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Sklertic

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Everything posted by Sklertic

  1. It was a reference to a well known Johnny Cash song....and I am not American. Sue gives you the opportunity to play some Johnny Cash while playing, hum the abilities and being badass. I still stand by, that on a purely easter egg kind of way, Sue blows any number of Wastrels you want on the table out of the water. If you want to talk about abilities purely for their name, the Gremlin faction is where it's at
  2. Sue is many times better on the table, so you'll actually say the abilities out loud more often. Sue wins. Don't argue, or i'll see you in Reno. Bring a gun.
  3. They look strong, but really fragile. Will be interesting to see the reports once people start playing them.
  4. 1) Yes, but only versus ranged attacks obviously 2) No, unless specifically stated otherwise in the ability or trigger, only armor will be ignored by such abilities.
  5. We play it as Durza suggests. It makes the most sense.
  6. I absolutely agree with most of what you said. Malifaux is an incredible game, but it can be hard to shanghai new players, due to the fluctuating demands of the different masters/factions, so a bit of babysitting is required. And as an incredible slow painter; more minis would be bad But to keep it on topic: Let's see what happens, and hope we get some new information sooner than usual, or the theories will run rampant!
  7. I'm looking forward to more information on this new game, but I worry, that Wyrd will go the same way as Privateer Press and change their game from a sweet skirmish game to the monster it is today. Higher entry fees will scare off new gamers. But as I said, I'm reserving judgement.
  8. Please don't derail this thread. Some people actually want to know and can't get the book in the near future for one reason or another.
  9. The game is balanced around 50ss games, so try that. If that fails, try switching crews. Alternatively get him either Pandora or Sonnia boxes, as they are easier to play well (in my experience). If that fails, then you should find another regular opponent, not everyone has the stomach for Malifaux.
  10. Someone said that 3/3/6 isn't a great damage track. Having a high minimum dmg and it being the same as your moderate is pretty great in my book. As for the "just bring armor ignore" argument, it's not something you can rely on, unless your key models does it, like the viks or every neverborn enforcer. In our games he usually dictate movement in the side of the table he's placed in (kinda like overwatch), and if he has the mobile toolkit as well, then he can really put out the hurt. He takes a lot of ressources to bring down and prompts a lot of stress on the other side of the table. He's really good.
  11. My bad, forgot about the merc tax. He's still extremely good at that price though.
  12. SRM needs ml 6 to be viable or + on attack (four arms, come on!). Hoarcats are nice, and often underestimated. Lazarus is very cheap at 10 SS (insane ranged, almost unkillable and great melee as well). Willie is a fun and quirky model. He'll usually die early, because blasts. But he's good at 6SS. My 2 cents, speaking from a primarily Marcus and Rasputina point of view.
  13. Outcasts are very independent in their compositions, which is both a weakness and a strength as the incentive to get ALL the models is low. Resser likes to summon and flood the opponent in models. They have an average statline though, so many of the models die fast too. Gremlins I have no experience with, but they look like their trick is to do high dmg while being weak themselves. Ten Thunders have great minions and good stats, but have low synergy compared to other factions. These are just my 2 cents, not the holy bible of faction knowledge. If I were you, I would just buy the crew that looks cool to you, and then worry about the rest at a later date. Best way to get started imo.
  14. We play the curses face-up. There's enough in this game to constantly remember, without additional aggravation from something like this. The killswitch obviously needs to be played facedown.
  15. Your thoughts betray you, be mindful of your feelings and wants Nukemouse. Get Molly if you want Molly, or you'll feel forced to play something else, which isn't healthy for your enjoyment of the game at all. Or get both. Get both.
  16. I know, but part of the wonderful experience that he is, is discovering that fact mid-game
  17. Nicodem. He's really really fun to play!
  18. Viktorias is a good compliment to the Misaki box, and Ramos compliments Marcus pretty well. Those are the crews I would recommend, if you want to expand your existing crews/factions while adding ones that are playable from the box, considering what you already have. Turbo edit: Our games usually take around 2 - 2½hrs at the 50ss range.
  19. Sure let's make it a double decker, If that's an allegory for drawing out the pain
  20. Jack Daw is the Pandora of 2.0 Trust me, he will make you feel like Warmachine was the better choice, instead of buying that first crew box those years ago I remember someone on the old forums, when he tried to explain the feeling of playing against her like "being caught under a couch, that is on fire".
  21. My go to mercenaries for Guild crews are the Freikorps Specialist for Sonnia and Sue for them all. The Specialist, though a little expensive, can really help spread the burning around, and he works great against slows and paralyze as well. Sue is a really great anti-caster enforcer, while also being able to do some great dmg, give cards and help with scheme markers. I often meet Leveticus, Lynch and Seamus, so I need all the anti spellcasting I can get my hands on
  22. Ml 6 and a high card pretty much guarantees a hit on 9/10 models. It's really easy to get through. The prevention only works on a master/henchman model, not your high value enforcers. And sure, it can potentially be costly for the Sybelle player to get it through on your opponents master, but it's almost always more costly for the defending player. The Seamus player I usually play against use 3 Belles, Seamus and her to devastating effect. Add in a couple of Hanged and your will to live is almost non-existant Edit: And to echo Jonahmauls sentiment, in a Seamus crew, the soulstones arent really that needed anyway.
  23. Noone has mentioned the fact, that she's one of the most effective master killers in the game. When I meet her, I cannot go below 2 (in some cases 4) cards in my hand, or my master or some other high cost minion will 100% drop due to the insanity that is her trigger based upgrade card. Cheese.
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