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Posts posted by Boomstick
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Really like these changes!
Is removing the "A model may not suffer more damage than it's current health" clause in Idols by design? That would mean no one can kill themselves by throwing an Idol (matching the main rules of not being able to take an action that would reduce them to 0 wounds). I like it if so, just looking for clarity. -
5 hours ago, Sol_Sorrowsong said:
@Boomstick Where did you get your piano?
@Sol_Sorrowsong right here: https://www.etsy.com/listing/715524499/tavern-music-instruments-and-sound?ref=hp_rf-5 they do good work, just needed a little clean up from the printing process.
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@Caedrus that sounds fine to me! The terrain is a combination of barrels and tables from WizKids, barrels by FiredragonGames on Etsy, and a bar set and band stage/instruments from 3dEgos, also on Etsy.
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12 minutes ago, Adran said:
The rules for Bonus actions Limit you to one bonus action per activation.
They also don't count towards your models action limits. So the limit to 1 bonus action isn't a models action limit
There is a couple of call out boxes that clarify that Bonus Actions caused by Triggers can still be taken if you have already taken a bonus action this turn.
Page 12, page 21 and page 22 should give you all the bonus action rules
Ah, I was missing that Bonus Actions themselves also don't count towards the action limit and was thinking that the action limit was defined as 2 actions (3 for Masters) + a bonus if applicable. Thanks!
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1 hour ago, Adran said:
Yes she could, but it would count as her Bonus action for the turn.
Based on last sentence of the Actions Generated by Effects section on pg 34 "Actions generated in this way follow the normal sequence for Actions and do not count against a model’s Action limit." Sounds like a copied bonus action would not count as her bonus action for the activation, unless I'm missing something.
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Thanks @Viruk And @Scatterbrain! They were a lot of fun to get done, even if the Raspy friends are a bit early in the season.
Quick update for me: Kaeris' buddies and the Captain are all built and primed, along with a bunch of terrain for an interior bar table. No clue how much it'd be worth, but I'm also not meaning to pledge it because air brushing and then drybrushing a lot of wood feels like cheating 😋
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45 minutes ago, Nathan Caroland said:
Next year, sometime. There ya go.
Except for GenCon orders, right? 😮
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Had a productive week, getting both Mecharachnids done as well as the Ice..uh, Tree Golem. Krampus snuck into the pictures because I updated their bases at the same time, but he was already done and thus wasn't pledged.
That brings me to 21ss so far for the month.
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@Rathnard those Broken look brutal, well done!
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Well, waiting on a few backordered things has altered my plans, so it's back to Arcanists for me for a bit. For October I have slated:
While I can't stand anything winter holidayish before Halloween, the Angry Tree Ice Golem (10ss) is needed for a tourney this month. Add to that, finally adding a few missing versatiles in The Captain (10ss) and 2x Mecharachnids (12ss), and a Firebranded for my Kaeris crew (6ss). May add other Firebranded and Elijah from those sprues as well, or some terrain, or backordered things when they arrive. Looking at 38ss for sure, we'll see what else happens.
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As always, lots of great looking models at the end of the month!
@Viruk wonderful take on Killjoy! I'm another who never liked that sculpt, but yours looks just right!
@muraki I love the bright colors and your chosen sculpt for a stand-in for Alan!
@misterfinn for not liking Fingers' sculpt, you made it look smooth, and really has motion like picking his way over the wood on his base. Reminds me I want to re-paint mine.
As for me, I finished everyone pledges except the spiders, so here's Chompy, Coppellius, and all three Alps for 32ss @Caedrus. Played around with lighting to a higher contrast than usual, trying to make them all look like they were at the edge of the shadows (or more in them and providing his own light, in Chompy's case).

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I completely agree. From what I've seen the only reason they're considered strong is because they aren't seen often enough compared to other masters, so they come out as Gotchas like the first time you see a new master.
Personally, I could see them being disallowed by default in story encounters because those actually care about the current state of the fluff. But for standard games? Let them play.
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16 minutes ago, Fog said:
Not the first time I’ve seen this, but I can’t find the ability to do so on the M3e card. Am I missing something?
It's on the upgrade she gives out on her Df trigger. If she kills the model with the upgrade on it, you get a Wanyudo.
