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Posts posted by Franchute
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I've finally had time to finish the peacekeeper. @Caedrus this means I have completed 11 stones so far this month:
My eldest daughter got into a fight with him. She managed to cut his harpoon. When I took him back to the arcanist warehouse, Hoffman had to repair it. This explains the piece of meat I added to the harpoon.
There is also my fingerprint somewhere on the model 😆 Try to find it 😊
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The few pictures I managed to get of the event:
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Hello
yesterday I organized a small tournament. I was expecting three tables, but a couple of players had an accident (they're fine! 👍). In the end we had only two tables. We went from small to tiny. Anyway the players had fun. The new edition sounds promising
The schemes and strat for each round were the following:
Round 1
Strategy : Reckoning
Deployment: Flank
Schemes: Vendetta, Claim Jump, Search the Ruins, Assassinate, Harness the Ley LineRound 2
Strategy: Plant Explosives
Deployment: Corner
Schemes: Hold up their Forces, Vendetta, Breakthrough, Search the Ruins, Power RitualRound 3
Strategy: Turf War
Deployment: Standard
Schemes: Breakthrough, Vendetta, Assassinate, Deliver a Message, OutflankWe played 40ss games. I played Arcanist Hoffman all three rounds. Two players soloed Asami and Rasputina. The last one played Von Schill round 1 and 3 and Parker round 2.
I'm going to comment a bit about Hoffman (again). It went well for the Hoff. All three rounds, the list included as a base a guardian with magical training, Ryle and a mobile toolkit on top of Hoffman and his totem. Then, for round 1 against Von Schill, the list also included Joss and Diesel Engine on Hoffman. For round 2 against Asami, we had Melissa KORE and a soulstone miner. Round 3 against Rasputina had two soulstone miners. As schemes I took Vendetta (Guardian on Arik) and Claim Jump (Ryle) in game 1, Vendetta (Melissa on Ama No Zako) and Search the Ruins in game 2, and Vendetta (Guardian on Ice Golem) and Outflank in game 3.
My first comment is about the soulstone miners. I have the impression with how stunned works now that they generate too many stones during a game. While stunned, they still can take a bonus action, it just count against its action limit. Generating soulstones does not really compete with burrying, unburrying or interacting. I would even say that if one is planing to do only one of these things during a turn, one should take the opportunity to just generate a stone. Depending on what one does with a miner, one easily generates at least 2-3 stones during a game (at least during these games). Given that soulstone miners cost 6 stones, it sounds like they are undercosted. Moreover, they are quite tanky given armor 2 and the burrying/unburrying mechanic, and quite mobile depending on the deployment (corner and wedge, they are awesome, still ok in standard). They scored points for me in each of the two games I took them. In game 2, my miner just dropped a bomb marker in the enemy deployment zone and defended it. Moreover, it helped me for vendetta (I had vendetta on Ama No Zako with Melissa). In the last round, after she killed Ama No Zako, I saw Asami pushing a samurai towards her. The samurai ignores armor in melee. She is armor 2 with 7 wounds and I had no stone, meaning that she was about to die. I just generated a stone with the miner in the next activation: that's what kept her alive with one wound and allowed me to score the end part of vendetta. In game 3, the two miners simply were my autoinclude to score outflank: their capacity to appear and disappear just to score the points for outflank is amazing.
My second comment is about Hoffman and armor. He did ok against anti armor. I saw 3 acolytes games 3. Izamu and a samurai game 2. I tried to keep the bubble and just put anti anti armor on the guardian to take the hit when I could. I wasnt even cheating against analyze weakness if I knew I would then just take the hit. One needs cards to take the hit, but I did not suffer much from this thanks to power tokens and arcane reservoir. Hoffman at the same time has tools to deal with armor! He analyzed weakness on Izamu in game 2 to allow the rest of the crew to kill him and did the same on the ice golem in game 3. In game 1, Joss just catapulted himself (by commanding the guardian to toss him) onto Lazarus and managed to kill him turn 1 (I was maybe a bit lucky on this one).
The scheme pool certainly wasn't too bad for Hoffman. Corrupted Idols was the missing strategy and should be a pain for him. Vendetta was available in each game, which does not seem to be a bad scheme for him. I still have to try him against a crew that can make multiple small damage. I have the impression he would struggle more against such a crew than against anti armor.
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@Viruk But the result is worth it so far!
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2 hours ago, dannydb said:
Paul is an enforcer so can't be a leader
ok lol
I guess this answers my question. Too bad they decided to make him an enforcer now, that would have been cool to keep him a henchman
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Today I realized that one can bring frontier models such as austringers, raptors and some other guild shooters into arcanists if one chooses Paul Crockett as his leader. Has anybody tried this? The damage burst he brings when combined with beasts already sounds good.
