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Eyefink

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Everything posted by Eyefink

  1. Not sure if that was the original intent, but as written I don't see why not.
  2. Hmm. I actually feel like the Red Joker would still deal severe+weak, but wouldn't belabor the point. I mean, you're not dealing severe damage then weak damage with a RJ, you're dealing it all at once; it's just calculated based on what the severe and weak damage values are for the Attack. Plus it's one card in a 54 card deck that would overwrite the Ability. Probably not worth arguing, though.
  3. Really sorry I had to take off, I thought we'd be further than turn 2 after three hours. I do have a much better understanding of the Vassal module now though, so I appreciate the teaching. Hope to finish the game later, but thanks a lot for playing.
  4. Hopefuly that ges clarified. If I remember right, Justin said they'd be testing using abilities that can technically target a model but have no effect, so maybe an answer in about a week? Personally I feel like valid target designation should take into account targeted abilities and conditions, but either way I'm good.
  5. This is an awesome module, bravo! After reading through the manual and messing around in it I think I have a grasp on how it should work, but does anyone know if there have been videos that show it off in action? I only found a few from a year ago, which probably won't help much.
  6. Sounds good for me! That makes it 10 Central; it might be easier to meet in the Chat here first.
  7. That makes you Pacific Time, right? I'll be available Friday all day as well, provided you don't mind somewhat of a beginner game. If you're game, pick a time (I'm sure I'll be up before you).
  8. Purifying Flame uses damage that would be received, not damage equal to the burning value.
  9. Guys, you can't just decide to ignore one thing and resolve another. Rail Golem and Fire Gamin never, ever suffer damage from Burning, therefore Purifying Flame can never trigger for them. Even if you did want to tackle Purifying Flame first, you look at the model to see how much damage it would receive, see that it's none, and move on. I really think you guys are overthinking this.
  10. Not to rain on anybody's parade, but 2/28 sounds like a placeholder for a February release. it is a Friday though, so who knows. Oh, and if you like there's a post a few down from this one that has some nice custom token makers in it (if you follow the link); most of them are quite nice, depending on your preferences.
  11. UK is six hours ahead of Central time? I can do tomorrow if you like, thought it'll be my first game. Edit: You're probably asleep. By tomorrow I mean February 25.
  12. I imagine I'll join, since the local slow grow league here has been having trouble getting off the ground. Very new, to both Malifaux and Vassal.
  13. I think max is seven period, if only because there's an upgrade somewhere that specifically allows you to ignore the SS cap. It's not explicitly stated anywhere, though.
  14. I didn't say the question was unnecessary, I said it wasn't as confusing as you're making it by trying to parse out very line of text. It says what it says, there's no hidden meaning. I'm also not sure how that would increase the Rail Golem's Burning? Rail Golem wouldn't even trigger it for a Heal of 0. As an aside, the Rail Golem and Fire Gamin are the only things she would take that wouldn't benefit from that upgrade (she still has her henchman, totem and minions), and both of those would be crazy overpowered if they did, the RG in particular. Edit: Actually, since 0 damage is considered no damage, the Fire Gamin wouldn't "heal for 0" either.
  15. I'm sorry, but I don't think this is that confusing. If you would take damage from Burning, you heal that amount instead of suffering it. If the amount of damage taken from Burning is 0, you heal for 0. It doesn't say to heal for the amount of Burning; if that's the intent, it needs errata.
  16. Being more exposed for the advantage of seeing over cover is exactly the cost/benefit of using Vantage Points. Also depends on the model you put up there; you wouldn't want one with a short range that it's easy to shoot back at, but one that can cover your other models from a distance works nicely.
  17. Except that there's a clear definition on pg 26 of the Manual that designates After Damaging timing as resolving after the model takes damage, but before it is removed from the table, as already pointed out by Dgraz. If Abilities resolve after Triggers resolve, then they would slot right in; it doesn't makes any sense to parse them out.
  18. Boo, but thanks. Probably grab the Viks to dip my toes in the Outcast waters.
  19. Looking through the latest Wyrd Chronicles, I didn't see any mention of Von Shill's crew in the upcoming section. Does anyone have an idea when those plastics might release? He's by far the Outcast Master that holds the most appeal to me, but there's only been one Outcast box released thus far, making it hard for me to even start to throw in with them.
  20. Also, there's a part in the rules that says things like Flight and Incorporeal are only in effect while moving, but not while you declare an Action. It's specifically geared to address being engaged.
  21. Just to give a more solid ruling; from the Charge Action on pg 39: "This model must end the move with the target model within its engagement range or this Action may not be taken." Seems pretty straightforward.
  22. [Ram] Dumb Luck: Instead of its normal damage, this Attack deals X/Y/Z damage to the target and this model suffers damage equal to half of the amount the target suffers. I believe you're right; since pg 46 says a model is removed from the game if it is reduced to 0 or fewer wounds, it stands to reason that targets can 'suffer' more damage than they wounds in one instance of damage dealing. I'd say Voodoo Doll's specific wording is only meant to be applied to Sewn Fate and Voodoo Dolls; Dumb Luck is already halved from what the Target suffers.
  23. Just to throw in on the situations where you would walk completely "through" the other model's base, I would argue that their base is still 'within' engagement range, as 'within' is a properly defined term. It's a little bubble that radiates and is measured outward from the edge of the base, but there's no reason to believe the model itself would be excluded.
  24. Making a melee attack includes declaring an Action for which the original target is still valid. If someone Pushes out of range you lose it.
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