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Paddywhack

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Everything posted by Paddywhack

  1. I'd say get that box. Chiaki is still great as handing out reliquaries before the model dies and lets you really increase the impact of the crew. I don't think you need her to be successful, but she can bring a lot of support with moves and condition removal. Using her to remove Focus and give Slow to an enemy is brutal. Komainu are really a must - once you give them a Reliquary they are on plus flips and Mv7 - take them as Resurrs and give them GST and you've got a model with Terrifying 11, Armor 2, Pluses on all Duels, and Mv 7. With the changes to his resummon action I'm having a hard time using Gokudo anymore honestly. They are very fragile and since you can't resummon until T3, they have to hang back and avoid getting killed before you can make use of them. Komainu take a lot more to get rid of, especially once you get a Reliquary on them. Sun Quiang's nerfs did kind of kill him for me. Especially as Toshiro has a heal and is arguably more useful overall. But try Sun Quiang out and see if he works for you.
  2. But LoS has never required being able to see the whole base/marker. That feels like a little bit of a jump to add that in. It would come down to 'is the marker completely within range (physically)' and 'do you have LoS to the marker'. If both are yes, then it should be fine. However, it's more likely this ability was an unintended consequence of the FAQ and this ability (and likely others) needs an errata to say 'ignoring LoS'. While it can work wthin the FAQ ruling, it does make it far less impactful and difficult to use. I feel RAI would be no LoS.
  3. For further consideration, if we take the broad interpretation of "Actions generated by Triggers (and any subsequent Actions generated) cannot declare Triggers, and like other generated Actions, they do not count against a model’s Action limit." then how would we handle the Burn Out trigger? Is the action you get from the Fast not able to declare Triggers since the Fast was given by a Trigger? I don't think anyone is playing it that way and would require a good deal more tracking than normal as that Fast model may not activate for some time (not to mention there's nothing in the rules about which 'action' is the Fast - is is always the third action? Can you declare any one the Fast Action? ect.). My reading of the term 'subsequent Actions' seems like it's referring to the 'Actions generated by the Trigger'. Not anything that might happen after the action(s) are resolved. So you have Trigger > Action from trigger > Action generated from Action from Trigger. The easiest example is Marcus' trigger to make a model Charge. Since the Charge was the Action Generated by the Trigger and it generated the Attack itself, that attack cannot declare Triggers. Hunter's Call Trigger generates Charge Action > Charge Action Generates subsequent Attack Action. An attack generated by a Trigger does not in itself generate a Flurry attack. Flurry generates the attack outside of the action (yes, there is a timing restraint for Flurry, but again it's outside the description of the Action). The Attack resolves and there are no further Actions to be taken. You could move on to something else or even endthe Activation - nothing has been generated that still has to be completed. Then the model declares the use of Flurry and follows the ability instructions - the only limit being it has to be after resolving a melee attack. That's my reasoning anyway.
  4. I still disagree it's not generated by the action. It is generated by the ability. Nothing in the attack action generates the Flurry attack. That action is completely resolved before you can even declare Flurry. A charge has the generated action spelled out in the action. Same for Onslaught or other actions generated by triggers.
  5. The Second attack was generated by Flurry, not a trigger, so yes, it can declare Triggers.
  6. Hard call. The Goryo are great models and also great summons. But I do love Drowned. I think on a limited budget I would get the Goryo first, but as soon as you can get the Drowned. Kirai certainly is the hardest to do on a budget. Edit - You could honestly switch the Drowned with the Shikome and Gaki. I know that messes with summons for Datsua, but that doesn't happen all that often.
  7. While I love the model, Rafkin is a hard sell to me. He and Sebastian offer a lot of the same, but Sebastian's Ruthless, HtW, Blood Poisoning (for friendly heals and enemy dmg), and occasional Canine remains seem better. I've found Sebastian's stat7 attack to be very helpful when I'm low on cards. Rafkin does have Swift Action on his Flask, but unless you get luck on Masks T1, it won't help. Same for his Lucky Knife - it's got good triggers, but he can't stone to guarantee them. Without HtW Rafkin is going to go down fast for an 8ss model. If he were even 1 cheaper I'd be more inclined. I love being able to summon in another Flesh, but you're spending a lot of stones to make that happen. I think Mortimer and Asura may be a bit overkill. You could drop Mortimer all together and stone for Asura's Swift action T1 (assuming you get lucky with 2 crows), then do it again T2 and summon your Flesh on T2 pretty easily. Possible further upfield too. Asura can be very useful as others have pointed out. I think Mortimer can be too, but Asura just edges him out with her pseudo-obey and Accomplice. If you really want that free corpse, then a GraveDigger is fine too. Saves you points on Mortimer as you say.
