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Thaarup

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Everything posted by Thaarup

  1. Hmm, I have good experience with firestormgames based in UK. They deliver to Denmark so I think Sweden will be covered? As long as you buy for a minimum value you get transport for free. http://www.firestormgames.co.uk/wargames-and-miniatures/malifaux-c6 There are a few Danish Online shops, but don`t know if they do outside of Denmark. http://www.asgaard-games.dk/default.asp There are probably more shops around, but those two cover my needs...oh, Dragonslair in Århus (Denmark) also have a selection of Mallifaux and I can find a Dragonslair in Sweden, so maybe they can help you out if you are looking more locally? Good Luck
  2. One thing to consider when running a non-combat oriented Master is you usually need to include some sort of beatstick. Personally I would prefer to include a Henchman, unless you use the "Elite Training" aggressively. Even though Candy isn´t really a beatstick she is a Mimic (so are affected by both Lucius and the Scribe) and brings a lot of different options, as well as being quite a stonewall if used like it. If you bring a lot of models (ai minion heavy list), the Widow Weaver might also be an interesting choice, as she have the option of using the corpses to summon more minions (and finger crossed.. Teddy). If you bring Wardens (Guardsmen) they would also get a walk boost from her presence. Lucius is very Scheme oriented, so should help up a lot on that part of the game, which could make a large part of the rest of the crew be used for distracting/combat. He also have a large "influence" on Guardsmen and Mimics, so if going the Neverborn way i would try to maximise the number of Mimics. The scribe helps as he boost Mimics Df by +1 and Lucius and the Scribe both have the "Red Tape" trigger as well. Tannen and Graves are great examples of mimcs people forget about and both brings interesting abilities. Also don´t forget "Useless Duplications" in the guild upgrade section, as it is also a Neverborn(/Mimic) upgrade.
  3. Well, we don´t know much about the bagground story of Earth either? For all we know, there could be similar entities to the Tyrants/Demi-Gods/Deities/Demons on Earth as well and the Governor could be such a being. There could also be a lot more Mimics/Neverborn Earthside and some of those in places of control/leadership.
  4. hmm, I thought Mako was shooting for "The Hitchhiker´s Guide to the Galaxy"...
  5. Concerning the Oxfordian Mage and the Empower trigger: 1. Alpha/Obey doesn´t change what crew the model belongs to so it is quite clear what happens in that example. 2. Not sure about the recharging soulstone, but would guess that the soulstone belongs to the original crew. 3. Don´t know what "loyalty to the coin'ed puppet" is?
  6. 11 points for teddy, 8 points for Baby Kade (with upgrade) and henchman is free?
  7. As he never got Insignificant in the first place then it is not really an issue. In terms of the model would be able to use the Interact Action, then no as it is for the rest of the turn (unless he got summoned in the upkeep fase the previous turn).
  8. Not true. A summoned model gets the slow condition and may not take Interact Actions during the turn they are summoned (rule book page 51) but they are not Insignificant.
  9. I am not sure who Annie is, but what about using Barbaros with Teddy and Baby Kade (with Depression upgrade) ?
  10. Well, on its positive side it is a bit tanky and have a high Df combined with an engagement range which actually makes it a pretty effective scheme runner/distracter...I have used the brutal a few times and the missing melee attack really is a downer! But yea generally the Mysterious Effigy really lives up to its name
  11. Upgrades are based on the Faction you announce (option A in your example).
  12. Would guess that the combination of Lucius and one of the summoning masters could be pretty effective. Also Colodi together with Lady justice could be a really good combo. The Inspire bonus plus large group of dolls = £££
  13. There is not a general rule that makes you immune to randomising the shots...but Gremlins (some of them at least) have abilities that make them ignore it, so I would think you should look in at the Gremlin faction models and/or upgrades.
  14. Well, not sure if it is the same but I had a bit of related trouble regarding the jickstarter and got the advice to contact office.assistant@wyrd-games.net as well as kelly@wyrd-games.net ... and I think I got a response from the office assistant. So you might try those two out.
  15. I think the problem is the stated "Immediatedly" under the terms of being Killed. Before "the Collodi ruling" I would have thought that the target would actually be removed before the trigger effect, but as that currently doesn´t work then the "Immediatedly" must mean something else and that seems to be after the current action is finished. But must admit that the whole timing of different triggers/abilities/rules seem a bit confusing at the moment IMO and could need a re-writting/clarification IMO.
  16. I would guess the Question is does Killjoy gets the Killed stat before Collodis trigger happen? I would think that Killjoy actually doesn´t gain the Killed stat until after Collodis trigger have happened and in that case he heals and doesn´t get the Killed stat at all. So yes a more precise answer (IMO) would be : Yes Killjoy can´t remove Killed from himself, but he never actually gets Killed (In your stated example), so yes he heals. So seems my answer changed Thanks for the mind game
  17. Is it this one? Her Trigger happens the instant before she is Killed (just like Sonnia´s upgrade Reincarnation) and then heals her. She never gains the Killed stat in the first place.
  18. Yes- There is nothing in the heal flip that removes killed.
  19. "After damaging" or "when damaged" happens before "killing".
  20. Marionettes do not suffer the 1 damage from poison as it is "Prevention" (As ruled in the FAQ).
  21. To be a bit more specific...the rulebook tells us to remove the "used" scheme marker, so no you can´t usely use a scheme marker for two different schemes/strats.
  22. Hmm, not sure what happened, but my earlier reply has gone missing. Instead of going through it all again I will try making a short version.. @Wild Razor; 1. Have you looked at the second line page 41, under the V. Point topic? It is something about the rules applying to both a target at V. Point or a model using V. Point to target another model? 2. Haveyou looked at the example at the bottom of the page (More specific Rasputina vs Lilith)? 3. I can´t remember where I did read that "rule" but I will try finding it.
  23. From the FAQ/Errata ( http://www.malifaux.com/Downloads/M2e-FAQ-Errata-01-01-14.pdf ) on http://www.malifaux.com/M2eRules.php .
  24. I think that there somewhere in the rules are a rule about LoS that goes something like this "if one model has LoS to another model then the reverse is also true". So if a model with vantage point to another model that model also have LoS to the model with vantage point. LoS goes both ways so to speak.
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