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misterfinn last won the day on March 16

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  1. Pledging another bushwhacker for 6SS, and might manage to do more. I have several other Tricksy models still in boxes so I'm gonna try a "paint one, build one" approach. Speed is still the primary painting goal.
  2. That's a great idea, thanks! Copper cookware would never have occurred to me. Good chance to break out these awesome Scale 75 copper paints I picked up a couple of months ago...combined with Franchute's idea for brownish "camo", I think the next BW should have a lot more visual interest. Yeah, but it's Gremlin camouflage...maybe it's last year's camo that's all dried out and gross but "ah cain't hunt without mah lucky headdress!" @NikodemusThat's a nice example of how even a "bog standard" (as you phrased it) freehand, when executed well, can really elevate a model. Kudos. I agree with your assessment of the bird, and 100% understand the allure of the fluorescent paint! @Stranglelove Don't be too hard on yourself. The eyes are a good size and pointing in the same direction, which is 2/3 of the battle right there. A bit of lining round the outside and you're good to go. Like Nikodemus and Franchute, I paint the eyes first on all of my models. I make the whites as sloppy as I need to, then just overpaint the extra with brown-black and leave a little showing when I do the rest of the face. Also: I like the bit of freehand you've done on her obi. Simple and effective. @Purple Mist That colorshift paint looks great. I'm wondering how it looks next to standard paint (that cape, for example) on the model when you move the model around. Since the highlights on the cape don't move, is there any kind of weird dissonance between the two materials? Do you find that you have to change your highlighting (more/less contrast, sharper transitions, whatever) to get it to look right? Would love to see that caped model from the back.
  3. @Franchute Dried or autumn colored grass is a great idea, thank you! I’ll give it a go on my next Bushwhacker. @Caedrus Great blending job on the torso (possibly the best I’ve seen you do!) and well-executed NMM tank & cuffs. The flat surfaces of the hand blades don’t look right to me. If you’ve got a highly reflective surface in that shape, I think your highlight/shade will be mostly flat color on upward- and downward-facing smooth surfaces that reflect only sky or only ground rather than perpendicular lines. Maybe someone with more NMM experience than mine can offer additional perspective/feedback.
  4. @Caedrus Claiming Bushwhacker #1 for 6SS. Could use some serious C&C on this, folks. It met all my goals: half the painting time I usually spend, higher contrast, less fiddly about the blends. Trying to differentiate skin, "camo", and base greens was a pain in the ass. There are some things I like and some things I don't. What works? What doesn't? Any places you see where I might be able to cut time, or where a few extra minutes would have made a big difference?
  5. @Caedrus Jumping on the gremlin bandwagon with this little lady for 6 SS: My goal for this month is to start picking up my painting speed so I can actually get this Mah crew on the table in a reasonable timeframe. More dramatic highlights, less fussy about the blends. @Franchute Weathering looks great! It's just the right amount of beat-up. That's a nice bright yellow, too - very old-school Orky! @Athiko My painting soundtrack is mostly extreme metal (black/death/doom/thrash), with occasional forays into 80s goth/industrial. I'll do a podcast now and again but I find it very difficult to split my attention in that way.
  6. @Franchute Bottles are really tricky because they're translucent. If you do the sensible thing and do a green or brown mostly-opaque bottle (as you've done), the big thing that separates it from metal is the reflections. Bottles are hard and reflective but they have depth so they're not fully reflective. Pictures in lieu of 1000 words, glass on the left and chrome on the right: So, the glass has one hard reflection in the direction of the light source, while the metal reflects everything around it. So decide where your highlight is, paint a hard stripe there, and then make your other highlights/reflections very diffuse. Does that help? @Burnin' Coal Five miniatures of that quality during a "hectic month"...wow. The majority of your blends are super smooth and the rest have their highlights positioned so well that it doesn't matter. I can't imagine how you produce that many models at that quality level in a limited time. Wish I could watch you paint. The basing is tasty too.
