Domime Nox Posted September 12, 2013 Report Share Posted September 12, 2013 Okay, so I am still very new to Malifaux, but I notice that the Poltergeist is Ht3. The model does not seem to really reflect this, so is there a new model expected? Since I have the current one does it need a bigger base or be made taller, or both? I have some vague modeling ideas if that is the case. Quote Link to comment Share on other sites More sharing options...
Fenton Crack Posted September 12, 2013 Report Share Posted September 12, 2013 (edited) The base size is not optional since in Malifaux the bases are the actual play pieces. The models themselves can be varying in height due to pose, basing, etc. You don't have to have the actual height of the model inches equal the height number. Edited September 12, 2013 by Fenton Crack Spelling Quote Link to comment Share on other sites More sharing options...
Domime Nox Posted September 12, 2013 Author Report Share Posted September 12, 2013 So the high height value of the Poltergeist is just how it happens to be, and not a reflection of it being much larger than the man sized figure that it is? And I knew the base size wasn't optional, I just was wondering if the Ht3 on the card meant it was to be bigger than the one I had was, so was seeing if I needed a rebase to make it legal. Quote Link to comment Share on other sites More sharing options...
Fenton Crack Posted September 12, 2013 Report Share Posted September 12, 2013 You are fine with it as is. There is no requirement that if its Height 3 it actually be 3" tall, as no measurements are taken from anywhere but the base. Even vantage point situations are measured from the models respective bases and then a measurement up from the base by the number of inches equal to the declared height, so you are good to go. Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted September 12, 2013 Report Share Posted September 12, 2013 The new Poltergeist, when it finally releases, is expected to be much bigger Edit: Please excuse the poor quality pic Quote Link to comment Share on other sites More sharing options...
chadmeister Posted September 12, 2013 Report Share Posted September 12, 2013 Height only has to do with range & line of sight with regards to models and terrain. It has nothing to do with base size or the physical size of the model. This allows for model with dynamic posing or players to model whatever they want without worrying about modeling for advantage. For example, you could have a height 2 model on a 30mm, 40mm or 50mm base. Also there are models that are Ht 1 but the physical model is larger then some ht 2 models (e.g. effigies). Quote Link to comment Share on other sites More sharing options...
Domime Nox Posted September 13, 2013 Author Report Share Posted September 13, 2013 I see, thank you for clearing that up. Even though I find the concept more confusing now then before, haha. But due to the Height then I COULD make my Poltergeist 3" tall and that would be totally valid? Quote Link to comment Share on other sites More sharing options...
Mason Posted September 13, 2013 Report Share Posted September 13, 2013 Yup, so long as it's on the correct base size, you're fine. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted September 13, 2013 Report Share Posted September 13, 2013 I built a rock outcropping for mine and that boosted the height. Quote Link to comment Share on other sites More sharing options...
Jonasty Posted September 13, 2013 Report Share Posted September 13, 2013 Ht 3 is a relative term. Doesn't have to actually correspond to the physical height of the model. So the old model is fine from that perspective. They are doing a new plastic resculpt of it down the line if you feel like waiting. The big change from the original to the new is that the original model was on a 30mm base and the new model is on a 50mm. That is Malifaux specific basing that needs to be followed, if you're playing M2E the Polty needs to be on a 50mm base. Quote Link to comment Share on other sites More sharing options...
Domime Nox Posted September 13, 2013 Author Report Share Posted September 13, 2013 The big change from the original to the new is that the original model was on a 30mm base and the new model is on a 50mm. That is Malifaux specific basing that needs to be followed, if you're playing M2E the Polty needs to be on a 50mm base. THAT is what I needed to know. Time to find me a 50mm base! Quote Link to comment Share on other sites More sharing options...
Kaled Posted September 13, 2013 Report Share Posted September 13, 2013 It's fairly easy to make the original Poltergeist Ht3 by carefully straightening him out a bit - I then put mine on a 50mm base on top of a few rocks to make him a bit taller still. If you're interested, you can see my poltergeist here; http://www.wyrd-games.net/showthread.php?27658-Kaled-s-Malifaux-crews&p=586178&viewfull=1#post586178 Quote Link to comment Share on other sites More sharing options...
MotoMofo Posted September 13, 2013 Report Share Posted September 13, 2013 Not related to the Polti, but in regards to base sizes... anyone else have a little trouble basing the cherub on a 30? had to pinch the wings in a bit to glue them to the very edges of the outer rim of the base. Quote Link to comment Share on other sites More sharing options...
Joel Posted September 13, 2013 Report Share Posted September 13, 2013 I opted for a proxy model, not being a fan of the current metal poltergeist, and not being willing to wait for the release of the new one. I went for this: http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/MOURNGUL.html Quote Link to comment Share on other sites More sharing options...
MotoMofo Posted September 13, 2013 Report Share Posted September 13, 2013 I opted for a proxy model, not being a fan of the current metal poltergeist, and not being willing to wait for the release of the new one. I went for this: http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/MOURNGUL.html wow, that is awesome looking Quote Link to comment Share on other sites More sharing options...
Domime Nox Posted September 13, 2013 Author Report Share Posted September 13, 2013 I agree the model is not that great, but I have some ideas. When I get it done and on the right sized base I'll post up a picture and see if my plan turns out as well as the execution. Quote Link to comment Share on other sites More sharing options...
Joel Posted September 14, 2013 Report Share Posted September 14, 2013 Used poltergeist in another game today - it's going up in my estimation with each game. It will now be my default choice of totem for pandora, but will swap in the primordial magic if the scheme pool suggests it might work better. Quote Link to comment Share on other sites More sharing options...
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