Jump to content

Grifonetto

Vote Enabled
  • Posts

    179
  • Joined

  • Last visited

Everything posted by Grifonetto

  1. Love the colors on Seamus and the black and white Belle. The contrasting dark and light is really eye-catching.
  2. Malifaux 1.5, p. 29, under Resolving an Opposed Duel: "When in doubt, remember that any time targeting is mentioned, the target is automatically the defender".
  3. Just demos, or will there be open Malifaux gaming as well?
  4. Darting dragonflies -- Quit moving around, Dubois! I need to hit you!
  5. This sounds like it has a lot of potential. How are the campaign rules working out for you so far?
  6. What fabulous work! I spot some nice wagons in some of the pics, are they home-made? If so, any chance of some close-up shots and/or tips on how to make them?
  7. Woodland Scenics has a cactus set: http://www.ebay.com/sch/i.html?_trksid=p5197.m570.l1313&_nkw=woodland+scenics+cactus&_sacat=0 EDIT: Ninja'd, by Jove!
  8. These are great. Cassandra's little sideways glance really brings the model to life.
  9. Awesome. Will we get a zoom-out on those downtown buildings? Also, I find it entertaining for some reason that Ryle is screaming in front of a wall full of bottles. What's he been drinking?
  10. I'm a big fan of buildings with insides, but I don't think it needs to be harder than what Pagan Wolfe is doing here. You just have to prioritize being gameplay-functional over being an accurate scale model of a brownstone or whatever. In other words, leave the roof off, don't worry about whether your floorplan is realistic, etc.
  11. Nice buildings! I like the navigability and tactical interest of what you're making here.
  12. Oh -- right, gotcha. That would be a good tactic against enemies in cover, it seems pretty dependant on what they decide to do about your gamin though. Apart from that, Kaeris and Rasputina is one of my favorite combinations, I don't really miss the synergy when I can just blow up everything.
  13. Just checked the Avatar of Famine's card, the Manifest Requirements both say "enemy models" so it looks like this won't work, unfortunately. Good idea with the fire gamin, though, I hadn't thought of that before.
  14. I think on the "energy splash" special effects, less will be more -- like paint the whole thing a pale blue, and maybe on the spiky bits, blend up to an intense medium blue. Or the other way 'round, or whatever other color you prefer, obviously.
  15. I just found out about this today. Maybe I can post something with a [Too Late for Iron Quill] tag?
  16. Seems like all the Ten Thunder models are going to be dual-faction, yeah? Exciting stuff.
  17. This is one of my favorite crew concepts, I'd love to see the whole thing!
  18. I see your points, edonil, merlinman and FetidStrumpet. One thing I'd like to clarify, though, is that when I said "de facto revealed", I meant that your opponent effectively knows that it's a Decoy despite it not being officially "revealed". My position is still that the Decoy wouldn't have an ability that says it may "act as if it were Colette" if it actually was Colette, so it isn't. I don't think it's a huge issue though, and (for example) in a tournament I would just ask the TO to make a call and abide by whatever they decided. It would be nice to see an official ruling, though.
  19. Getting into the fine print, this is how I would interpret it (bearing in mind that I'm not a rules authority): First, the Decoys aren't your leader. Second, Deliver a Message says that while within 2" of your leader a model may take a (2) Interact action to deliver the message. So when your opponent gets a model within 2" of a Decoy and tries to take that action, you have to inform him that he's not within 2" of your leader, so the action cannot be taken, which de facto reveals your Decoy and leaves the enemy model sitting next to it with 2 AP to work with. EDIT: As a corollary, if you've got the real Avatar and a Decoy close together, so that your opponent can get his model within 2" of both of them, he doesn't have to actually know which one is real to deliver the message.
  20. I can read it with a little dictionary help. If you keep posting I'll try to keep up with it.
  21. I've played Grimoire a couple times, it's a fun game but a bit dry compared to Epic Spell Warz (what isn't?).
  22. Hoffman has to take a bath sometime, and he can't take his robo-suit with him. That's when Ramos strikes.
  23. Check out the 2010 Halloween scenarios for several examples of how to handle these kinds of enemies: http://www.wyrd-games.net/Ezine/HalloweenStoryEncounters2010.pdf
×
×
  • Create New...

Important Information