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Corwin

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Everything posted by Corwin

  1. I hire a Mature Nephilim with IR in most of my Lucius crews. Getting 6+ AP a turn out of one of them can put our a ton of damage. I use them like a yo yo when things go to plan.
  2. Ya my salt doesn't get that high, but I knew I lost at that point.
  3. Black jokering to unburry my Mature in two consecutive turns vs you is probably my most salty producing moment so far.
  4. The good thing with Lucius obeying guard minions he can take the slow off the new executioner or get it to move an extra 2" up field. I liked Dashel as a second master to Lucius as a primary but that got expensive hiring the dispatcher as well.
  5. Copy of Agent 46 HH (Guild) Size: 30 - Pool: 0 Leader: Agent 46 Hires: Doppleganger Rifleman Guild Lawyer I tried this one to good luck. Got extra mileage out of Doppleganger mimic killing Vincent getting around his hard to kill with his own crossbow.
  6. So now that this is a thing is there anyone who would like to show me the ropes of the game. I played one game when it first game out but am way rusty for what little bit of knowledge I had.
  7. I already put IR on him so I can make him charge with every other model in the crew. Also I have both packs on changelings. Not that these things can't change but that alters the whole playstyle of having a mature in my Lucius crew.
  8. In my game today a had a mature Nephilim get buried by a DMR my opponent's first activation of turn two. I activated the neph in response flipping the BJ for my unburry and leaving him gone for the round. The other DMR got the Neph down to 3 wounds. Start of turn 3 I cheat high to go first with my neph and flip the BJ again to unburry. The first DMR that activated killed the Neph and put a giant crimp in my plans. I ended up losing 6-3. If I had another activation with a big angry neph in his crew who knows how the game might have been different.
  9. Well it has to be careful carrying that egg around with it all the time.
  10. Yep that's how it would work. You would need a 8+ masks for Agent 46, 3 9+ of masks for the lawyers and a 7+ of masks for the Doppelganger as well as a 7+ for the changeling. If you then tried the chain all over you would need all those again. Seeing as there are only 6 9+ of masks things would need to land perfectly to pull that off.
  11. My greatest moment was having my distracted doppelganger using a great sword that she borrowed from a Kabuki warrior attacking Youko twice and not flipping lower then a 10 on all 6 cards to hit, managing to kill her.
  12. This game was not vs a seasoned viks but I had luck with a Lucius crew using a mature Nephilim and Agent 46 as my beaters. The Mature killed one of the viks last activation of turn one. With butterfly jump and combat finesse he survived top of turn 2 to do more damage.
  13. @Ogid I like the looks of that list a bunch. How have you found Alan Reid? I like the look of a lot of his new keyword models. I'm in the process of making an Agent 46 proxy to have some more teeth available. One thing I did with my original which had a third changeling instead of the the ancient pacts was have the Doppleganger go forward the end of turn one. Start of turn two I carried over a 13 and drew a 12 of rams and then was able to take 6 hidden sniper first two from Lucius stoning for min 4.
  14. My first game going ancient on both changelings the first one blacked jokers his first flip so it won a lot of favor for that. I find this crew makes of every card you can get. There have been games that those extra two cards have helped tremendously. Pluse two to initiative helps keep your beater alive when you have a better chance to go first and deal with what ever problem last turn leaves you. I have not tried the other beaters mostly because I don't own them yet and the Mature works so well.
  15. I love Lucius, I liked him last edition even before the errata. He is my favorite master this edition. I do not have agent 46 yet so for a beater I bring a mature Nephilim. I like to put inhuman reflexes on it and just make the thing charge a lot of times a turn. My normal list is Lucius Scheme (Neverborn) Size: 50 - Pool: 5 Leader: Lucius Mattheson Totem(s): The Scribe Hires: Doppleganger Mature Nephilim Inhuman Reflexes Changeling Ancient Pact Changeling 2 Ancient Pact Guild Lawyer Guild Lawyer 2 Everyone buffs up the Mature and Doppleganger and moves into position saving those two for the last activation. By that time something tends to be forward enough for the Mature to charge usually with high cards to do some damage. Starting turn two everyone makes the mature charge doing a damage from blade rush on top of what ever he can get to hit. It is a great way to get around a bunch of defensive tech. Having him engaged helps keep him alive as well.
  16. I think this works but I want to run it by you guys to make sure it dose and I'm not missing something. With her version of Opportunist can you attack her with any model that has an unwanted condition and remove it for the + flip on her defense? It is an idea that I think could be great but haven't been in the position to use it yet.
