Khyodee Posted September 7, 2017 Report Share Posted September 7, 2017 Let us know what you think about today's episode here.http://schemesandstones.podbean.com/e/episode-69-wave-5-guild-upgrades/ 2 Quote Link to comment Share on other sites More sharing options...
Lugonn Posted September 8, 2017 Report Share Posted September 8, 2017 Been waiting for this one! Quote Link to comment Share on other sites More sharing options...
Tris Posted September 8, 2017 Report Share Posted September 8, 2017 Glad you put the Guild episode up I'm not sure that Lady J can place herself the second time if you didn't take the ml attack, as it says "after resolving the attack and any triggers". Also not sure if I heard that one correct, but disrupt magic gives the opponent a to cast actions, not to their resist against ca - so there's no real use in chain activating and nuking a model with Sonnia after walking a Witch Hunter up to that model. Think Hoffmann lost a lot of bad match ups, he at least was one of the best options for stake a claim, but it was dangerous to take him - some armor ignore could screw you. Not anymore ^^ So, a definite increase in power level imho. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 8, 2017 Report Share Posted September 8, 2017 Im not done it yet, but I think you are underestimating tin cans. The range is much larger than reporters, performers or investigators, so it almost functions as a longer range allison dade. activating her late in a turn can make set up serious denial Quote Link to comment Share on other sites More sharing options...
Ludvig Posted September 8, 2017 Report Share Posted September 8, 2017 Haven't gotten around to listen to it yet but I liked in advance. Thanks for keeping up the great work! Quote Link to comment Share on other sites More sharing options...
Tris Posted September 8, 2017 Report Share Posted September 8, 2017 6 hours ago, 4thstringer said: Im not done it yet, but I think you are underestimating tin cans. The range is much larger than reporters, performers or investigators, so it almost functions as a longer range allison dade. activating her late in a turn can make set up serious denial Sure, and dead models don`t get to place markers (usually^^) It´s just the usual question - what do you leave at home? Trick shooting is a staple imo, Aura Ancestral is pretty good, Fastest Draw, maybe Vengeance Bullet? But all depends on schemes and strats of course, as always - I like the upgrade, just not sure what to leave at home - but it can be totally viable, agreed Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 9, 2017 Report Share Posted September 9, 2017 2 hours ago, Tris said: Sure, and dead models don`t get to place markers (usually^^) It´s just the usual question - what do you leave at home? Trick shooting is a staple imo, Aura Ancestral is pretty good, Fastest Draw, maybe Vengeance Bullet? But all depends on schemes and strats of course, as always - I like the upgrade, just not sure what to leave at home - but it can be totally viable, agreed I think it depends on the opponent, but in a marker heavy set I might run trick shooting and the two new ones. Especially if I'm expecting take one for the team too.. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 9, 2017 Report Share Posted September 9, 2017 I would imagine taking Tin Cans would lead you to playing Perdita somewhat differently. It doesn't make that much sense to invest in her damage if you have other things you want her doing. With Emissary she could even go all in on scheming. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 9, 2017 Report Share Posted September 9, 2017 3 hours ago, Myyrä said: I would imagine taking Tin Cans would lead you to playing Perdita somewhat differently. It doesn't make that much sense to invest in her damage if you have other things you want her doing. With Emissary she could even go all in on scheming. My last game with her I did something similar with jury. I still kept trick shooting so my opponents had to respect the killing possibility of a 5 point severe, as well as using her 12 quick shot ability to discourage charges going into two. Ended up using an action of hers or two a turn with obey for ply for info. My opponent felt like if I had just killed it would have been an easier game for me, but I won pretty handily. Quote Link to comment Share on other sites More sharing options...
trikk Posted September 10, 2017 Report Share Posted September 10, 2017 I actually still think Viks will own Hoffman but he can play against the rest of them. I also think playing Hoff without Spellcaster will be super risky. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 10, 2017 Report Share Posted September 10, 2017 7 minutes ago, trikk said: I actually still think Viks will own Hoffman Why would they? Quote Link to comment Share on other sites More sharing options...
trikk Posted September 10, 2017 Report Share Posted September 10, 2017 Armor 1 won`t really save you. Armor 2 will most likely leave you on a very low would limit. If she gets 4 attacks she can do 12 dmg to a peacekeeper. With the more probable 3 its still 9. If there is any follow up there is a chance you won`t be left with a alot. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 10, 2017 Report Share Posted September 10, 2017 10 minutes ago, trikk said: Armor 1 won`t really save you. Armor 2 will most likely leave you on a very low would limit. If she gets 4 attacks she can do 12 dmg to a peacekeeper. With the more probable 3 its still 9. If there is any follow up there is a chance you won`t be left with a alot. Same could be said about more or less any crew facing Viks. What makes Hoffman especially ill-equipped? The way I see it, Hoffman is exceptionally well-equipped to handle Viks. Riot Breaker alone can pretty much neuter Vik of Blööd. Hoffman also has the ability to strike very far away very fast. That limits how aggressively Viks can deploy and act. Quote Link to comment Share on other sites More sharing options...
trikk Posted September 10, 2017 Report Share Posted September 10, 2017 Just now, Myyrä said: Same could be said about more or less any crew facing Viks. What makes Hoffman especially ill-equipped? The way I see it, Hoffman is exceptionally well-equipped to handle Viks. Riot Breaker alone can pretty much neuter Vik of Blööd. Hoffman also has the ability to strike very far away very fast. That limits how aggressively Viks can deploy and act. He still works with a bubble. I agree its a lot better and Riot Breakers will be fun for that but I think if we count armor ignoring stuff, they are still the biggest threat IMHO Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 10, 2017 Report Share Posted September 10, 2017 3 minutes ago, trikk said: He still works with a bubble. I agree its a lot better and Riot Breakers will be fun for that but I think if we count armor ignoring stuff, they are still the biggest threat IMHO Maybe the biggest armor ignoring threat. I'm more worried about stuff targeting Wp right now. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 11, 2017 Report Share Posted September 11, 2017 4 hours ago, trikk said: He still works with a bubble. I agree its a lot better and Riot Breakers will be fun for that but I think if we count armor ignoring stuff, they are still the biggest threat IMHO Do you think you can get the riot breaker in place to stop the alpha strike? Thats always been the big question for me (I tried to use guardians for the same thing). Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 11, 2017 Report Share Posted September 11, 2017 3 hours ago, 4thstringer said: Do you think you can get the riot breaker in place to stop the alpha strike? Thats always been the big question for me (I tried to use guardians for the same thing). To stop it, no. To limit where they can strike, yes. Quote Link to comment Share on other sites More sharing options...
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