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Franchute

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Posts posted by Franchute

  1. Hello

    yesterday I organized a small tournament. I was expecting three tables, but a couple of players had an accident (they're fine! 👍). In the end we had only two tables. We went from small to tiny. Anyway the players had fun. The new edition sounds promising ;)

    The schemes and strat for each round were the following:

    Round 1
    Strategy : Reckoning
    Deployment: Flank
    Schemes: Vendetta, Claim Jump, Search the Ruins, Assassinate, Harness the Ley Line

    Round 2
    Strategy: Plant Explosives
    Deployment: Corner
    Schemes: Hold up their Forces, Vendetta, Breakthrough, Search the Ruins, Power Ritual

    Round 3
    Strategy: Turf War
    Deployment: Standard
    Schemes: Breakthrough, Vendetta, Assassinate, Deliver a Message, Outflank

    We played 40ss games. I played Arcanist Hoffman all three rounds. Two players soloed Asami and Rasputina. The last one played Von Schill round 1 and 3 and Parker round 2.

    I'm going to comment a bit about Hoffman (again). It went well for the Hoff. All three rounds, the list included as a base a guardian with magical training, Ryle and a mobile toolkit on top of Hoffman and his totem. Then, for round 1 against Von Schill, the list also included Joss and Diesel Engine on Hoffman. For round 2 against Asami, we had Melissa KORE and a soulstone miner. Round 3 against Rasputina had two soulstone miners. As schemes I took Vendetta (Guardian on Arik) and Claim Jump (Ryle) in game 1, Vendetta (Melissa on Ama No Zako) and Search the Ruins in game 2, and Vendetta (Guardian on Ice Golem) and Outflank in game 3.

    My first comment is about the soulstone miners. I have the impression with how stunned works now that they generate too many stones during a game. While stunned, they still can take a bonus action, it just count against its action limit. Generating soulstones does not really compete with burrying, unburrying or interacting. I would even say that if one is planing to do only one of these things during a turn, one should take the opportunity to just generate a stone. Depending on what one does with a miner, one easily generates at least 2-3 stones during a game (at least during these games). Given that soulstone miners cost 6 stones, it sounds like they are undercosted. Moreover, they are quite tanky given armor 2 and the burrying/unburrying mechanic, and quite mobile depending on the deployment (corner and wedge, they are awesome, still ok in standard). They scored points for me in each of the two games I took them. In game 2, my miner just dropped a bomb marker in the enemy deployment zone and defended it. Moreover, it helped me for vendetta (I had vendetta on Ama No Zako with Melissa). In the last round, after she killed Ama No Zako, I saw Asami pushing a samurai towards her. The samurai ignores armor in melee. She is armor 2 with 7 wounds and I had no stone, meaning that she was about to die. I just generated a stone with the miner in the next activation: that's what kept her alive with one wound and allowed me to score the end part of vendetta. In game 3, the two miners simply were my autoinclude to score outflank: their capacity to appear and disappear just to score the points for outflank is amazing.

    My second comment is about Hoffman and armor. He did ok against anti armor. I saw 3 acolytes games 3. Izamu and a samurai game 2. I tried to keep the bubble and just put anti anti armor on the guardian to take the hit when I could. I wasnt even cheating against analyze weakness if I knew I would then just take the hit. One needs cards to take the hit, but I did not suffer much from this thanks to power tokens and arcane reservoir. Hoffman at the same time has tools to deal with armor! He analyzed weakness on Izamu in game 2 to allow the rest of the crew to kill him and did the same on the ice golem in game 3. In game 1, Joss just catapulted himself (by commanding the guardian to toss him) onto Lazarus and managed to kill him turn 1 (I was maybe a bit lucky on this one).

    The scheme pool certainly wasn't too bad for Hoffman. Corrupted Idols was the missing strategy and should be a pain for him. Vendetta was available in each game, which does not seem to be a bad scheme for him. I still have to try him against a crew that can make multiple small damage. I have the impression he would struggle more against such a crew than against anti armor.

    • Like 2
  2. Today I realized that one can bring frontier models such as austringers, raptors and some other guild shooters into arcanists if one chooses Paul Crockett as his leader. Has anybody tried this? The damage burst he brings when combined with beasts already sounds good.

  3. I've tried a couple of them for outflank. They seem pretty good for this scheme because if they manage to survive once you reveal outflank,  they can bury immediately and come back at the end of the game to score the end part of the scheme.