  17. If the obey succeeded or failed the lawyer would draw a card from his following orders from issue command.
  18. That could make it a good investment to bring a model with Obey with Dashel.
  19. This week is the last week of a fast grow league my group was having. Every year for the grow league I choose a new guild master I haven't played yet. This year I chose Perdita. I learned quite a bit about what her and her crew can do. I find the keyword is very mobile and is very flexible with a lot of out of activation actions. I played with just the crew box first two weeks, 30ss and 40ss. Week 3 50ss I added Queeg for one game and changed Frank for Lady J on the other. I found Perdita herself is great at stopping end of game points by using Target practice as the last activation to deny any of the scheme marker schemes. Also having Papa Loco (or any other family) take a double walk to get in position to have Frank end his action having Papa drop a marker. Nino's card draw is nice letting you get a few more cards for more out of activation actions. My game with Queeg made for a great turn one press letting people get a 4 inch push and fast for one damage put out a lot of turn one pressure. Santiago hits like a truck if you can keep him alive with grit going, but he died on me half the time before I could take advantage of it. Perdita is great at putting holes in people, but I feel the crew shines at all the other things they can do.
  20. I have not played enough to really take a look at OOK models yet and the in keyword choices work so well I think stepping outside shrinks your bubble. I haven't seen alot of love for Carver but love focuse being his condition to play with. One of my favorite parts of Pandy and Candy now is her 10" range on self loathing, Nekima tried to run away to prevent assassination but couldn't *out run those two.
  21. I have only had one game with her so far but I really like how her keyword played. They all give out conditions that ping a damage each for misery as long as you have the right model in the right spot. I love Carver using an opponent's models focus to get a + flip on defense. They seem very reliant on good placement. I very happy with my first experience with her this edition.
  22. Yesterday my local Henchmen had his last M2e tournament that he is going to hold. I had many different ideas of how I wanted to play but decided to solo Pandora using each of her limited upgrades. Round one was Close deployment Public Execution Eliminate the leadership, show of force, search the ruins, vendetta, and undercover Entourage. I took vendetta (Kade vs Shastar guard) and Undercover with Pandora. He took eliminate the leadership and Vendetta ( Fitzsimons vs Mature Nephilim) My crew was Pandora (Aether Connection, On Wings of Darkness, The Box Opens) Primordial Magic, Candy (A Thousand Faces), Mature Nephilim , Lilitu, Doppleganger, Baby Kade, (Depression) He had Ironsides, Fitzsimmons, Oxfordian Mage, Oxfordian Mage, Oxfordian Mage, Shastar Vidiya Guard, Saboteur, Saboteur I don't remember his upgrades. Turn one he kills my Nephilim with Fitzsimmons getting full points for Vendetta. He activated his guard last so I didn't get lure of at him with Kade. Turn two I got a lure and a stab off on the guard getting 1 for vendetta getting him down to one wound. Then the guard hit severe on a negative one shotting Kade. I kill the guard with Lilitu getting me a second point. I Sent Candy into the middle of all his guys trading in for FGF. Ironside moves in getting Candy down to three wounds. Start of three I win initiative going with Pandora and getting Mood Swing on Ironside. I have him start with Ironsides (which he was going to do anyway forgetting about Candy's aura) paralyzing her. The rest of 3 and 4 we beat each other down leaving me with only Pandora in his deployment out of LoS to all his crew except Ironside who triple walked to stand next to her with 11 adrenaline getting ready for turn 5 beatdown. Turn 5 he goes first starting with Ironside who flips the BJ vs Pandy's terrifying winning me the game 6-5 Game 2 was vs a guy who his first ever game was round 1. He was playing the Perdita box with two orderlies. I played woe is me Pandora with much the same list except changing the Mature Nephilim and Primordial Magic for Mysterious Emissary and Mr. Tannen. I new enough about his crew I was able to help him play so he still had fun. I won 9-0 Game 3 corner deployment Ours with Punish the weak, Dig their graves, hold up their forces, take one for the team, and public demonstrations. We both took PtW and TOftT. I had Pandora ( Voices, Depression, On Wings of Darkness), Primordial Magic, Nekima (A Thousand Faces), Candy (A Thousand Faces), Mature Nephilim (Retribution's eye) Doppleganger He had Mei Feng Kang, Sparks, Rail Golem, Gunsmith, Mechanized Porkchop, Fire Gamin Turn 1 we both move forward he ended with Mei rail walking with the Golem letting it charge my Nephilim bringing it down to 4 wounds. Turn 2 I completely forgot I had mood swings on 2 things so he started with the golem finishing off my Neph. I end up killing his 3 minions guaranteeing 3 for PtW and getting him 2 for TOftT on the fire Gamin Nekima killing it. Mei moves in and trys to kill the acativated Dopple leaving her with 3 wounds. We both get a point for Ours. Turn 3 Pandy paralyzes Kang, Sparks, and the Golem. Candy and the Dopple using Nekima's sword kill Mei. I get one for Ours. Turn 4 with a barrowed sword the Dopple charges the Golem putting a dent in it. In response the Golem smashed the Dopple getting me 3 for TOftT. Pandy kills Sparks and Paralyzes Kang. We call it there giving me a 10-3 win. This is the first time I placed in a tournament and I brought home the gold. Good way to send off M2E and Pandora who looks like she will be losing alot of these tricks.
