Mage Posted January 11, 2014 Report Share Posted January 11, 2014 I'm new, and this thread has one along similar lines in the arcanists section. I don't have many mini pics up or a high post count, and haven't gotten a game in yet, but am gearing up for my next round of purchases. So, I have primed the Lady Justice set, and have read a few threads started by fellow noobs, and there is great tips on improving Lady J herself as well as the questionable value for cost on the scales of Justice, and the taxi-ing with the death marshall coffins. I have yet to get the arsenal deck, and the next things to get are a fate deck and smaller rule book. Things I am thinking of getting next with my budget is: Guild Riflemen Exeuctioner model (is that the right name, the fat guy with claws) Another Judge Sonnia Criid set Also, I hear those bird throwing guys are good. Auru-somethingers. Austringers? Any thoughts/tips/pointers? I really know so little about the game, but I'm approaching Malifaux differently to other games: get armies painted before playing, have a good and playable (not waac overpowered), and have everything ready to go before starting (cards in sleeves, rules, tokens, etc.) as in general I have a disorganised approach to hobbies like this. Thanks!!! Quote Link to comment Share on other sites More sharing options...
poulpox Posted January 11, 2014 Report Share Posted January 11, 2014 Hiya, welcome to the game, you won't regret it! When you say "another judge", do you mean you already have one? Just asking as the Judge is a unique (now 'rare 1') model which means you can only ever have one of it on the table, so no point buying 2. You might want to invest in some guild guards for low cost minions, and austringers which are great range models. Guild hounds are wave 2 but the current models are lovely and also a nice addition to a guild crew. LadyJ is a lovely crew and fun to play, good luck! Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted January 11, 2014 Report Share Posted January 11, 2014 Austringers. That would be one of my first expansion purchases no matter which master you are using. Quote Link to comment Share on other sites More sharing options...
Uktena Posted January 12, 2014 Report Share Posted January 12, 2014 Austringers are fantastic for any Guild crew. I highly recommend Sonnia, at least then you can stay in-faction and get a really different play style from the Judgment box. Quote Link to comment Share on other sites More sharing options...
Sharp_GT Posted January 12, 2014 Report Share Posted January 12, 2014 God yes, fetid has it here, they're so stupid good. Seriously, the Austringer are amazing. And they happen to work really well with Lady J's otherwise very melee heavy crew to bring some ranged threats to the table Quote Link to comment Share on other sites More sharing options...
Mage Posted January 12, 2014 Author Report Share Posted January 12, 2014 @ Poulpox Thanks! I didn’t realize that! Oops… Guild Guard and Austringers soud good. The hounds ain’t bad. @ Fetid Strumpet Austringers sound good. @ Uktena I do like the new Sonnia set, but will hold off buying it until I get my Lady Justice crew finished. @ Sharp_GT Good to know they offset some of the crews weaknesses! Quote Link to comment Share on other sites More sharing options...
Mage Posted January 15, 2014 Author Report Share Posted January 15, 2014 I was in a store with half price stuff, and picked up the Lucius set. However, the arm of the guild guard was an incorrect piece, it was a left arm for an alternative sculpt of the ones you get in the blisters. Where is the missing parts section of the site? Quote Link to comment Share on other sites More sharing options...
Glash Posted January 15, 2014 Report Share Posted January 15, 2014 There's a link to it off of the front page: http://www.wyrd-games.net/content.php?178-Have-A-Damaged-Mispacked-Miniature Quote Link to comment Share on other sites More sharing options...
Mage Posted January 15, 2014 Author Report Share Posted January 15, 2014 Thanks for the link. Will have to take a photo later when I get home. Quote Link to comment Share on other sites More sharing options...
doubledragon Posted February 6, 2014 Report Share Posted February 6, 2014 I would also consider Pale Rider or Lone Marshall for a very mobile shooting platform. The Pale Rider is also great for schemes. He can zero action for a 4 inch push to place a scheme marker, then move up to 6, then place another scheme marker. BOOM! 2 scheme markers placed in one activation from one model - that's rare stuff in the Guild stable. Quote Link to comment Share on other sites More sharing options...
Hunt.er Posted February 6, 2014 Report Share Posted February 6, 2014 Hunters are always good for brinning fear to the opponents. Its a wave2 card so you can have a look here at the most recent beta files. Quote Link to comment Share on other sites More sharing options...
NoHero Posted February 7, 2014 Report Share Posted February 7, 2014 Austringer is always a great choice. Guild Riflemen are great ranged as well, but require more finesse and work well with the Lucius box. I would suggest the Criid Torch & Blade Box. Gives you another master to play with that isn't too complicated, but different in play style. Also check out Nino he is a great shooter (the best in guild) and works well with many crews. An exorcist is great to bring whenever you play rezzers. You definitely should get an arsenal deck. It gives you more generic upgrades to use on any crew. I love lead lined coat with judge. Plus you can use old 1.5 models and not have to buy the new ones. So you could pick up an old Nino and not have to buy the new box. Austringer currently only has it's two old models and you would have to have the arsenal deck to play it. Quote Link to comment Share on other sites More sharing options...
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