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I've tried a couple of them for outflank. They seem pretty good for this scheme because if they manage to survive once you reveal outflank, they can bury immediately and come back at the end of the game to score the end part of the scheme.
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It seems like a nice table to play on!
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@Purple Mist These wardens look great. Which colour did you use for the metallic parts?
I'm having a debate with my local chat group. I'm claiming that these GSW paints mean the end of NMM. But some disagree with me. Somebody told me that the GSW paints look better in picture than in reality. What are your impressions now that you have used them @Purple Mist @Viruk @Kimberly?
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1 minute ago, Burnin' Coal said:
@Franchute it's not so much a routine as a way of life 😉 😂😂....you get great results with your method 👍
Call it meditation! And now it's almost a philosophy.
I wish I had results like yours 😉
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@Athiko the result is pretty nice indeed. I dont listen to anything while I paint by the way ☹️ I used to. I even had stupid routines like @Burnin' Coal's (the routine, not you Ed 😉). But, with the kids now, I need to wait for windows of opportunity. Sometimes my painting sessions last for 10 minutes. I cannot spend time setting up each time, otherwise I would clearly never paint. It's funny because I hadnt realized it was like this for me now until I read your posts. I felt identified when I read your experiences. Then I realized how many painting sessions I had yesterday...
@Viruk I love the armour on your samurais, especially the guy on the left. Is this NMM? Or did you use @Purple Mist's paint?
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Did I say purple? Well I am kind of a lunatic. I went for yellow, the exact opposite on the colour wheel...
Here is a WIP of my intents to weathering:
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Hello
I did some quick drybrush on the peacekeeper to have a rusty base to work with:
Given that this contains mostly oranges and that I'll probably do a swamp base (greens), I'm wondering if I should complete it with some purple instead of the hazard stripes (thanks @nicodemus for letting me know about the terms). What do you guys think?
I had a look at @Viruk's peacekeeper---which is very cool by the way. An option could be to do something similar with purple instead of red, some rust and a swamp base:
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15 minutes ago, Purple Mist said:
Sorry I'm not familiar with WH 40,000...... That mini was one of the first I painted: bare metal washed with a matt black and few details evidenced with some spots of a different shade.
I'm not a 40k player either, but on the following minis I see some of the yellow and black pattern I was referring too. The thing is that I'm afraid of doing something wrong with the stripes:
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I think I'll start with a quick job on this one:
Do you guys know a tutorial on how to do the popular yellow-black orkish 40k style I could apply on this robot? You see what I mean?
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1 hour ago, muraki said:
Whatever it is, it won't be Marcus models to compete with viruk
This is exactly why I'm not painting my other Cerberus this month 😊
@Viruk your Marcus crew is looking great so far.
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Thanks @misterfinn. As always I like how you place your lights. Mz Deed turned great.
To be honest I dont like how I painted the molotov on my model. It looks more metalic than glass. If somebody has a cool recipe to paint bottles, I'd appreciate if it could shared.
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@Caedrus I finished Fitzsimmons for 8ss, meaning that I will have painted 22 stones in March:
Before you claim that the highlights in the back are amazing, let me tell you that there are some actual reflexion of light from my lamp. Sorry for the bad quality of the picture.
And just because @misterfinn asked, here are some better (I hope) pictures of Mouse:
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37 minutes ago, Stranglelove said:
Guys, I won "Best Painted" in the Adepticon The Other Side tournament!! 😬💫
Congrats!!! 🎉🎊🎇
Which mini(s) did you use?
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Hello,
The beta is over but writing down these battle reports helps me think about the game and how I should improve my gameplay. Hopefully I'll get some reactions to learn new tricks.
Today I played against @Wurz_7. He brought Parker and I declared arcanist Hoffman. The strat and schemes were the following:
Strat: Plant explosives
Deployment: Wedge
Schemes: Search the ruins, Hold up their forces, Outflank, Take prisonner, Assassinate
The outcasts took Search the ruins and Outflank. The arcanists took Outflank and Assassinate.
The arcanist list:
Hoffman with 4 stones and Diesel Engine
Medical Attendant
Guardian with Magical Training
Ryle
Melissa K.O.R.E. (proxied by Anna Lovelace)
Mobile toolkit
2 x Soulstone MinersThe outcast list (skulls indicate who died during the game):
Parker with 2 stones 💀
Doc Mitchell 💀
MadDog
Sue 💀
Von Schill 💀
3 x bandidos 💀💀💀Final score: 6-4 for Hoffman who scored 2 for the strat and each scheme. Parker scored 2 for the strat and 1 for each scheme.
Duration: about 3 hours.
