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James Dyson

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James Dyson last won the day on September 16 2023

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  1. You are correct - you are allowed to take the charge action and opt to not take a melee action. I am fond of a Squealer with two swine cursed for this very reason - you can go reckless, stampede three times, and live! And with Bo Peep, the Squealer will heal 2 at the end of activation.
  2. Scenario: a Dabbler activates, and theres a card I want in the configuration on top of my discard pile. Q. Can the Dabbler declare it's bonus action, which as a tactical action is a simple duel, then opt to 'relent' (as it's a simple duel generated by a friendly model) and fail (because Relenting a simple duel generated by a friendly model counts as value 0) and, since no cards were flipped (because Relenting avoids card flips on simple duel) place the top card of the discard pile onto the configuration with Unexpected Outcome? If not, why not?
  3. So I hear that someone was running a lot of Asami 2 this weekend at the Scottish GT. If they're on the forums, I'd love a chance to pick their brain. If anyone here played them, would love to hear what it was like facing her. Had a blast painting her model, would love some tips to get me started with her!
  4. The big synergy here is with keyword models that have Protection Money - Lotus Eaters, Crime Bosses, etc. Those models also draw when enemy schemes come down. In fact, there's a playstyle developing that uses Shenlong and his Four Winds Punch to repeatedly drop Enemy scheme markers and draw a whole lot of cards. Which Shenlong then uses to murder enemies.
  5. Even if you keep the aura (which I think the aura should stay) it would make more sense to me for Trigger Finger (and Perdition) to go off when *an enemy model in range* drops a scheme marker, rather than the marker itself.
  6. I find it's less problematic to set up if you save Wendigo or a Silent One for your last activation turn 1, then drop Ice pillars next to your main targets. You can bank severes turn 1 from Glacial surge/ Tools for the Job on Acolytes and cheat to go first, followed by now nuking said target.
  7. The Gaining Grounds documents, since they started being released, have included call out text to the effect of "play how you want to play" So this doesn't strike me as any different than running a Singles tournament, or a Henchman Hardcore event. I would find it interesting to hear feedback from players participating in such an event afterwards to see how it goes over.
  8. You can't blast off friendly models - see page 30 of the digital rulebook. Instead, look at Siphon Power on Wong, Enchanter's card. You can do up to 5 ping damage effects in his activation to hand out 5 Glowy (you can siphon power on the bonus for the do it again trigger, then siphon on the triggered action)
  9. If Wong is the target of her attack (i.e. he is flipping against her in an opposed duel) he will suffer the effects of the attack. If Wong is not the target of the attack, any blast markers from Sonnias Flameburst that get placed over him do not damage him due to his Evasive Ability.
  10. We all know that Thunders only viable master in GG3 is Misaki /s
  11. I took Parker 2 (aiming for mod 4 spam) into Damien 2 in round 2 of the GT. It was Corner Guard the Stash. I was attacker, and placed Damien into a deployment zone with a big severe forest covering most of the edge where he'd leave, and be in concealment. At the end of turn 1 Damien needed a single walk to be able to lure Mad Dog and drop 5 damage on him/4 on my Convict gunslinger. Top of turn 2, Damien killed Mad Dog and the Convict Gunslinger before I killed him. This was due to burning g all but one of his stones with Convict Gunslinger and Mad Dog flipping moderates on him on negatives, with a RJ in the mix. Without Mad Dog I was one or two points of damage away from killing Lohith with Parker (if I was Parker 1 I mightve done it). I lost that game 1-5 because Lohith and Bella cleaned up Benny, Pearl, and the Emissary. I think if I leaned harder into the spam attacks it might've been a bit better, but I worry that I would've just lost more models sooner.
  12. Personally I play Zipp 2 in pools where I want to control board position and leverage his mobility. Almost always hire first mate and two Wanted Criminal Iron Skeeters to start. If the pool isnt working for that, I go elsewhere
  13. Disclaimer - my recommendations are formed based on me facing Guild decently often, and what I would do if I picked up Dashel. I would recommend the three remaining guard boxes (Run Them Down, Crime and Punishment, and Rank and File). This gives you Guard Patrol (Dashel 2 Summon, mounted guard demise), Mounted Guard (solid hire), Guild Hound (Disease Containment Unit summon), Executioner (all star beater minion). After that the Guild Staples of Pale rider, Lone Marshal, Guild Steward, Guild Mage, and Guild Lawyer are all good purchases.
  14. Thank you for sharing this data! I think what's most interesting is that the majority of results seemed to indicate that on the whole, clock use was easy to learn and implement and favored for future events. Yet, only for organized play events - the 'casual' game question is markedly different in a more even split of opinion.
  15. Mannic, the bayou Yannic. Believes themselves to be an "onion organizer" who is trying to bring more Democrazy. Versatile or Enforcer version of a Crier who let's you do the 'discard becomes remove a scheme and draw' effect. Also has Putrid Stench because Onions.
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