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Ferossa

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Everything posted by Ferossa

  1. I love the Watcher model. I think Wyrd did a great job on the fabric dynamics. If you look at the model, you can tell that the wings are supposed to be leather or canvas, and that the smaller wing is furled. You can see a less exaggerated example here and the wings should look familiar to anyone who's had bats before. I think Wyrd did a great job of capturing a flying model in the middle of the cornering and it's dynamic in a way you don't normally see on the tabletop. It's certainly more creative than anything I've seen from GW or PP and the dynamism of the Wyrd models is one of the things that keeps bringing me back. Teal deer: If you don't like the Hoffman box, I'll buy two.
  2. Each Ten Thunders box plays differently from all the others; that's their main (some would say only) strength. As with all tactical games, you need to determine: How you are planning to win (schemes/strategies). How your opponent is planning to win (crew choice will give hints, but not always). How your opponent is trying to accomplish their objectives (What are they doing? Where are their models? How are they interacting with the game?) How you can STOP your opponent from accomplishing their objectives (killing models, destroying markers, etc.) While accomplishing YOUR objectives There's no trick to winning Malifaux. It always comes down to out-thinking your opponent. Ten Thunders can be the tricksy faction, but no more so than Gremlins. Learn to read the board and read your opponent, you'll go a long way.
  3. That's it. That's the question. I will give money to whoever makes it so I never have to use Vassal to play Malifaux again. Things I'd like: crew selection style similar to the The Breach app (drop down menus that automatically calculate ss cost, mercenaries, crossover units, etc.) selectable options for each model, complete with visually superimposed over the terrain when the ability was selected partnership with Wyrd. I'd pay a nominal fee ($1-5) for crew boxes if it meant permission to use the official art, or maps of canonical places like the Star Theatre (I think the application/overlap with TtB is obvious here) maps that highlight difficult terrain and cover threat range when you hover over enemy models multi-lingual options (side effect: dramatically expands potential player base) In short, I would like it to play like any number of well-developed indie strategy games on Steam. If anyone thinks this would be a good idea or a fun thing to make, I will give you money. Please don't make me use Vassal.
  4. Vulgar Latin (c. Second Punic War) and translates roughly to "Iron-Boned".
  5. Yes, please ask me artistic questions! And you're correct, I changed some of the iambs to spondees in the last line of the third stanza to enhance the sensation of shock and slowed time. Good catch!
  6. But it's across the whole sprue, so I don't see a problem. Malifaux isn't the real world, and the women are half a head taller, at most, once you realise they're also wearing six-inch heels (ugh, Wyrd, enough with the heels). It's exactly the same height difference, just reversed across the genders. What's good for the goose is good for the gander, as they say.
  7. No effort spared to make them smooth would make them smooth and comfortable. I'm SO INTO this otherwise and I'm thrilled someone is writing about the life of sanctioned mages.
  8. La Jardinière Noire Theme: The Duel Character: The Improbable Poet Line: Never look back. Item: Wire Location: The Garden
  9. Oh I'm a lovely lady fair, a lady fair am I. The moonbeams dance upon my hair, there's starlight in my eye. He sings his songs, I see him not, my father raised me well. He sings his songs, I hearken once, he leads me down to hell. Oh I'm a lovely lady fair, a lady fair am I. He courts me in his darkened lair, my fate is for to die. He whispers love, we wend our way, the garden path is dark. He whispers love, our fingers touch, he pauses to remark: "Oh you're a lovely lady fair, a lady fair are thee To you my truest love I swear, oh won't you marry me?" The ring is on, our hands entwine, our souls are joined as one— His hand slips from my fingers as he crumples from the gun. Oh I'm a bloody lady bare, barren and bloody am I. Whisper your desperate, strangled prayer, heave your broken sigh. I'll drink your tears, I'll drain your fears, I'll haunt your dying breath. I'l flay your bones to the bare white stones until you beg for death. For I'm the bloody lady bare, barren and bloody am I. They hear me here, they hear me there, I cackle through the sky. Never look back, trust your own track, make those who hurt you pay. For shameless men and blameless men made me what I am today.
