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Speedguyjp

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Speedguyjp last won the day on June 20 2020

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  1. I have the title Ulix I don't need (only play Titania). Trade for titles of any of the following if you have them? Kaeris, Schtook, Basse, Dashel, Lucius, Lady J, Misaki, or Shenlong? I'm in the US btw, but don't mind shipping to you if we're trading
  2. Coming up for air after a weird last 5 months. Played my first game of malifaux in a long time this weekend. Needed it. Decided to jump on the forum today and started back with this topic. A good read to get back into the hobby. Thanks!
  3. Hmmmm. This is interesting. I haven't been playing it this way and will have to check out the rules. I'm assuming you are correct, which would mean a lot of things don't happen (injured, shielded, burning) when the markers Drop. It does change the equation perhaps - I will have to test it out.
  4. From this weekend's action vs. Colette I can tell you it's not Seamus! The fact that they have access to a versatile model (The Captain) that can basically shut down a master isn't that great. Between his aura (-2 damage), armor, soulstones, and magical training (shielded), (and fade away on Colette) I was looking at -4 or -6 damage off of a 4/6/8 damage track. Seriously deterred me from even doing anything fun except jump around the board and scheme a little bit.
  5. Some common ways are 1) Shieldbearer removing a corpse candle with blasphemous ritual 2) Toshiro removing one for summoning 3) Reva removing one with Killer Instinct (I sometimes take this upgrade) It's once per activation. not once per turn. If I activate Reva between a shieldbearer and Toshiro I can remove, summon and remove, and remove to get 3 pyre markers worth of shenanigans in the first turn (although only two markers remain because you need one to summon the candle)
  6. Perhaps I played better, and I appreciate the assumption, but I don't think that's entirely it. It could be a playstyle difference too. In the 5 games the injured stack didn't factor into the game that much. I focus generating as much burning on the first turn when the risk of engaging the opponent is limited too because if I've stacked 2-3 burning on someone but the opponent can't reach the injured is wasted and I get a couple turns worth of potential value on it before the burning recedes. Most of the time I'm loading up burning on Reva herself which does injure her, but it also gives her several points of shielded a turn generally which mitigates the impact of any incoming damage. And when you pair her with the candles and other corpses she usually isn't that exposed due to her ability to hit at range. Of course if you stick her in the middle of a scrum where the opponent gets multiple activations to hit her the injured will make a bigger difference, but for me it's rare for an opponent to get more than 2 melee attacks a game on her. And even then I'm usually using "take the hit" from a shieldbearer or summoned ashigaru (with Toshiro). My opponent usually takes a fire golem, Elijah Borgman, Iggy, and "the great" carlos vasquez among the other standard arcanist stuff (miner, arcane reservoir upgrade, multiple soulstone caches). The golem goes down in one round after its burning is stripped. Honestly Elijah Borgman gives me the biggest trouble.
  7. Sorry my friend, not playing on vassal anymore. My local scene has started playing in-person games again. It sucks wearing a mask the whole time, but it's better than slogging through a 4 hour vassal game (For me they always took longer).
  8. Corner, corrupted ley lines, breakthrough, assassinate, martyrs, leave your mark, spread them out I’m going to give Seamus a spin I think
  9. I’m playing against arcanists tomorrow! Not sure who he will bring because he hasn’t declared yet. Usually brings Colette, Kaeris, Mei Feng, or Marcus. Will post follow up when he’s declared
  10. I’ve played Reva into Kaeris 5 or so times and I’m 4-1 in those matchups (regular games, not keyword only). In general the matchup favors Reva. The injured hurts but the negative tends to be Offset by the shielding.
  11. Good luck in your game - will be rooting for you of course. BUT, you might feel differently about this in your post game...
  12. I just played a game of Reva vs. Colette Colette was definitely a pain and seems very strong. However, I actually basically ignored her the whole game. Unless you can easily deny resistance triggers I wouldn't waste any AP even attacking her. You're just giving her additional mobility. So don't take assassinate. I agree with Scoffer on killing the doves. It's relatively easy to do and just limits where she can go. Also don't forget that Colette's presto-chango can really jack with the positioning. You might think you're out of range but you're not. Once he forms into the Duet he'll only have 5 models once the doves are down so hopefully you can use your AP to your advantage. He's got a lot of models that can soulstones but has a small number to start, so he'll have to be choosey. In my game against Colette, honestly the MVP of his crew was the Silent One. The ranged healing was a pain to deal. I would put hidden martyrs on Archie and a crooligan and put Archie like a missile towards the silent one to take her out. If you see the chance take out the Silent One first. It will be hard because he'll have it on the backlines, but maybe with Leap or using one of Kirai's summons you can do it.
  13. I know I’m in the minority but I do think Reva can be competitive in a number of schemes/strategies in keyword. I’m not saying she is top tier in keyword, just that against a similarly skilled opponent you should be fairly matched. shieldbearers are great and I almost always take two of them. My base crew is: Reva, 2x CC, 2x shieldbearers. Most of the time I’ll put GST On the shieldbearers but not always. I actually like Draugr and take one Or more in most games. Yes they will die if you throw them in, but they can also dish it out. Prototype glass cannon. They are decent on the flank vs Most scheme Runners. If you think your opponent is bringing burning (Kaeris for example) you should include at least one. They are a good hidden martyrs choice paired with restless spirit or shieldbearers. versatile/OOK I like Toshiro (Whisper) and Grave Golem the best. They do synergize with the crew well. If I’m taking toshiro I have had good luck bringing in a flesh construct too
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