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Shadowdragon

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About Shadowdragon

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  • Birthday 02/27/1980

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  1. Doesn't matter how many times they "fix" the rules for shadow, it's never going to work properly (I think they've just given up trying to fix it anyway). Quickest solution is to just use the rules for concealment but for cover and los, it'll save you from a mountain of headaches.
  2. So we're stuck with the horrendous Shadow rules, and it looks like Masters and Totems aren't going to be balanced properly. If this doesn't just kill 3E right out of the gate I guess a couple house rules should fix these problems.
  3. This has been an issue for a while, and it has been brought up numerous times, but the people at Wyrd have shown no indication that they're interested in fixing this problem. And now that open beta is finished, I guess this problem never will get fixed. 2E was always praised for being one of the most balanced games on the market, I guess the same won't be said about 3E.
  4. But cost is also a measure of a model's power, otherwise cost would be meaningless. A 16ss master is more powerful than a 12ss one, whether it's being used as a second master or the crews leader. What if there ends up being a master that costs 40ss, but you get it for free because it's a leader. You'd be ok playing against it with your 15ss master? In 2e there were other mechanics in place to help balance masters and totems (namely the cache and having to buy the totem). Now, Masters and totems = 0ss, with no other balancing factors, so every master should be exactly equal in power (or near enough) and every totem should be exactly equal in power (or near enough). But, since the costs of masters and totems are all over the place, they obviously aren't equal.
  5. So, it looks like the costs of some masters are being increased. I guess this means any thought of leader master+totem combos being balanced have been totally thrown out the window. Pretty soon we'll have master + totem combos of 10SS total along comobs of 30ss total. I mean, since they both end up costing 0, I guess models worth 10ss are equal to models worth 30ss, right? I can't believe how much of a mess this whole master + totem cost thing is becoming, and it amazes me how few people actually understand how this is a problem.
  6. Are you sure it's just that the version number didn't get changed, or are these actually the 1.31 cards? For example; Somer's Extended Family is still missing the word "attach".
  7. I already have the vassal mod for 3e, but I recently got TTS in the lunar new year sale on steam and I remembered someone was working on a 3e mod for TTS so I thought I'd see if it was still around somewhere.
  8. In the closed beta there was a mod for malifaux 3e for tabletop simulator. Is that still floating around somewhere? Can it be put up on the workshop now that it's no longer closed beta?
  9. How useful has the open beta actually been so far? It must be very difficult to separate actual model balance data from all the other variables of open beta feedback. I mean, lets say you get 10 battle reports where Ironsides beats Sonnia every time. Is that an indication that Ironsides is too powerful, or that Sonnia is too weak? Or are those results skewed because the Ironsides player is better at the game than the Sonnia player. Or maybe the terrain favoured one master over the other. Or maybe one player is better at counting cards than the other. Etc, etc, etc. Without any way to control all the variables, I'm wondering just how much the open beta is actually harming more than helping the development of the game.
  10. Shadowdragon

    Pursue

    Pursue gives a +1 bonus to attack actions against models that have "already activated that turn". How does that work with disengage strikes? Is the enemy model counted as having "already activated" even though it's in the middle of its activation?"
  11. If it's intended then cover should work the same way. I wish Wyrd would just ditch the Shadow rules already.
  12. In 3E push movement is still halved by severe terrain.
  13. I'm so happy that I know indesign and will be able to make my own, standard sized cards for the hundreds of sleeves I already own.
  14. Now that Wyrd can essentially make multiple models with near-exact same stats and just give them different keywords, I think we're going to see a lot of filler in the next couple expansions. We not only need balance in versatile models, but certain keywords are also pretty lacking. The easiest solution to both would be to just take existing models, copy-paste their stats, then give them different keywords.
  15. How else would it work then? Just say "you can't push a model off a ledge if there isn't enough room for it's base at the bottom"?
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