  10. After playing on my local WarmaHordes board (about 1/4-1/3 cover), this looks perfect. I literally gasped when I saw it. It looks like a joy to play on because both players need to work to find lines of sight, which makes for a more dynamic scheme/strategy game. With less cover, games tend to devolve into skirmishes with little to no interaction or use for scheme markers. If you're just learning to play, I always recommend Henchman Hardcore (20 ss exactly (leaders have no ss cost), 4 models exactly, close deployment, Turf War, Assassinate, flip for other schemes). It gives you a good base to learn the dynamics of combat and scheme running and how they compete with each other. Most of the schemes and strategies are reliant on terrain to make them possible, and with a small crew you're very aware of how your models are interacting with the board at all times. They're also short, so ime they're excellent for testing pieces of terrain (like your geode), where you may not want to commit a 50ss game to testing one piece. PS: I see you have chosen Ten Thunders, aka the best faction. Good choice.
  11. Is there any chance of a poster-sized version going up for sale? As I fall more in love with Malifaux and TtB I'd like a version I could hang on my gaming wall and mark up. (And given some of my players, the ability to order multiple copies would be a godsend.)
  12. If you want some useful information, commas separate distinct clauses that make sense apart from the rest of the sentence. Which is my point: I gave you some useful information, but it's not the information you asked for. The board is very welcoming to new players (I'm one of them!), but overall forum culture assumes that you have access to the cards and books and will be doing research yourself. The Godlyness gave you some great examples of Ramos and things that drop scrap markers, but which one is best for your crew and play style is something the forumites can't know. We're not psychic (although we'd like to be), so if you want specific, detailed information, you need to ask for it. Check out The Zinc Lich's posts in the Guild Forum. Here he is explaining what he wants to do with Lucius and asking about the utility of one of his abilities, and here he is talking about his strategy for buffing the Rail Golem. In both posts he's asking for information, but he's narrowed his question to one specific model/ability. Malifaux is an exceptionally well-balanced game, and there are a lot of masters who answer the question "What's good with this box?" with "Everything." So how do you get the information you want? Tell us what you want to do. Bumpasses wants to beat Pandora, so he posts a rough list in discussion and asks for feedback. As people post and explain what they'd use, he revises his list for what he wants to use and his playstyle. Tell us where you're having confusion. Pyrflamme is curious about how useful Misaki's ability "Risky Ventures" is when it comes to the rest of the crew. A three page thread ensues. Understand that all anyone has is their own opinion. Every single person who plays the game plays it differently from everyone else. No one is going to value all the models the same way you do in every circumstance. I love Oiran; they have never disappointed me. They are also widely regarded to be terrible models. The Malifaux forums aren't Google; you don't make a post and come back to find the forumites have posted all the information you will ever need. What the Malifaux forums are are a place for open and friendly discussion about a variety of playstyles and tactics, all of which are equally valid and effective in the right hands. And I wouldn't have it any other way.
  13. Malifaux is pretty forgiving when it comes to using your own rules for special terrain. P 78 of the Core Rulebook has thirteen pieces of unique terrain you can use. While a 2x speed boost sounds nasty with certain models, that's what makes it a dynamic terrain element either side can use for or against the other. EDIT: I forgot to say this looks completely amazing and I love the modular structure.
  14. I was under the impression the LE models were "while supplies last". If not, give Wyrd until February for a response. Christmas can be absolute murder on small companies no matter how hard they work to keep on top of it. EDIT: Ignore the strike text. Wyrd should sort that out for you as soon as they get to it.
  15. The only message Wyrd is sending by not having more female models is that they don't want female dollars. (Rough paraphrase of three of my friends who are interested, but only if women make up more than 20% of the models.)
  16. Peasants and agrarian workers have always been egalitarian jobs. Even if Shenlong gets two male peasants in his crew box, Wyrd is probably going to release a box with 3-4. This would be a great place to include a bunch of female models with minimally different sculpting. The High River Monks are the easiest. Their athletic poses are already androgynous; some more breast/pecs and a slightly narrower waist on some of the models would make them easier to read as either gender (see also: Torakage). This is barely a change to the CAD and Wyrd wouldn't need to change the art. Can we talk about Fermented River? Imagine a middle-aged Chinese woman leaning backwards, her traditional hairstyle lopsided as one bun dangles beside her head. She raises one fist in drunken bombast, the other clutches a jug of Gremlin moonshine. Or the newer acolyte, not as sure in her cups and definitely not as steady on her feet as she splays her legs and windmills her arms to keep her balance. Or face-plants on the ground in the famous snoring dog defence?
