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icebreaker

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Everything posted by icebreaker

  1. Burt is more interesting for me, a Dept + base 2AP + rekless + fast = +4 damage (min 16 damage)
  2. I think Gracie in non-Gremlin crew is not so good as it's expensive
  3. Yeap, maybe a lawyer to do Strongarm harder
  4. Strongarm - just great guy) I'm thinking about the hard armored crew. Strongarm and Peacekeeper is the first candidates
  5. and have flurry. Fast + flurry + Debt = someone dies Update: hot off the press with trigger to not get burning + dept + flurry + fast
  6. 1) both +1 damage 2) target +1, next one the regular damage 3) target the regular damage, next one +1 damage
  7. + Not easy, but Fast Hanna with "debt" can to draw a card, copy "Look out", and deal 4 atacks with 3/5b/7bb damage line, or 2 focused attacks. If you did this, definatly someone, I think someone's crew dies
  8. As for me Hanna is must have. with Embedded or not
  9. Hi everyone Tried Nelli yesterday, first impression - not frightening at all, opponent just ignore her. I took Hanna, and I think Hanna + a dept + Fiona + a dept + а delegation is a great combo. Hanna with the fast and using Fiona's "Look out" can do 4 attacks with +1 damage and the blasts it's interesting))) I think about Performer, especially with Hanna, in such way Hanna can use performer's seduction for (0).
  10. It sounds as true, but I'm confusing. Kirai have summoning ability, It mean if there is so small rock on the board, so small to cover it fully with 30mm base if it 0.5 inch height, I can climb on it with Perdita and shoot to Kirai's crew without any limit because Kirai will never have possibility to place Ikirio in BtB with my master. Right? It sounds a bit... a bit strange when the master's strength depends of a small rock...
  11. Technically If you place marker in BtB then it should drops down. No?
  12. I've bought a book and will wait it for a month, of course I want spoilers!!! )))
  13. great... I will wait my book for an month while it get to the Ukraine((((
  14. Oh my god. Hans + Emissary + Hoff = 6 shots with Ping!!!!!!
  15. Hmm... You mean if Emissary bury Performer then Hoffman canforce Emissary perform Siren Call by machine puppet? Up to 9 Siren Call in turn(4 by Hoff with fast, 3 by Emissary with fast and 2 by Performer) ??? Its sick:)
  16. Hello all, Last days I'm thinking about how to add flexibility to my crews and remember about mercenaries. Let's try to remember and summarize all useful for the Guild mercenaries Johan - solid enforcer for 7cc. Hard to kill, and heal adds survival, a Relic Hammer and a Flurry deals the great damage. a Rebel Yell adds the great utility. He can be good with: - The Hoffman's crews thanks a good synergy with M&SU based Open Revold,Solidarity. But The Rebel Yell ends all conditions so it ends The Power Loop((( - Lucius - he do well with any who have a Flurry, plus Johan have a Finish The Job, so if he die Lucius can use remained scheme marker to shoot or hit - MacCabe - he can do Johan faster and adds regenatation... a Rebel Yell the most useful for Lucas Performer - model who can do interact it engaged, give Reactivate to minions when die, have some lure and can debuff enemies. Due to 13 Manipulation likes crews with many activations. The most interesting for me in couple with a Gulid Lowyer. The Lowyer have Finish The Job so if he died the Performer can use it marker to debuff enemies, Plus the Lowyer can apply Posion to enemies so Perfomer can use it by the lure's trigger. The best will be in Lucius' crew. But I think if we have someone who can place marker we can take the Performer with any master(Perdina, Enslaves Nidfilim and Abuela Ortega can help with marker) Freikorps Specialists - applying many burning in 10" range, ignore cover cant clear slow and paralize is a good option for sonia, especially because ignore damage from blasts and pulses Killjoy - the melee monster, can be used in "killjoy bomb" with Nino It is all information what I've found, please write what mercenaries do you use or correct me if I have mistakes
  17. My opinion is trying to find the list for all schemes not the best way, but it helps to find new combos, playing such lists helps better understand what you really need for specific schemes. Some times when the combinations of schemes is too "strange" for me and the opponent is "strange" either I will take such "average" list and will try to do not lose) Your list looks plenty balanced. One problem could be with GG16 schemes based on minions or to kill incorporeal/armored minions for Hunting Party(but it is more The Guild's problem than of this list). 2 Cache too low as for me, and I hate play Perdita without Os Veos)
  18. Perdita's crew can be extremely durable vs WP attacks especially with promises. Hoffman crew can be durable. Guild have the Peacekeeper, the Ryle, the Judge. As for me the Guild CAN be durable
  19. Hello, All Now I'm reading The Campaing rules and got next question: There is bounties which refer to specific RB schemes. Is there alternative bounties with the GG16 schemes or some link table to replace RB schemes to GG16?
  20. The idea about Lucas + executioners + mout guard good as for me. But Lucas with out Sidir is wery sad crew)
  21. I saw this FAQ, but it not answer to my question. I dont want to stay mid-air, I want to climb using 2 walk actions.
  22. If model have wk 4, I can't climb at Ht2 using 1 ap. But, could I climb using 2 walk actions an once? Or models with 4" Wk can't climb at all?
  23. It's a quete strange question, but I had dispute about it today. If I flip black joker on defence, and my oponent ace, can my oponent cheate fate normaly?
  24. Last time thinking about Executioner, this model has uniq stats, one of the best df for his damage(all beatsticks like Teddy, Kiljoy, Peacekeeper, etc. have low df - 3-4), Love the job is a great ability and Certain Death is insane vs rasputina, nicodim, dreamer and other models with hard df triggers. And after all - "assasinate" trigger, only MI6 stop me to call him the HtH monster. But, low mobility and no shooting decrease his chances stay alive enough to kill someone. I'm thinking about how use him(and how use him twice a game as he Rare 2). And cant to invent some good combo. Yes, I can take Abuela to add some mobility, or Francisco to add some defence, or even MacCabe to add and mobility and defence. But... I dont know, it's not enough synergy as for me. That why I want to ask how do you use Executioner? )
  25. There are many neverborns and ressors in my meta so I need strong will(WP) to deal with it) Last games I was testing Cisco(Wide In) + Sidir(Promisis, By Your Side). It is expensive - 20CC and not mobile. But it have a lot of advantages: - + to WP duels to francisco, sidir and master from the box and may be some enforcers - + to MI atacks for Sidir and Franciso!!! - Oh damn, any fool who try to kill Cisco from charge and do not kill definatly is a dead man. There is not so many models in game who can survive after his flurry with this +, only good armor can be a problem. - By Your Side for Cisco. The main problem for Cisco - he is dieing, any hard game - he dies. Dies,dies and of course dies... But By Your Side helps to live Fcancisco longer, especially if Cisco use El Mayor on Sidir. - They have a good shoting and greate MI to kill most of targets. And nice utility with "empty the magazine" and "Enfrentate a MI!" - for GG16 schems the have 3CC in upgrades to do "show force" I used them with Perdita and MacCabe. In case with Perdita they are a strong front-line, Cisco use El Mayor on Sidir grab the center and wait for troubles. Perdita support them from second line with Obey(additional mobility in most cases) or kills flanks. In case with MacCabe they and 1-2 wastrels is a one flank fist and MacCabe with Luna and 3-4 Hounds an another flank fist.
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