It was the first time I had tried Melissa K.O.R.E. I was actually debating before the game if I should have included Joss instead. He is an asset when assassinate is in the pool given that his damage cant be reduced. He is also quite mobile as he can obey a guardian to toss him forward, which is useful against a crew with run and gun like Parker. In the end, I went for Melissa because I wanted to try something new. I also realized she was two stones cheaper: two extra stones are useful in case Parker decided to take assassinate. I am still unsure if Joss would have been a better. Melissa performed quite OK. I'll need more games to get a better opinion about her and how she compares to others.
I also tried Soulstone miners for outflank. I had tried them and was happy. With outflank in the pool, they were monstrous. They pop up to score the first point. Then they can bury to protect themselves. They finally unbury to score the last point.
Ryle is still great. He managed to take out of the game two bandidos, Sue and did some damage on Von Schill. Melissa took out the third bandido and finished Von Schill. She did almost all the damage on Parker, but a soulstone miner did the last wound. Hoffman performed quite OK in melee when he wasnt giving fast around: he did quite a lot of damage on VS and killed the Doc.
Some pictures after deployment:
Here a quick summary (it's quite likely activations are not described in the correct order as I tried to use my bad memory):
Turn 1: The hoffball moves towards the center. The soulstone miners bury. Two bandidos move towards the flank with Parker on one side and another bandido on the other. MadDog, Doc, VS and Sue stay in the center to entertain the hoffball. At the end of the turn, fast Ryle kills the bandido on his right with his gatling gun while Melissa goes for the other bandido on the left doing some blast damage on Parker.
I forgot to take a picture at the end of turn 1. But here is a picture middle of turn 2:
Turn 2: VS charges Ryle into the hoffball. Mad Dog and Parker shoot Melissa. The last bandido---who got rocket boots from VS the turn before---manages to reach the arcanist deployment zone thanks to fast and leap and drops a bomb. Guardian drops a bomb in the middle of the hoffball. Ryle makes some damage to MadDog but nothing impressive because he missed double focus from toolkit who stayed behind. Parker gets closer to the flank. A soulstone miner unburries next to him and deals some damage to Parker (leaving him below half) while positioning itself for Outflank. The other soulstone miner unburries next to the other flank. The turn finishes with healing from doc on maddog, Medical Attendant on Melissa and Toolkit on Ryle.
Score: 3-1 for Hoffman, who scored for the strat, Outflank and Assassinate, while Parker scored for the strat.
Some pictures end of turn 2:
Turn 3: The soulstone miner on the left gets severely injured by Parker who RJ the damage flip but survives the last hit thanks to a BJ in the damage flip. The miner deals some more damage to Parker and burries. VS keeps fighting in the middle of the Hoffball. Mad Dog runs towards a flank with the Doc. Sue goes towards the other flank. The other soulstone miner on the right drops a bomb. The bandido drops a marker for the search the ruins.
Score: 4-1 for Hoffman, who scored for the strat.
Some pictures end of turn 3:
Turn 4: VS charges out of the hoffman and manages to remove an arcanist bomb before hiding away. Melissa runs and guns VS and eventually kills him. Ryle kills Sue. I'm not sure but I believe Mad Dog went to drop a bomb on the arcanist side, when Parker drops the other marker for search the ruins. The bandido moves to score outflank. At the end of the turn, because I was worried I would not be able to kill Parker, I decided to move the hoffball towards the left flank: the guardian threw Hoffman and went behind; and the mechanical attendant then pushed them together with Melissa.
Score: 4-4 (Parker scored for the strat, Outflank and Search the ruins.)
Some pictures end of turn 4:
Turn 5: Mad Dog forgot to drop a marker for Search the ruins. He shoots Melissa and charges her. Hoffman gives Melissa fast and charges the Doc to kill him. Parker drops two markers for Search the ruins and has to leave cover. Guardian charges Melissa to toss her away towards Parker. Melissa after some bad flips manages to leave Parker on one wound. Ryle kills a bandido (who had removed an arcanist bomb earlier). A (full health) soulstone miner unburries next to Parker and kills him while positioning itself for outflank.
Score: 6-4 for Hoffman, who scored for Outflank and Assassinate.
A picture at the end of the game:
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22 minutes ago, Kharnage said:
Cerberus getting effectively the benefit of Adaptive Evolution at the cost of a stone rather than their upgrade will be too good to pass up for some
Can you explain this? Do you literally mean benefitting from adaptive evolution? Or do you simply mean he can use stones with soulstone cache?
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30 minutes ago, WWHSD said:
Then don't give them keywords?
I was sceptic until I remembered that models like saboteurs, grave golem and bone pile do not have a keyword.
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50 minutes ago, WWHSD said:
They've all got Beast right now.
Beast is not a keyword anymore.
Arcanist Tier List: Final Update Edition
in Arcanists
Posted
I have had good results with augmented so far too. It might be my meta though. I should try the duet, I havent yet.