  7. @Franchute Thanks for the Mouse pictures - I'm liking the look of Fitz too. You've got a good eye for contrast and color @Caedrus As promised, Miss Deed for 10SS at the last minute:
  8. Called it! Congratulations - a well-deserved win.
  9. @Caedrus Coming down to the wire per usual. I'll be done by the deadline though! @Stranglelove That's a sweet-looking crew (or whatever they're called in TOS). I especially like the color work you've done on the monsters. Your leader guy looks comparatively under-highlighted - maybe it's just the picture. Overall though I wouldn't be surprised if you took home some "best painted" awards from your TOS tourneys! @bedjy WOW. Speechless. @Kimberly Pretty indeed! The colorshift paint looks spectacular. I'm impressed with your attention to detail on all the pieces.
  10. IIRC we decided to let folks pick their edition w/r/t points. I'm using 3e costs for my pledges. Glad you're (mostly) OK amidst the troubles - hope things improve for you quickly.
  11. At the risk of OT: Is anyone from the challenge going to be at Adepticon this weekend? I'll be there Saturday to check out the dealers' room so I thought it'd be fun to hook up for a refreshing beverage if any of my fellow painters will be around. Now, back on topic: @Franchute Any chance we could get another picture of Mouse? This one's a bit out of focus so it's hard to see the detail. Ryle's brushwork is really solid. I like the texture and color you've achieved for his base as well - how'd you do it? I see water effects and tufts and maybe sand in there? @Nikodemus That's some disturbing texture - I like the fact that you've gone the tarantula/wolf spider route and not the shiny, smooth carapace as sculpted. Nice gap filling on the abdomen too, that must've been a pain. @Caedrus Love the cloaks. +1 to Franchute's question about airbrush vs. normal brush.
  12. So here's more WIP...but first, a micro-rant. It really bugs me that most sculptors out there are unwilling/unable to sculpt muscles on strong women. I mean, look at this awesome photo of the Gina Carano/Cris Cyborg Strikeforce weigh-in from 2009: Different builds, same weight class. Both of them look like they could swing a Relic Hammer at Stat 7 for 3/4/6 damage though, right? Because they have MUSCLES. It takes some serious core to swing a hammer that big. So since the Miss Deed sculpt looks more or less like a cylinder with a belly button hole poked in it, I figured I'd try to fix it with paint. The first try ended up in the Simple Green. The second try looks a lot better: My attempts at freehand in the past have been frustrating but I'm pleased with this. Trompe l'oeil is somehow easier to paint for me than patterns or designs or whatever. Now to paint the other 90% of the model...
  13. @PetitDalek The model looks good all by itself, but that basing takes it to a new level. Your terrain-making skills are serving you well! I particularly like the color choices on the dress - it looks very natural but I'd never have thought to use the brown and green together in the way you've done it. Kudos. @Viruk Man, you just don't quit with the beautiful models. Seriously, I have no C&C at all. I do have questions though! I like what you've done with the water bases. Did you freehand the submerged plants onto Cojo's base and then pour the water effect over it, or are they actually modeled? What brand of water effect did you use?
  14. I hear ya. I hate painting big surfaces too, to the degree that I actively avoid playing crews with too many capes and big coats! No Bandits or Oxfordian Mages for me. @Boomstick Those fireflies are taaaaasty. I'd leave the wing veins yellow. If you want 'em to pop more, I think you should strengthen the orange lining around them. I'd like to see a wee splash of yellow at the top of the right bicep and perhaps a deepening of the downward facing shadows on the skull head dude, but really that's just icing on a nicely executed cake. @Caedrus Nice definition on those buzzard feathers. Very clean. The base looks comparatively unfinished though - any chance of a final drybrush or two to bring out the texture?
  15. @Chou Very clean work on Santiago there. I dig it. @prof_bycid I'm into the mottled muddy look. It definitely looks like he just crawled out of a swamp! I think all the color variation is causing the model to lose some definition though, especially in the right arm. The strong blacklining defines the model's various parts (back fin, tail sections, between the toes, etc.) well - it's just the more subtle variations that get lost. @PetitDalek I envy your terrain-making ability. Looks fantastic. @Diddick That high-contrast approach is really working for you, especially on the front of the model. I think you could use more color on the back, where the texture is smoother and light will diffuse more across the surfaces of his coat. The back of his shawl mantle thing also looks under-highlighted to me compared to the front, but maybe that's just the photo. As for me...well, here's my WIP photo. Yup, that's Miss Deed head-down in a jar of Simple Green following an abysmal skintone start. Been a while since I've needed to do that...her base is fine though, so I'm keeping that safe and dry.
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