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Undisclosed

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About Undisclosed

  • Birthday 12/26/1990

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    http://notthatwow.co.uk

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  • Gender
    Male
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    Walsall

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  1. Hi, Yes this is still available Thanks, Jacob
  2. Hi, I'm listing this on behalf of a friend who doesn't have an account on this site. He has a Santana Ortega sealed in box with the M2E stat card he is looking to sell. He's asking for £40 including P&P. If that interests you please get in touch. Thanks Jacob
  3. As the title says, i'm looking for a plastic Nekima model if anyone has a spare one. I can pay via PayPal and i'm located in the UK. Thanks, Jacob
  4. It's been in every Collodi list i've played so far, and i have a hard time leaving it at home. I just think Rapid Acceleration is great.
  5. In a recent game of Malifaux this topic was brought to my attention and i may just be reading into it too much, but i hope i can get a solid clarification on the different interactions going on here. Apologies if this has been brought up before, i couldn't find anything on Google or by looking through this forum. First off let's start with Poison and then let's quote Damage Prevention So as per the FAQ i understand that Damage Prevention is different to reduction and so Poison damage can be prevented by a Damage Prevention flip. All good so far. Onto the Marionettes So if the Marionette has the Poison condition, would it suffer the damage or would it prevent 1 damage and so reducing it to 0 damage from Poison? Does the prevention of the 1 damage from Poison 'negate' the condition which it can't do as per the Poison rule?
  6. CounterAttackBases.co.uk sells tokens in the UK. There might be some other companies out there, but i'm not familiar with them
  7. I have a brand new brown Malifaux battle foam bag for sale. It hasn't ever been used, still got the strap tied together as it was bought. I am looking for money for this or I would consider trades for The dreamer and lord chompy bits Day dreams Lucius Widow weaver Plus any Hordes Trollbloods you may have PM me if interested, Jacob
  8. Yep, great event and i enjoyed all my games vs Wrighty, Bruno (lovely Hoffman crew) and Luke. Thanks to Clousseau for a great event
  9. PayPal sent for me and Richard Godfrey. I'll be using Pandora, he'll use Hoffman. Jacob
  10. The intention wasn't really to have much in the way of scoring for the first game. Just play 5 turns and get the hang of things. If i did, i'd have something like Turf War, just to get people into the centre of the board.
  11. Now the beta is almost completely finished, i am planning an intro day at my local club. This will take place on a Saturday, which will let me get a whole days worth of Malifaux in, and then if people like it they will hopefully know the game well enough to get games in on club nights. Inspired by the Warmachine format of a Journeyman league which brings people into the game gradually i propose something like this: Game 1 - 20ss Henchman led crew This will be standard deployment, no strategies or schemes and no upgrades. The aim is to get to grips with the mechanic of the game, with the deck of cards and the hand of cards as a resource. Strategies and Schemes are a key part of the game, but i want to not overwhelm people from the first game. Game 2 - 30ss Master led crew Again, fixed standard deployment but this time with a Master in charge. No upgrades again, but there will be a strategy but no schemes. By the end people ought to be more familiar with the rules and now are getting introduced to how you win the game with the strategy. They will also know that both Masters and Henchmen can use Soulstones (something i know i'm always forgetting). Game 3 - 40ss Master led crew This time players will flip for strategy and the deployment. They can also use upgrades. At this point they are grasping the mechanics and can think about how they want to tailor their crew with upgrades (hopefully the previous two games will give them some kind of background knowledge to at least think about the choice of upgrades they make). No schemes yet, but its 80% Malifaux. Game 4 - 50ss Master led crew Out of the book game of Malifaux. Flipped deployment, strategy and schemes. Now they have had 3 games under their belt and been introduced to things slowly, having a strategy and 2 schemes to think about shouldn't be as daunting. That's a brief introduction of the day. I primarily want it done in a day, because campaigns/leagues dragged out over weeks and weeks can lose momentum as people have to wait and organise games around when people can make it. This way you spend the day playing some games and hopefully be clued up enough on the game to play at a club night in the future. I would also like to weave in a narrative, but that might be an additional layer that just might not work. Rambling over, i'd like some input to refine this idea before pitching it to the rest of my clubs committee and eventually it's members. Jacob
  12. @ Clousseau I can't wait for that stuff, it's what i've been waiting for for my KR case. But yes, i also prefer KR because of their softer foam.
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