  23. I had my first game today. Lost pretty bad as I expected. So many things you can't grasp until you see it on the table. I used everything from the KS commander pledge except the infiltrators. Made alot of mistakes, but saw a few things work out great. I over extended Belle, did not use Charles's piercing until the last turn. I forgot once the field Intel corps could place objectives after they glory. On the positive side medic is great. I also did good with "keep calm carry on". Thrace was a tank who wouldn't get hurt. I misunderstood how " Behind Enemy Lines" worked but see how that might work well with my new South Wales Borderers. All and all I have high hopes for this game.
  24. Played my first game with Sonnia today. My opponent was playing Raspy. Standard deployment Strategy Ours Schemes covert breakthrough, recover evidence, show of force, Vendetta, in the paired guarded treasure. We both took covert and Vendetta My crew Declared Faction: Guild Crew Name: Sonnia theme 50ss Leader: Sonnia - Cache:(3) Counterspell Aura 1ss Cherufe's Imprint 1ss Cherufes Parting Gift 1ss Dr. Grimwell 9ss Research Grant 1ss Lead Lined Coat 1ss Samael Hopkins 8ss Lead Lined Coat 1ss Disrupt Magic 2ss Witchling Thrall 9ss Witchling Thrall 9ss Brutal Effigy 4ss His crew Declared Faction: Arcanists Crew Name: Raspy 50ss Leader: Rasputina - Cache:(3) Shattered Heart 3ss Enveloped In Ice 2ss Decembers Pawn 2ss Wendigo 3ss Snow Storm 11ss Warding Runes 1ss Blessed of December 9ss Imbued Energies 1ss December Acolyte 7ss Silent One 6ss Ice Gamin 4ss Turn one I started by double walking one of my thrall to engage his December's acolyte to prevent him from having ice mirror range on most of my crew. He stabbed my throw in response and pushed away with the trigger leaving my thrall slow I triple walked Grimwell to engage the ice December's actually again he leaped with his Blessing of December charging Greenwell and declaring Vendetta but with his armor and a stone only got I wound. Sonia double walked input some flame walls in front of The Silent One blocking an alleyway snowstorm had to spend its whole activation walking around the flame walls to give rasputina range on Sonia and Effigy standing next to her. Not know that Sonnia would be easier to hit than the effigy he put his first attack into the effigy after he failed his first attack I saw her aura and told him about it. He decided to attack a thrall instead Turn 2 he wins refliping for a 13. Starts with raspy but with good luck and impossible to wound my thrall withstood the attack. I next went with Sonia finding out that snow storm had the same counterspell aura I decided to blast the Wendigo next to it to get the blast to give him burning. Last two shots when into snow storm leaving her with 3 wounds. I chain activate into Sam who rapid fires hitting all three times killing her in scoring me three points for Vendetta. If I realized snow storm had bulletproof 3 I would have picked a different Target even though it worked out well. The blessed of December attacks Grimwell bringing him to Five Wounds. Grimwell gives the December acolyte a lobotomy half killing it. The Silent One ice mirrors through the ice Gamin dropping a ice pillar in front of my thrall. My other thrall spends it's slow ap walking away from the center to count for Ours and get to attack next turn. The acolyte attacks the thrall giving him slow again. My Brutal effigy get into position and companions to the thrall to charge The Silent One only half killing it because of it defensive trigger. Turn 3 I kill something almost every activation first my thrall takes out the silent one and drops a scheme marker. The blessed of December can't kill Grimwell who kills it in return. The other thrall kills the acolyte. At that point a Ice gamin and raspy are all he has left, where I haven't lost anything and summoned a totem. He calls it there. I very happy with how this crew performed. I really love the parting gift upgrade. I've only played him a few times but sam always works well for me. A pair of thralls seems to make it into most of my guild games now and I never regret it.
  25. I tend to start with a full 50ss games. I'll play the dreamer because I suck with him. Fill it with nightmares. I have not intruded anyone since the new upgrades have come out. I'll let them look at my masters (all NB most of guild) and make them a list for who the pick, including any models that they like the look of. My list would look something like the following. Declared Faction: Neverborn Crew Name: 50ss Leader: The Dreamer - Cache:(3) Tantrum 2ss Restless Dreams 1ss Otherworldly 2ss Daydream 2ss Daydream 2ss Widow Weaver 8ss A Thousand Faces 1ss Teddy 11ss A Thousand Faces 1ss Coppelius 8ss On Dreaming Wings 2ss Lelu 6ss Satisfying Punishment 0ss
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