surround The First Mate with the second WP and one rat and prevent him to run away with Butterfly Jump, and then proceeded to kill him with Bleeding Disease (was in Blight 4). The rest of the turn was the Silurid killing the second WP and Nix making a run up to 2" of the centerboard. Me run out of time and there was little sense in playing more. He had very few options to score and avoid me from scoring at least a couple of points more. Fun game with lots of rats used as blocking markers. First big rat explosion of my career. This game both Nix and Obedient Wretch didn't do a lot of things, mostly because of the high WP of Bad Juju and because I didn't move them a lot, but I have clear that both of them and Benny are musts for Hamelin. I like to bring a couple of Winged Plages for Dropping Schemes and make things, while the Hodgepodge Effigy is a cheap healer. When I realized that the Malifaux Child can copy the Effigy's heal, the Prospector's appraise and Hamelin's Pustulent Tumors, I saw him as soon very interesting addition (only needed a small excuse to bring one more child to Hamelin's crew anyway). I really like the crew and enjoy playing it, but I'm not a fast player and it's a really slow-to-play crew, so 3.5 hrs for 3 turns is A LOT.
  15. A couple of days ago, I played My first Vassal game, and could give a try to a crew which still have not the models. Recover Evidence Flank Assassinate, Claim Jump, Leave Your Mark, Catch and Release, Runic Binding. My crew was: Size: 50 - Pool: 3 Leader: Hamelin Servant of Dark Powers Totem(s): Stolen Stolen 2 Stolen 3 Hires: Benny Wolcomb Nix Obedient Wretch Hodgepodge Effigy Effigy of Fate Winged Plague Winged Plague 2 Winged Plague 3 Prospector I wanted to give a try to a crew made to swarm the opponent with rats, and it was really fun. The Effigy was there to act as the healer, with options to be better in the middle game. My opponent crew was: Size: 50 - Pool: 4 Leader: Parker Barrows Wanted Criminal Totem(s): Doc Mitchell Hires: Mad Dog Brackett Sue Hodgepodge Emissary Convict Gunslinger Soldier for Hire Prospector He was the attacker and made me deploy behind a train, which really missed with my options. I took Assassinate and Leave your Mark. Turn 1: Started with both crews positioning. I dropped easily 5 scheme markers for Benny to summon, and one stolen used moldy cheese to teleport to the front lines and then turn into two rats. Mad Dog killed some rats and one Stolen (big position mistake by my side), while Sue and Parker punished a bit Hamelin. Hamelin lured Sue and send some suicidal rats to hurt and put some Blight on him and Mad Dog. Turn 2: Benny made more rats (turn 1 left a lot of markers from both Parker and Benny), but Mad Dog cleaned like 4 of them. Then Hamelin killed Sue and Parker left Hamelin heavily injured. Nix made some damage on the Convict Gunslinger, and healed he own damage while giving Blight to him, his Emmisary and Parker. The Obedient Wretch finished Mad Dog. Turn 3: Parker killed the last Stolen and then Hamelin. Wingued 1 took one strategy marker and the Convict Gunslinger one-shot it and then killed Benny hitting moderate twice without focus and with some lucky masks. With my crew suddenly decimated and no option to use the rats in other way, I made them turn into two Rat Kings, but they didn't do anything remarkable. The Obedient Wretch made some damage to Parker, but Nix failed to finish the enemy Prospector, who had advanced up to the center point and had engaged him. End turn: Plague 1 (Recover Evidence) Bandit 1 (Leave Your Mark) Turn 4: Parker failed to kill the Obedient Wretch, and the Rat King failed it's focused attack to the Prospector. Then the Convict Gunslinger finished the wounded Wretch and killed the second Rat King (again with moderates). Nix managed to kill the Prospector, but it was pointless. His Emmisary took one strategy marker. End turn: Plague 1 Bandit 2 (Recover Evidence) I call the game shortly in the fifth turn, with no real chance to turn the game in my favour. I had no chances to score anything, and couldn't stop my opponent to score his second Strategy and Leave your Mark (his second scheme was Claim Jump on some killed model). So 4-1 for Parker. I made A LOT of mistakes, including some flagrant forgets (that's the word?). Like not healing Hamelin with SoDP when killing. Not activating the WP with Hamelin Bonus action. Droping two of the first three scheme markers in places where the Rats where gonna be out of LoS of Hamelin. That blighted enemies cannot cheat against OW. That models activating near the Emmisary heals. Scoring in the second turn instead of the third. The Rat Kings can eat scheme markers. Nix is ethereal and can move through terrain (wasted his first turn surrounding terrain). Nix is ethereal and cannot block movement (I tried to block the Convict Gunslinger) And some more mistakes. I don't regret my crew choices, although maybe next time I play only 2 WP and start with more stones.
  16. And then the Ricochet trigger should be able to hit the original target also.
  17. If I use Load Up from Von Schill to give a pair of new boots to Hannah and I hit a ram, can I heal Hannah or "another model (other than this model)" Means you cannot heal both the target and Von Schill?
  18. For example, if the enemy model has already activated and you have still some void monsters unactivated, they gain on duels versus fast models.
  19. I think this shouldn't be that way, because in Climbable trait models cannot move through Climbable terrain, and I think models ignoring terrain should be able to move through it. Then models cannot ignore terrain to climb for free, nor with Expert Getaway nor Diving Charge?
  20. Like any other 5ss model, I though. But any 5ss model in game can display the damage OW does. Although that damage is not only hers, it's also from many sources that increased the Blight
  21. I want to point some things that have been said. 1 - winning or loosing doesn't mean a model or action is too strong or not. You can play a game, win it and still realize that some of your opponent's models or actions were too strong. Also you can lose a game and point the same fact without being a lossrage. 2 - the level of the players discussing that in my meta is quite higher than mine. There's really good players reasoning why Bleeding disease could be too good (or more exactly, not complaining about it but giving as a fact that it's gonna be nerfed in the future). 3 - I have my own opinion, that although Bleeding Disease is stronger than other actions, that forms part of the game. Deja Vu is stronger than Surge and is not gonna be nerfed. Maybe the problem could be on a 5ss model that could kill a healthy Master in a single activation without the Master having more chances to defend that flipping a very high card or stoning. I don't feel Bleeding Disease is too strong in Hamelin or Nix, but may be in the Obedient Wretch (again, may be). It has not been a whining made by a losing player, but a discussion it has came after on good player beated Hamelin and gave his thoughts about that action maybe being too good (actually don't remember if his opponent agreed with him, but some other players did).
  22.  Point 7, if a model ignores terrain, it ignores ALL terrain traits.  Height is a terrain trait. Climbable: if a model ignores this trait it MAY still move vertically up and down along the sides of the terrain. It is not forced to move up an down, it's an option. So if a model ignore terrain (like Desper Laroux's Expert Getaway or Von Schill's Diving charge) it could climb to the top of a building without spending movement. Right? They ignore the Height and Climbable traits. Or am I wrong?
  23. Sorry, I missed that action from Elijah Borgman, since Kaeris didn't had it anymore, I thought Sonnia was the only remaining model with that effect on Burning. Anyways, Blood Poisoning is the only action from all those.
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