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Mason

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Everything posted by Mason

  1. Especially given his On the Clock upgrade. "For that specific type of undead, you'll want to stab them right here, where they're weakest."
  2. I've found their defensive trigger to become Fast to be very useful.
  3. Congrats! Seamus is lots of fun right out of the box, and a great master to learn the game with, since he's hard for your opponent to put in the ground.
  4. I'm assuming that will apply for all of the Riders. Awesome. EDIT: How will this affect things like the Slug trigger that deal two separate instances of damage? Will it reduce both of them separately?
  5. Expunge does damage equal to the value of a model's Poison condition, but it's not actually Poison damage. If Rafkin or an Embalmed model is hit with Expunge, it would take damage just like any other model.
  6. A model can only ever have one upgrade with the Limited restriction. It's in the rulebook.
  7. Yes I am. My samurai have just exploded themselves dead. ;__:
  8. I've only used him once, but I was up against the Guild and his Bulletproof +3 made him, well...bulletproof. Hard to Kill was nice, as were his high defense and willpower, which all made him really tough to actually bring down (he spent the game tanking the Pale Rider and survived to see the end). Wander the Earth was also really good, allowing him to gain some extra movement as he advances, making him more mobile in severe terrain, and most importantly, allowing him to just wander out of combats without having to worry about disengaging strikes. Toss in a handful of great utility triggers, and I think he's pretty solid. I don't think I would take him with Lynch, where the Illuminated just have better synergy all around, but I think he earns his 8ss and I could see taking him again.
  9. I can't agree more. I only dabbled with first edition and really couldn't get very many people interested in it, but it's really taken off at our store with the release of second edition. Getting arsenal decks for every faction can be imposing, so I would recommend just getting a few at a time to ease you back into the game and learn the new rules with.
  10. I'm only just starting with Lilith, but I've been running her with just Rapid Growth, and having her hang back and use Tangle Shadows to toss Barbaros forward and pull enemies back to feed Tots. It's nothing too complicated, but it's fun and has been working out pretty well so far.
  11. It's not so much that I say "here, please shuffle my deck," so much as some people just take the deck to cut it and decide to give it a good shuffle instead. Fortunately, there hasn't been much of that since I got away from the M:tG. Happened a few times during the Call of Cthulhu LCG at GenCon this last year, though.
  12. I usually don't bother with friends, but at a tournament or convention or something I don't mind. Really, my only problem is when I sit down next to someone with warped cards, and my mind doesn't go to "oh no, marked cards" but "oh no, this person is going to rifle shuffle my deck and bend my cards." That's an old hang-up from my days of playing Magic, but one that still haunts me over a decade later.
  13. I usually do around 35ss and only run a strategy and no schemes to cut down on the number of things the new player has to remember. I make sure to tell them a little bit about schemes, and how they give you secondary objectives for more victory points, but how we're not using them in the demo game, just to make it easier. Everyone thus far has been pretty grateful for that.
  14. Hunter: the Vigil is a great game. It's the only World of Darkness game that I'm fond of.
  15. We'll be having a Malifaux Tournament on Sunday, January 26th. We'll be doing 50ss with Wave 2 proxies allowed, using the most recent rules that have been released at the time. This will be a fixed master, fixed list tournament, so just bring your favorite master and their best crew to get fight back winter's chill! Start time will be 10 am for registration and 11 am for game start, and we'll hopefully have enough people to get in a full three rounds. We'll even have a bit of prize support! We hope to see you there! Place: Universal Bits and Games, 3920 S. Western Ave Suite #2, Sioux Falls, South Dakota 57105. (The store is in the back of the building, with an external entrance) Store Phone: (605) 271-7660 Time: 10 am - 7 pm, Sunday Jan 26th.
  16. Lynch is indeed finished, and his cards (Lynch, the Darkness, and Illuminated) are in the 10T arsenal pack, with the exception of Beckoners, which are in the Neverborn arsenal pack. Some models, such as Mr. Tannen, Mr. Graves, and the Depleted are still in testing, so it'll be another month or so before their rules are finalized.
  17. Nope, you've pretty much got it. Death Marshal enable lots of bury tricks with Tara, and some models - such as Killjoy and Bete Noire - are really hard for an opponent to keep buried, as they can have special rules that allow them to unbury themselves independant of whatever buried them in the first place.
  18. The Paralyzed condition causes the model to generate no AP and prevents it from declaring any actions during its Activation. Since Obey doesn't require the obeyed model to activate or to spend AP, a Paralyzed model can be forced to take actions with Obey just fine. However, Paralyzed models have the range of all their actions reduced to 0, which means that some of their abilities may be unusable if they are Obeyed while Paralyzed.
  19. I've played Nicodem from time to time, and I think he does pretty well for himself in this edition. He can still summon pretty well with Canine Remains and Mortimer providing early corpse markers, and the Corpse Bloat upgrade really helps kick things off to a fast start. When you start looking to Wave 2, the Dismember trigger on Gaki and Philip being able to turn enemy scheme markers into corpses also help quite a bit. Maniacal Laugh helps to get the zombie horde going once you've got some bodies on the ground, as it gives you an eight inch pulse of mindless zombies. The buffs he provides to undead within 6" of him are pretty amazing, so it's easy to get a little Nicodem "death bubble" going on. Decay and Rigor Mortis are both great attacks, and Nicodem's upgrades let you adjust him in various ways, and I can see a use for all of them. So, in summary, I think he's a very good master this time around, and Ressers certainly aren't a weaker faction this time around. All of the factions feel pretty evenly balanced, especially now that masters are being balanced one to one, and not on a faction to faction level.
  20. It is absolutely not a Horror Duels. Horror Duels only happen when a model specifically says that another model has to make a Horror Duel, such as with the Terrifying rule ("Enemy models must pass a TN 13 Horror Duel if they end a Walk action within this model's engagement range or target this model with an Action") or from more specific rules such as the Revelation trigger on the Hanged ("After damaging, the target must pass a TN 12 Horror Duel"). ---------- Post added at 07:22 AM ---------- Previous post was at 07:21 AM ---------- You've got it, save for the bolded part. If the enemy removes the condition, then it just goes away, and you don't gain any VP. You only gain VP from Cursed Object by removing the condition from an enemy model at the end of the turn.
  21. I usually don't end up using Temporal Shift in my games with Tara. Only if the stars align - three or more of my models benefiting from the pulse, low cards in hand, unimportant enemy model benefiting - do I fire it off.
  22. I play them as not being able to interact on the first turn regardless. There's nothing that would imply otherwise.
  23. Yeah, this. If you buy the core book, you have all the stat cards for all the wave one models right there, just like you would in a 40k codex. Just think of Wave 1 book + Wave 2 book = 40k core books + codex book and you actually end up being cheaper than 40k the moment you pick up a second faction (as you're not required to pick up a second codex to play that faction).
  24. Unfortunately, I'm back to working on Sunday nights. At work now, actually. :(

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