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Personally, I'd recommend that 15ss be made of 2 Fire Gamin and a Firebranded. The gamin are great for moving around the Pyre markers and building up their burning from doing so, while the Firebranded can easily heal them or the Golem using their own burning. All three can scheme.
As a personal choice, I'd also exchange the Soulstone Cache upgrade on the Golem for Magical Training on a Gamin or the Firebranded. It gives them a little more survivability, along with getting you a 7 card hand. All that and you'll still have 6ss leftover total.
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Work continues on my Nightmare crew this month, Coppellius being almost done, then Chompy, the spiders, and the Alps. Once my GenCon package gets here I'll be adding Daydreams and Stitched to the queue.
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Kyle, thank you for the update! While it doesn't make the process for us or you any more fun, it is nice to know the 'whys' behind the delays. You guys are awesome, don't forget that.
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So many great looking models by everyone this month, it's really inspiring. When I have a rough day I like to paint to relax, but those are usually also fairly high anxiety days for me, which leads to me thinking I don't have enough time to make good progress. Doing this challenge has really helped with reminding myself that I don't have to feel like should finish a model in one sitting (and really shouldn't try for the sake of both myself and the paint job). Even 20 minutes is progress! I highly recommend that or a similar mantra for anyone feeling similar/blother forms of burnout.
Thanks for the compliment, @Caedrus! As for my month, finished Dreamer and Serena for 20ss. (Also, I had 29ss in July so you don't have to go searching for that as you update the sheet) Please excuse their base edges, I'm waiting for a new bottle of black to come in for that.
Coppelius is also getting pretty close, and a little more work on Chompy. Adventures in shadowy high contrast to come, on him.
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There's also an Outcast specific one.
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Thanks so much for the update, and the transparency! Amazon may run like a scarily efficient clockwork robot overlord, but Wyrd is human (and sounds like you treat your warehouse workers more reasonably too) and that's what I appreciate about you guys. We'd never get this sort of transparency from Amazon, and I'm happy to wait patiently for my goodies. You guys keep up the amazing work!
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Quick update on Dreamer and Chompy, coming along quite nicely.
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Assuming I'm not facing Ten Thunders:
Soul Stone Cache: 6
[Masters]
- Colette Du Bois, Leader
[Henchmen]
- Cassandra Felton
[Enforcers]
- Angelica Durand
- Coryphee Duet
- Ferdinand Vogel
[Minions]
- Mechanical Dove
- Mechanical Dove
- Mechanical Dove
- Soulstone Miner
+ Magical Training
Taking Harness and either Breakthrough or Power Ritual, definitely bluffing Power Ritual turn one.
Idea is that Colette and Cassandra and Angelica will be able to get down markers for Harness while engaging to prohibit enemy markers or pick them up with Don't Mind Me. Having Colette go late turn two will allow you to move your own models out of engagement to prevent the other crew from trying Hold Up. Meanwhile, the Duet can get into their backfield turn 1 with a little help from Colette, and can get markers in place for either Breakthrough or Power Ritual, flip their back field Turf markers, and then help support things in the middle. Soulstone Miner can support as needed.
Vogel provides healing/Shielded to those in the middle, as well as ranged damage not caring about engagement with potential card draw, and more marker removal just by walking, also with card draw.
Colette does her usual movement shenanigans and aims to bury a model each turn.
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My best RPG experiences have always been centered around when my players add to the world with their own actions. Things far beyond the rules. The top option that comes to mind is when one of my players in a homebrew Pathfinder world role-played an Orcish wedding, which I'd never consciously thought of before, but turned out to be a ritualized fight where both parties prove to the other that they can take care of themselves, thereby showing they'll be an asset instead of a liability.
Having just picked up TTB at GenCon, I'm looking forward to starting some trouble Breach-side and seeing what shenanigans my players get up to to deal with it.
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I've recovered from GenCon and have completed building and basing Dreamer's new box and a spidery couple I've had waiting for him, along with Serena...
Altogether it'll be 70ss if I can get them all done (unlikely, but I'm motivated to get them on the table. If nothing else, aim high, and if not, next month!)
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2019 Monthly Painting Challenge - October
in Miniature Showcase
Posted
Totally slipped my mind that Halloween = end of the month! I'll have pictures up either late tonight or early tomorrow.