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Boomstick

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Posts posted by Boomstick

  1. Really like these changes!


    Is removing the "A model may not suffer more damage than it's current health" clause in Idols by design? That would mean no one can kill themselves by throwing an Idol (matching the main rules of not being able to take an action that would reduce them to 0 wounds). I like it if so, just looking for clarity.

  2. 12 minutes ago, Adran said:

    The rules for Bonus actions Limit you to one bonus action per activation.

    They also don't count towards your models action limits. So the limit to 1 bonus action isn't a models action limit

    There is a couple of call out boxes that clarify that Bonus Actions caused by Triggers can still be taken if you have already taken a bonus action this turn.

    Page 12, page 21 and page 22 should give you all the bonus action rules

    Ah, I was missing that Bonus Actions themselves also don't count towards the action limit and was thinking that the action limit was defined as 2 actions (3 for Masters) + a bonus if applicable. Thanks!

     

  3. 1 hour ago, Adran said:

    Yes she could, but it would count as her Bonus action for the turn.

    Based on last sentence of the Actions Generated by Effects section on pg 34 "Actions generated in this way follow the normal sequence for Actions and do not count against a model’s Action limit."  Sounds like a copied bonus action would not count as her bonus action for the activation, unless I'm missing something.

  4. Well, waiting on a few backordered things has altered my plans, so it's back to Arcanists for me for a bit. For October I have slated:

    While I can't stand anything winter holidayish before Halloween, the Angry Tree Ice Golem (10ss) is needed for a tourney this month. Add to that, finally adding a few missing versatiles in The Captain (10ss) and 2x Mecharachnids (12ss), and a Firebranded for my Kaeris crew (6ss). May add other Firebranded and Elijah from those sprues as well, or some terrain, or backordered things when they arrive. Looking at 38ss for sure, we'll see what else happens.

    large.20190929_121516.jpg.b68991c1fac0ff371820c86a01fa0f5f.jpg

    • Like 5
  5. I completely agree. From what I've seen the only reason they're considered strong is because they aren't seen often enough compared to other masters, so they come out as Gotchas like the first time you see a new master.

    Personally, I could see them being disallowed by default in story encounters because those actually care about the current state of the fluff. But for standard games? Let them play.

    • Agree 1
  6. Personally, I'd recommend that 15ss be made of 2 Fire Gamin and a Firebranded. The gamin are great for moving around the Pyre markers and building up their burning from doing so, while the Firebranded can easily heal them or the Golem using their own burning. All three can scheme.

    As a personal choice, I'd also exchange the Soulstone Cache upgrade on the Golem for Magical Training on a Gamin or the Firebranded. It gives them a little more survivability, along with getting you a 7 card hand. All that and you'll still have 6ss leftover total.

  7. So many great looking models by everyone this month, it's really inspiring. When I have a rough day I like to paint to relax, but those are usually also fairly high anxiety days for me, which leads to me thinking I don't have enough time to make good progress. Doing this challenge has really helped with reminding myself that I don't have to feel like should finish a model in one sitting (and really shouldn't try for the sake of both myself and the paint job). Even 20 minutes is progress! I highly recommend that or a similar mantra for anyone feeling similar/blother forms of burnout.

    Thanks for the compliment, @Caedrus! As for my month, finished Dreamer and Serena for 20ss. (Also, I had 29ss in July so you don't have to go searching for that as you update the sheet) Please excuse their base edges, I'm waiting for a new bottle of black to come in for that.

    Coppelius is also getting pretty close, and a little more work on Chompy. Adventures in shadowy high contrast to come, on him.

    large.20190830_085008.jpg.5a2d1518fdd60ed10b1ab250376ca50c.jpglarge.20190830_085049.jpg.54e43c8973e2096961008f9c989a6daa.jpglarge.20190830_085143.jpg.162642d94ce1a1ad16192d770d5cf609.jpglarge.20190830_085233.jpg.e6b2c8dec3c1356cb716eb861ed2489a.jpg

     

    • Like 8
  8. Thanks so much for the update, and the transparency! Amazon may run like a scarily efficient clockwork robot overlord, but Wyrd is human (and sounds like you treat your warehouse workers more reasonably too) and that's what I appreciate about you guys. We'd never get this sort of transparency from Amazon, and I'm happy to wait patiently for my goodies. You guys keep up the amazing work!

    • Agree 1
  9. Assuming I'm not facing Ten Thunders:

    Soul Stone Cache: 6
    [Masters]
     - Colette Du Bois, Leader
    [Henchmen]
     - Cassandra Felton
    [Enforcers]
     - Angelica Durand
     - Coryphee Duet
     - Ferdinand Vogel
    [Minions]
     - Mechanical Dove
     - Mechanical Dove
     - Mechanical Dove
     - Soulstone Miner
       + Magical Training
     

    Taking Harness and either Breakthrough or Power Ritual, definitely bluffing Power Ritual turn one.

    Idea is that Colette and Cassandra and Angelica will be able to get down markers for Harness while engaging to prohibit enemy markers or pick them up with Don't Mind Me. Having Colette go late turn two will allow you to move your own models out of engagement to prevent the other crew from trying Hold Up. Meanwhile, the Duet can get into their backfield turn 1 with a little help from Colette, and can get markers in place for either Breakthrough or Power Ritual, flip their back field Turf markers, and then help support things in the middle. Soulstone Miner can support as needed.

    Vogel provides healing/Shielded to those in the middle, as well as ranged damage not caring about engagement with potential card draw, and more marker removal just by walking, also with card draw.

    Colette does her usual movement shenanigans and aims to bury a model each turn.

    • Like 1
  10. My best RPG experiences have always been centered around when my players add to the world with their own actions. Things far beyond the rules. The top option that comes to mind is when one of my players in a homebrew Pathfinder world role-played an Orcish wedding, which I'd never consciously thought of before, but turned out to be a ritualized fight where both parties prove to the other that they can take care of themselves, thereby showing they'll be an asset instead of a liability.

    Having just picked up TTB at GenCon, I'm looking forward to starting some trouble Breach-side and seeing what shenanigans my players get up to to deal with it.

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