  4. @Athiko the result is pretty nice indeed. I dont listen to anything while I paint by the way ☹️ I used to. I even had stupid routines like @Burnin' Coal's (the routine, not you Ed 😉). But, with the kids now, I need to wait for windows of opportunity. Sometimes my painting sessions last for 10 minutes. I cannot spend time setting up each time, otherwise I would clearly never paint. It's funny because I hadnt realized it was like this for me now until I read your posts. I felt identified when I read your experiences. Then I realized how many painting sessions I had yesterday...

    @Viruk I love the armour on your samurais, especially the guy on the left. Is this NMM? Or did you use @Purple Mist's paint?

    • Like 2
  5. Hello

    I did some quick drybrush on the peacekeeper to have a rusty base to work with:

    8-AAA771-B-CF2-A-49-C9-9-E02-2-E05854254

    Given that this contains mostly oranges and that I'll probably do a swamp base (greens), I'm wondering if I should complete it with some purple instead of the hazard stripes (thanks @nicodemus for letting me know about the terms). What do you guys think?

    I had a look at @Viruk's peacekeeper---which is very cool by the way. An option could be to do something similar with purple instead of red, some rust and a swamp base:

    http://www.whatthefaux.net/2016/01/peacekeeper.html?m=1

    • Like 7
  6. 15 minutes ago, Purple Mist said:

    Sorry I'm not familiar with WH 40,000...... That mini was one of the first I painted: bare metal washed with a matt black and few details evidenced with some spots of a different shade.

    I'm not a 40k player either, but on the following minis I see some of the yellow and black pattern I was referring too. The thing is that I'm afraid of doing something wrong with the stripes:

     

  7. Hello,

    The beta is over but writing down these battle reports helps me think about the game and how I should improve my gameplay. Hopefully I'll get some reactions to learn new tricks.

    Today I played against @Wurz_7. He brought Parker and I declared arcanist Hoffman. The strat and schemes were the following:

    Strat: Plant explosives

    Deployment: Wedge

    Schemes: Search the ruins, Hold up their forces, Outflank, Take prisonner, Assassinate

    The outcasts took Search the ruins and Outflank. The arcanists took Outflank and Assassinate.

    The arcanist list:

    Hoffman with 4 stones and Diesel Engine
    Medical Attendant
    Guardian with Magical Training
    Ryle
    Melissa K.O.R.E. (proxied by Anna Lovelace)
    Mobile toolkit
    2 x Soulstone Miners

     

    The outcast list (skulls indicate who died during the game):

    Parker with 2 stones 💀
    Doc Mitchell 💀
    MadDog
    Sue 💀
    Von Schill 💀
    3 x bandidos 💀💀💀

    Final score: 6-4 for Hoffman who scored 2 for the strat and each scheme. Parker scored 2 for the strat and 1 for each scheme.

    Duration: about 3 hours.

    It was the first time I had tried Melissa K.O.R.E. I was actually debating before the game if I should have included Joss instead. He is an asset when assassinate is in the pool given that his damage cant be reduced. He is also quite mobile as he can obey a guardian to toss him forward, which is useful against a crew with run and gun like Parker. In the end, I went for Melissa because I wanted to try something new. I also realized she was two stones cheaper: two extra stones are useful in case Parker decided to take assassinate. I am still unsure if Joss would have been a better. Melissa performed quite OK. I'll need more games to get a better opinion about her and how she compares to others.

    I also tried Soulstone miners for outflank. I had tried them and was happy. With outflank in the pool, they were monstrous. They pop up to score the first point. Then they can bury to protect themselves. They finally unbury to score the last point.

    Ryle is still great. He managed to take out of the game two bandidos, Sue and did some damage on Von Schill. Melissa took out the third bandido and finished Von Schill. She did almost all the damage on Parker, but a soulstone miner did the last wound. Hoffman performed quite OK in melee when he wasnt giving fast around: he did quite a lot of damage on VS and killed the Doc.

    Some pictures after deployment:

    DF66-B6-EF-F52-E-41-FE-BC18-2833579-F3-F
    ADA8271-D-E13-B-4295-B963-B8-E808-A7-A21
    729-B0-BD5-DA65-4489-9-B43-F3-EE459-AC96
    E2-D93-F4-E-9263-4236-B9-DD-51-A5-E2-B18

    Here a quick summary (it's quite likely activations are not described in the correct order as I tried to use my bad memory):

    Turn 1: The hoffball moves towards the center. The soulstone miners bury. Two bandidos move towards the flank with Parker on one side and another bandido on the other. MadDog, Doc, VS and Sue stay in the center to entertain the hoffball. At the end of the turn, fast Ryle kills the bandido on his right with his gatling gun while Melissa goes for the other bandido on the left doing some blast damage on Parker.