  17. Bushido was famously open to all genders. Female samurai were known as onna-bugeisha. See Tomoe Gozen, Hojo Masako, Empress Jingu... Bushido has always had female participants and the lack of female-bodied models in Ten Thunders is unrealistic (to put it kindly).
  18. The forums. Everyone is polite, helpful, and respectful by default. The Wyrd people post regularly to give and answer feedback, and even though it may not be what some of the fans want to hear, they express a healthy amount of disappointment instead of turning into rabid howler monkeys. There's also healthy respect for different play styles, which makes reading tactics threads interesting and useful. I like the wide representation of types of bodies (although I'd love a master that's a heavier lady!). I like that sexualised models have a reason to be sexualised and that it's equal-opportunity - and even when they're sexualised, it's mostly the amount of skin. All of the characters are competent and interesting and developed. All the models are incredibly dynamic and I love the subtle plastics (Lucius, Rasputina). Plastic models were a selling feature for me as well. A tactical game based on story mechanics instead measurement and math is exactly what I always wanted and never knew could exist. Playing the game is like watching a beautifully choreographed (and occasionally comedic) action movie play out before you. I care about doing well in the game, but it's hard to care about winning when the story that's being told on the tabletop is so interesting. I picked up University of Transmortis for this reason, and I hope it's something Wyrd continues.
  19. Oiran are great utility models, although the lack of synergy with Guild means they don't get buffed like they can with Colette or Misaki. In addition to the WP buff, they have a defensive lure (good for breaking positioning and falling damage, if you can get it), an attack that adds poison, and Flutter (1/1/4 cascading attack). I've had good luck with them against gunlines and Flutter can annihilate minions if you get lucky (and enforcers or higher if you have the cards to cheat). They're good scheme runners and you can easily fit one or two into a Guild list.
  20. I'm experimenting with Oiran with Mei Feng. I like to use her as an action support piece and I've playing with a setup of two Oiran paired with a Metal Gamin. Oiran are great, unpredictable scheme runners and with Protection of Metal they're pretty sturdy. They're a low enough threat that the enemy tends to ignore them for the first few turns, and Mei Feng can rail walk to the gamin if the Oiran get into too much trouble.
  21. The trick with Flutter is knowing how and when to cheat to maximise your damage. Like a lot of attacks in Malifaux, it comes down to luck. On average you're going to be doing minimum damage, but you will always remember the one game where your Oiran stood there and giggled and Fluttered Ramos to death. As for Lure, it's a defensive, not offensive, lure. It's meant for breaking enemy positioning, not luring the opponent into position.
  22. Oiran don't lure as well because they aren't offering la petite mort.
  23. You can listen to what the poster is saying about their model, and moderate your standards based on how the poster feels about the model. (And if they don't have anything to say about their work, why should they expect you to have anything to say about it?) "I FINALLY finished this model! The [part] took forever!" Standards: You didn't murder anyone to paint the model in the blood of frustration! Good job! I also like your lighting effects. "New crew! Painted over the week for a weekend tournament." Standards: Decent tabletop quality. Do the colours show up? Are the details clear? Most people at this level know what they need to work on, but they don't know how to achieve it. If you offer one or two general suggestions on their weak points instead of critiquing specific details, it's usually better received. "Is that COLOUR? I washed over that with OTHER COLOUR and it looked really cool for REASONS." Lead the horse to water is what I'm saying. "Practice models for a painting tournament! What do you think?" Standards: Now we dance in peer-to-peer combat. (Er, like a sparring match. For training. No hitting below the belt.)
  24. Relic Hunters is Guild/Ten Thunders, like Pathfinders. Your entire Lady Justice list is good for them, since all of the Guild models work really well together. You'll get the Death Marshals you need in Lady J's box, and you can do fun things with Luna and the Guild Hounds if you like animal lists. As for play experience, I just picked it up to run the list you posted. I'll report back once I've had a chance to play it. And welcome!
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