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Cleezy

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Everything posted by Cleezy

  1. The demo day was an absolute success with a lot of new players getting involved. Are you a new but you couldn't make it? Get in touch and I will arrange a demo
  2. Into August and I am still available for demos (up until August 28th when I go on holiday). Still Mondays and Wednesdays (the stores miniature based days) however unfortunately I am no longer available over the weekend. I have a double demo arranged for Monday 7th so feel free to pop in, alternatively message me on here, FB or twitter to arrange. Cheers,
  3. Pretty sure I have a spare version of that marshal, built but unpainted. DM or comment a link the one just to confirm and I will check and let you know based in Widnes, UK
  4. @PanzerHarris If a model is under it's relevant faction and is available as a merc does it still count for the fluff board? Presuming not but just want to clarify
  5. As Kev said we will have four coming down from Liverpool, will pay up on payday.
  6. Regarding tournaments it is pretty much down to the event organiser. if I recall correctly here in the UK any models from the Ripples of Fate book were not eligible for tourney use until the book was available on general sale. This IMO was the fairest way to do it because some and not all of the UK community didn't decide to purchase the book and get it shipped from the US etc. As for this book, I love the cover art. It is good to see my favourite Perdita getting some shine. I am hopeful that the upgrades will be positive for the game and bring some masters back in rotation. I think equally I am looking forward to seeing what happens next in the fluff. I am really enjoying the background content for Malifaux. Lastly I would lean towards the suggestion that these representations go some distance to suggest the change since has had an affect on the masters of Malifaux. More than ready to see some shiny new alt sculpts floating around
  7. Sounds perfect to me, I would probably take time off work on the Friday to make a weekend of it. Probably play every Malifaux event on offer.
  8. A new month and as always more opportunities to be introduced to the world of Malifaux, availability is still the same so get in touch and we can get it sorted
  9. Don't forget to book your slot via the link above, there will be plenty of demos to be had and models on show along with all the current books available to browse. If the world of Malifaux takes you then Stormforge have a good selection of Malifaux available in store too. It should be a great day for beginners and those with game experience as well. (Book a slot just for a henchman hardcore game against me or a friend even) Cheers, Carl
  10. Hi all, I have been asked to run a demo day for a new store in Warrington so on the 29th July I will be available all day to run demo games, answer questions and generally show off the game of Malifaux. The link to the Facebook event is here https://www.facebook.com/events/306050729841192/?active_tab=discussion and the time slots can be reserved through that link. Each time slot is an hour and can be booked individually or with a friend (or foe). All current Malifaux books will be available to peruse on the day as well as a host of models being on display to check out and hopefully get the hobby juices going. Anyway please check out the link and I will hopefully see you for what will be a really good day of Malifaux. Cheers, Carl
  11. Francisco is a sound addition for Justice just to make her WP near untouchable and her defense a lot better, he is also a sound beater model with a good (very good) damage spread. Austringers are great ranged support even after their range reduction if focused. If you have some death marshals in the mix then you cant go wrong with a recruiter, solid all round model with the ability to keep marshals standing. I think the lone marshal gets some mileage in a justice crew too, providing good range support but also pace and a solid combat ability. Field reporters are becoming the cheap minion of choice in the guild, unimpeded and manipulative makes them really good scheme runners. I also think from the Nellie box Phiona Gage could probably work well with Lady J, she has a really high charge distance/hard to kill and a good damage spread plus her look out ability means she can place into a combat which could be useful if anybody ends up in a sticky situation. Hope that helps slightly.
  12. Cleezy

    Mercs for Nellie

    I am waiting for my McTavish and Burt to arrive but so far I have been experimenting with Big Jake, Bishop and Sue. Big Jake was a star of the game I played on Saturday, he (alongside a reporter) held a scoring quarter for the entire game while the rest of my crew cleared the other section. I also used Sue with debt in this game who had a good turn of shooting and taking down a partly wounded brewmaster. Debt adding to his damage plus his inbuilt positive adding more chances for rams and being made fast by Nellie meant he had a good run of shots despite only being SH5 I chucked a few hand cards making it so the min dam was often 4 or 5 even when flipping negs/double negs. What was also nice about these two particular Mercs is Big Jake being able to see and reorder/discard the top two deck cards and Sue taking damage to draw a card.
  13. Perdita is one hell of a quick master, done right you barely ever have to walk with her so you can maximise AP for shooting (or shooting in combat) she will easily gun down a few models couple that with the brutal effigy and each kill will add to your hand and give you more options. Nellie kills but in a different way, she maximises AP so well it is untrue. She may not look like she is putting out massive damage but I often factor in that you are either adding a melee attack from one of your beaters in or adding an annoying condition. That being said against this particular list you wont have the range of Dita or the marker removal of Justice but you will have the AP manipulation.
  14. Good points on the engagement range I hadn't thought of that. Hopefully I will have some tales to tell with my list over the weekend/early next week
  15. Yea I keep hearing about the horrible Candy combo's. That Sensei gusting the lone sword was a neat little trick. Out of curiousity what was the thinking behind taking Queeg?
  16. Like I said this is complete theory so far and until I get a few games with it I wont know how viable it is. I should hopefully get some games in with it over the next week or so then I can report some feedback
  17. Bump, open to trade offers on the majority of foil/UV cards
  18. How come? Just not taking stuff down quick enough? I see Dade and Dashel being reasonably survivable. The rifles I wholly expect to at best get two turns of shooting out but they are expendable. Your experiences and thoughts here are most welcome though as mine is all theory so far.
  19. I should (hopefully) be getting in a day of HH games next week. So I am going to try a few little crew ideas then. Probably try Judge, Franc, Gage, Brutal (no upgrades, 20 on the dot - or switch brutal with a hound and take wade in on Franc) also going to try Dade, Dashel, 2x rifles. That being said I am tempted to try Sidir and see if I can work him into anything
  20. I was thinking of trying out Dade, Dashel and 2 riflemen. Dade utlising everyone being guardsmen for her 'one more question' also Dashel being a fairly solid all rounder and of course giving the riflemen the free focus' and flips the riflemen have good damage output (min 3 provided Dashel activates first). Also Dade can use investigation to cause further damage when the enemy attacks. I would like to use Franc with Dade for El Mayor making her harder to hit but I haven't thought what I would run with them yet. Rust, are you using the models without upgrades there to fit them in? Franc/Exec or Phiona and a hound are 20ss on the dot.
  21. Just stumbled across this and as I am starting to incorporate Dade into lists is this correct? Would the debt add an additional damage to the damage caused from discarding a marker/card? Thanks in advance.
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