  8. Pretty good, but I'm not a super competitive player. I do think the Dead Rider is sometimes a bit higher than I would suggest, but I know others swear by him. Experimental I think you are going to want those Nurses before Dead Rider. Sad part is the rest of the box isn't great.
  9. So he only got 1 or 2 leaps each all game? That does not sound great to me for a 6ss OOK hire. They used to get 3-5 a game and often all 5. But yeah- that seems like a strange list, but I've never understood this Seamus...
  10. What did you opponent bring that let you smash him so well? If you recall.
  11. Good note on Mindless Zombies. But, Asura is a pretty good model in her own right so definitely not a bad buy. Not in the green for anyone though. Sloth sadly is not good for any Budget constraints since he is only available in the big box. But he can be such a good model in a lot of crews (especially as a way to still get a Fast Valedictorian). You may mention that everyone is going to have that trouble with the Crossroads seven and maybe try and do a group order and split the cost of the box to make it better?
  12. With changes to VonSchtook I think Valedictorian vs the box with Viscera is a hard call. Viscera are brutal models. For the Reva list I'm not sure I'd ever take all three Shieldbearers. I'd recommend making the Draugr a green (taking you to $101). It gives you a lot better options for crew construction and more Burning focus. If you want a Corpse focus then as Maniacal said you will need the Bring Out Your Dead soon so maybe make it yellow. For Yan Lo I'd rank Descendants and Guardians over Dead Rider, even after the nerfs his crew received. Chiaki, Sun Quiang, and those Komainu are all great in keyword models. Maybe not necessarily in the Green, but above Dead Rider imo. Sloth is great for several keywords - Seamus, McMourning, and VonSchtook for sure. Anyone that has mostly Undead models. Problem is he's in that box with all the others.... Asura is also and interesting pick for Seamus if you are staying in Keyword (not that many do). Most of his crew are Zombies so she can give an extra action to most of the crew (including Sybelle). I would rank her slightly higher for both Seamus and Reva honestly. Not an always take, but offers a lot when staying in keyword.
  13. Yeah - you can fit a 30mm inside a 40mm and just have a double edged base. She'll be a bit taller, but should be easily doable.
  14. What is it? He is listed in the Errata doc. What do you see on the card that changed that isn't noted?
  15. Well, it used to be a 6., but yeah. I'm not sure they did enough to really make them worth 8SS. I still would have preferred they lose their Demise and open up how they could build them. I really think that Demise is why they ended up so blah. You can't make them too good and be hard to kill. I do wish they had built in the Mask. That would have been a great little buff that could have helped a lot. Especially as Reva's crew is already Mask hungry.
  16. P18 Rules Manual: When drawing sight lines from one model to another, if either model is in the Shadow of terrain with Height equal to or greater than the Size of that model (even partially), any sight lines that pass through the terrain generating that Shadow are blocked (even if the terrain is being ignored due to its Height, as per the Line of Sight and Size rules on pg. 17). So a Ht0 Scheme marker in the shadow of the a Ht2 Wall (all site lines going through the wall) would not be in LOS to a model on the other side of the wall. All site lines would be blocked.
  17. Doesn't the We Are Legion FAQ also change how many appear to have been playing Cadmus? How does that factor in to how they play now? Enough to help make the Parasite tokens a little more bearable?
  18. Ah, yes. I see the situation better now. Then if you don't have LOS to the Scheme marker you couldn't drop it. You may have LOS to the target due to it's Size, but if you can't see where the Scheme marker is going to drop, then no you can't drop it. You can't complete one of the requirements.
  19. Shadow on it's own does not block LOS. The object creating the Shadow has to be between the model and the target (in the Shadow) to block the LOS. So a 30mm model in the shadow of a building can drop a Scheme marker under itself just fine. Yes, the marker is in the Shadow of the building, but no lines of sight cross the Blocking terrain. Placing the scheme under the model still allows the sight lines to be unblocked per the rules on p28 of the Rules Manual.