    I forgot to take a picture at the end of turn 1. But here is a picture middle of turn 2:

    B0-CAE500-074-C-4-C64-BC1-B-01-AB7223-DD

    Turn 2: VS charges Ryle into the hoffball. Mad Dog and Parker shoot Melissa. The last bandido---who got rocket boots from VS the turn before---manages to reach the arcanist deployment zone thanks to fast and leap and drops a bomb. Guardian drops a bomb in the middle of the hoffball. Ryle makes some damage to MadDog but nothing impressive because he missed double focus from toolkit who stayed behind. Parker gets closer to the flank. A soulstone miner unburries next to him and deals some damage to Parker (leaving him below half) while positioning itself for Outflank. The other soulstone miner unburries next to the other flank. The turn finishes with healing from doc on maddog, Medical Attendant on Melissa and Toolkit on Ryle.

    Score: 3-1 for Hoffman, who scored for the strat, Outflank and Assassinate, while Parker scored for the strat.

    Some pictures end of turn 2:

    5704-BD35-0-DF1-4-F84-ABC2-13-B43-E34-AC
    976-D3-BF2-9-CAB-43-A1-A6-B8-7832-A7-ECE
    CB1943-C7-0-FF8-44-AF-84-F5-68-AD463-F8-
    792-C5398-C011-4-A84-8-F74-7-A03231-D91-
    85-D14-B90-FB19-46-A5-B715-3-B75-D00908-

    Turn 3: The soulstone miner on the left gets severely injured by Parker who RJ the damage flip but survives the last hit thanks to a BJ in the damage flip. The miner deals some more damage to Parker and burries. VS keeps fighting in the middle of the Hoffball. Mad Dog runs towards a flank with the Doc. Sue goes towards the other flank. The other soulstone miner on the right drops a bomb. The bandido drops a marker for the search the ruins.

    Score: 4-1 for Hoffman, who scored for the strat.

    Some pictures end of turn 3:

    ADF63-A84-225-A-4-DC5-AC4-B-B8-F880-B26-
    0-C21-D904-9-ED0-4-B39-B1-A0-2-D4-DC3-AC
    6-FB7-C5-E5-54-A3-40-EB-9498-E3-DFBDAD08
    5-D797794-E34-C-439-B-B317-47-B967593906

    Turn 4: VS charges out of the hoffman and manages to remove an arcanist bomb before hiding away. Melissa runs and guns VS and eventually kills him. Ryle kills Sue. I'm not sure but I believe Mad Dog went to drop a bomb on the arcanist side, when Parker drops the other marker for search the ruins. The bandido moves to score outflank. At the end of the turn, because I was worried I would not be able to kill Parker, I decided to move the hoffball towards the left flank: the guardian threw Hoffman and went behind; and the mechanical attendant then pushed them together with Melissa.

    Score: 4-4 (Parker scored for the strat, Outflank and Search the ruins.)

    Some pictures end of turn 4:

    7832-A27-D-B581-40-F5-9623-473-D03-D739-
    7-C0-A3-B7-E-7-EC0-452-D-978-E-0-D1335-A

    Turn 5: Mad Dog forgot to drop a marker for Search the ruins. He shoots Melissa and charges her. Hoffman gives Melissa fast and charges the Doc to kill him. Parker drops two markers for Search the ruins and has to leave cover. Guardian charges Melissa to toss her away towards Parker. Melissa after some bad flips manages to leave Parker on one wound. Ryle kills a bandido (who had removed an arcanist bomb earlier). A (full health) soulstone miner unburries next to Parker and kills him while positioning itself for outflank.

    Score: 6-4 for Hoffman, who scored for Outflank and Assassinate.

    A picture at the end of the game:

    A540-ED05-F87-E-40-E4-A937-592-AE8415-FF

    • Like 1
  8. 22 minutes ago, Kharnage said:

     Cerberus getting effectively the benefit of Adaptive Evolution at the cost of a stone rather than their upgrade will be too good to pass up for some

    Can you explain this? Do you literally mean benefitting from adaptive evolution? Or do you simply mean he can use stones with soulstone cache?

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