Hagisman Posted February 10, 2014 Report Share Posted February 10, 2014 I recently talked with a new player that is looking to start a "jack of all trades" crew. I recommended Von Chill and after showing him to him he started to look over Tara. Based on my own experience there are a lot of nuisances with Tara that I don't see someone picking up Malifaux for the first time to notice. This lead to a larger question, what masters do you guys and gals think are good Masters to start with and masters better to wait a while to start? Quote Link to comment Share on other sites More sharing options...
Clement Posted February 10, 2014 Report Share Posted February 10, 2014 Speaking as someone who dove in with the Dreamer, I'm a firm believer of "play what you want". Granted some masters are more complicated then others, but I don't believe that new players should always start with a simple master and build up. If he wants to start with Tara and is OK with figuring her out, then game on. As to picking up all of the nuances of a master, this is the age of the internet. He can find pages of forum posts about using Tara to tear other crews in half. Quote Link to comment Share on other sites More sharing options...
zFiend Posted February 10, 2014 Report Share Posted February 10, 2014 I agree. Pick a master you like and learn with that. Even if you get a "simpler" master and later want to upgrade to a more "complex" master, you would need to learn that master anyway, so why not learn it from the get go 1 Quote Link to comment Share on other sites More sharing options...
Eyefink Posted February 10, 2014 Report Share Posted February 10, 2014 Yeah, the upgrade system seems to make it pretty easy to grasp crews before they become crazy with everything you can add to them, especially if you play some Scraps or Dustups first. Having said that, if you can understand the concept of "hit people with your big ass sword," Lady Justice is nice and easy to understand. Quote Link to comment Share on other sites More sharing options...
Douglas Nicol Posted February 28, 2014 Report Share Posted February 28, 2014 i found that the lady j box is a pretty good starting point due to its relatively easy to learn play style Quote Link to comment Share on other sites More sharing options...
Kogan Style Posted February 28, 2014 Report Share Posted February 28, 2014 Lady J, Perdita, Ophelia, Mei Fang are all easy masters to master the tricks built in to the crews. Quote Link to comment Share on other sites More sharing options...
twilightmikasa Posted February 28, 2014 Report Share Posted February 28, 2014 Always been a believer of "play what you want," after playing many miniature games, although I have a tendency to be attracted to models that are blue and/or green. Rarely red, and yet I play Sonnia. Some people will play a faction simply based on how models look. I actually got my Raspy crew from a friend of mine and had no idea how to use her, much less knew what to add on. Years later, in 2E, she is my go to crew and the only one I would take to a tournament (still practicing with Sonnia and Colette). Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted February 28, 2014 Report Share Posted February 28, 2014 I'd recommend Guild - Lady Justice & Perdita Ressers - Seamus Arcanists - Rasputina Outcasts - Von Schill & Viks Ten Thunders - Mei Feng Neverborn - Lilith All of these can be used fairly simply but also have a lot of depth for experienced players as well. Definitely a good place to start! Although as many of the others have stated, pick up what you like and learn from there. Some Masters have higher learning curves than others but experience is the best teacher, learn with what you like and take it from there. Quote Link to comment Share on other sites More sharing options...
HowNot2Wargame Posted March 2, 2014 Report Share Posted March 2, 2014 2nd that Perdita is great master to start, especially as each family member has specific roles and buffs which makes you think about positioning, and there small model size as it makes you think about marker placement as well. Quote Link to comment Share on other sites More sharing options...
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