  20. That was my feel too. I don't know I'd say weakest, but he himself didn't tend to do much but maybe hand out a Fast and some Focus. Good, but not game changing by himself. The issue is his keyword models are very good and efficient at what they do. Even the minor support he provided was enough to juice them. He had some usefullness as a decent Blaster (though that was taken away too), but sometimes I didn't have much to do with him. Of course fixing all of his keyword might have been too much to ask so they took the easier route of toning him and his support options down. I think he'll still play OK, but that's again because his keyword is pretty efficient. You could run his crew without him and still have a decent playing crew honestly. Hmmm. Costs for Triggers are paid at the Declare Trigger phase (per FAQ) so yeah, you can always remove a Scheme marker at range as long as there is a minion nearby no matter the flip. I'm not sure that is much of a boost though. Maybe in GG2 it will help, but in GG1 I tried to take schemes that did not require I place scheme markers whenever possible. They were typically less action intensive to achieve and more difficult to counter. Don't know all the GG2 schemes yet to see how easy it is to avoid them now. Not sure that little buff (?) is enough to make up for all the other changes... And in the end doesn't really change the way you can play them. Sloth can still give you a pretty decent Vale bomb if you want.
  21. Sure - but you need them at the right time. If you don't get it when you really need it and that is why you took them, then blah... ymmv Others swear by them and this probably won't change their mind, but they are going to be much more swingy now than before.
  22. Yeah - Sloth is looking more attractive all the time. And I love that Bump is NOT once per activation so you could potentially really start stacking Distracted up on a model. Especially as even if it's in BtB and can't physically move, it still counts as moving and would net another Distracted.
  23. I do think they took Von Schtook down a bit too far with the other changes added in. But I don't think it will drastically change 'how' you play him, it will just be a little harder/less effective. Losing the Push and Focus is annoying especially since they also nerfed Focus in general and it's a Once per Turn action anyway. I really don't like the scheme marker requirement to give out Fast. I think the Minion Only change would have been enough to stop the abuse people were complaining about (Fast Vale). Necropunks... I wasn't a fan before and now the one thing they could do before is very unreliable. I think you'll see far fewer (if any) hired. Who wants to risk losing a scheme runner on not having a suit? If you have the suit, great its a scheme runner. If you don't? It's a subpar (imo) minion? Undergrads - I hate to lose By Your Side, but I understand it. Attendant might help a bit. It does have more flexibility in that you can place near any friendly. And you can target a friendly to get it off for a 6M. Still another minion that needs a suited card to get off one of their better abilities. Lampads - I think they're better? Not quite the direction I wanted, but they can't be any worse. I might not feel as bad spending the stones on them now, though I'm still not sure you'll see them much in competitive play. My problem in general with Reva is getting enough Burning out in the first place and this doesn't help that at all. In fact it creates another model competing for the Burning Reva needs to function well. I'm more disappointed that Draugr didn't get a slight boost too.... Kirai and Ikiryo hurts a bit, but probably fine in the long run. I missed that she gets the summon upgrade when I first read it through. I do think with the changes to Summons in general that her list building will change drastically, but that will be true for other summoners too. Dead Rider - I don't play it much, but seem fine to me. It might be a little bit too much, but I doubt it will affect how you use him or his overall usefulness. Sybelle - I really like these changes. I think the new Bump is great, especially with the changes to Focus. Undivided Attention is also a very interesting defensive ability with a nice 6" aura. Timing and placement for her may be more difficult, but knocking down all enemy models duel totals by 1 during their activations, plus giving out Distracted can really hamper an enemy beater. Yan Lo and crew... yikes. I do not love these changes. I think they could have stopped the abuse in a more refined way and this feels a bit more like a sledge hammer. I don't mind the change to his upgrade as much as it was definitely oppressive, but when you add all the changes to him, Toshiro, and Sun Quiang together it really knocks them down several rungs. For all the complaining I don't recall hearing about him really dominating any tourneys or destroying things left and right so I'm not sure why the extreme measures. I think they could have used a scalpel and found a more refined way to make the changes tbh. I'm willing to give him a try, but I still miss my M2E Yan Lo and never much cared for the direction he went in M3.
  24. If you have a little PS skill you can create your own and get them printed. I've made some and ordered through this site. No minimums means you can order 1 sheet. I like the 3/4" circles, but they have other sizes/shapes. Shipping can add a bit, but if you have a group you can order enough for everyone and split the cost. Of course you have create the designs yourself. https://www.boardgamesmaker.com/print/circle-game-tiles-micro-075inch.html
  25. That's got That's got to be a mistake? The other Starter boxes on Wayland are listed at $55 retail. The Bayou box is only listed as $45 retail on Miniature Market. https://www.miniaturemarket.com/wyr23635.html. Even with exchange rates and shipping, etc. that seems like a steep mark up on just that one box. I'm guessing someone messed up the price on Wayland's page? Why would that one box be that much more expensive than the other starter boxes? They all have to get shipped.
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