Dustcrusher Posted August 17, 2012 Report Share Posted August 17, 2012 Oh good lord, Kang's heal is even better than I thought. Taelor will still be a little harder to kill first turn, but as the game goes on that shifts in Kang's favor. Taelor will have somewhat better odds of weathering a dedicated melee rush, but if Kang can survive one he will heal automatically on his activation plus has Hard to Kill. So with what I know now, Taelor's advantages are ignoring Terrifying, ignoring Armor, and full damage against Spirits and not much else. Menace is near-worthless with Ca 2 and I'd gladly take the smoke bomb combo over Hammerstrike. Does Kang do any of those first three? Because if he does, it makes Taelor that much more pointless in an Arcanist crew. He trades a little bit of raw hitting power and Hard to Wound for what sounds like excellent synergies with his crew (not to mention being able to charge through Fog and such). Sorry, I love Taelor and I'm attempting to determine if she'd still be useful for my Arcanists or if she's only going to be rolling with the Viks and perhaps the Ressers on occasion... Quote Link to comment Share on other sites More sharing options...
decker_cky Posted August 17, 2012 Report Share Posted August 17, 2012 Magical attacks is a big one for Taelor too. Does Kang have a 3" melee range too? Quote Link to comment Share on other sites More sharing options...
snord Posted August 17, 2012 Report Share Posted August 17, 2012 I don't think Kang totally replaces Taelor, as hammerstrike and lifer are good abilities, but if I played Arcanists, I am sure I would be fielding Kang over Taelor 80% of the time... Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 17, 2012 Report Share Posted August 17, 2012 2" non-magic but also a 6" gun with blasts Quote Link to comment Share on other sites More sharing options...
snord Posted August 17, 2012 Report Share Posted August 17, 2012 Also, Taelor costs 9SS for Arcanists (8SS + 1SS for out of faction), while Kang costs 8SS. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted August 17, 2012 Report Share Posted August 17, 2012 What's Kang's boost to nearby M&SU members? Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 17, 2012 Report Share Posted August 17, 2012 3" aura - msu get +1 cb. he also has an ability to grant living models immune to morale duels and make them rally (6") Also, if he kills a non-living model - frindly living get bonus on attack and cast vs non-living Quote Link to comment Share on other sites More sharing options...
decker_cky Posted August 17, 2012 Report Share Posted August 17, 2012 (edited) Wow...CB8 for Johan when near his new best buddy. edit: Does Kang's aura work for shooting too? Johan would shoot at Cb7 in that case too. Edited August 17, 2012 by decker_cky Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 17, 2012 Report Share Posted August 17, 2012 Well, though Kang is a hell of a lot better for 8 than Taleor for 9, that magic weapon that ignores armour can save a lot of situations. Izamu with boosted armour may start becoming popular and only causing 2 damage on severe can be quite distressing. Taelor is still better equiped to nuke a single hard target. Quote Link to comment Share on other sites More sharing options...
96p Posted August 17, 2012 Report Share Posted August 17, 2012 you totally forget the untercleavage... Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 17, 2012 Report Share Posted August 17, 2012 Wow...CB8 for Johan when near his new best buddy. edit: Does Kang's aura work for shooting too? Johan would shoot at Cb7 in that case too. just +1 Cb....so for both melee and shooting. Izamu with boosted armour may start becoming popular and only causing 2 damage on severe can be quite distressing. Ronin. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted August 17, 2012 Report Share Posted August 17, 2012 Well, though Kang is a hell of a lot better for 8 than Taleor for 9, that magic weapon that ignores armour can save a lot of situations. Izamu with boosted armour may start becoming popular and only causing 2 damage on severe can be quite distressing. Taelor is still better equiped to nuke a single hard target. Agreed....but on the other hand, for Arcanists Kang will generally be better since they can take Taelor-lite in Johan, who now has lots of potential M&SU members to hang around with. Quote Link to comment Share on other sites More sharing options...
011121 Posted August 17, 2012 Report Share Posted August 17, 2012 if Kang has slow to die and an auto-heal on activation how can you kill him? Do you have to sacrifice him? Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 17, 2012 Report Share Posted August 17, 2012 if Kang has slow to die and an auto-heal on activation how can you kill him? Do you have to sacrifice him? From what's been said, the autoheal is at the start of the turn, not an action per se. Quote Link to comment Share on other sites More sharing options...
Chucklemonkey Posted August 17, 2012 Report Share Posted August 17, 2012 if Kang has slow to die and an auto-heal on activation how can you kill him? Do you have to sacrifice him? Does slow to die not just allow a 1 action or charge? If the heal is an in built ability and not an action he couldnt use it in his slow to die action Or alternatively, what Razhem said Quote Link to comment Share on other sites More sharing options...
Ratty Posted August 17, 2012 Report Share Posted August 17, 2012 if Kang has slow to die and an auto-heal on activation how can you kill him? Do you have to sacrifice him? OK, lets start with the basics here.. Slow to Die, allows you to take an Action, but does not start an Activation. Secondarily Kang Heals at the start of turn not at the start of his Activation. Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 17, 2012 Report Share Posted August 17, 2012 if Kang has slow to die and an auto-heal on activation how can you kill him? Do you have to sacrifice him? What? S2D doesn't prevent you from dying. And his healing has been explained in this thread. It isn't upon activation. EDIT: damn ninja rat Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 17, 2012 Report Share Posted August 17, 2012 I thought he only had H2K not S2D, does he have both? Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 17, 2012 Report Share Posted August 17, 2012 I thought he only had H2K not S2D, does he have both? Sounds like it. Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 17, 2012 Report Share Posted August 17, 2012 both Quote Link to comment Share on other sites More sharing options...
Iamwyrd Posted August 17, 2012 Report Share Posted August 17, 2012 So if kang isn't killed on your opponents activation because of hard to wound, his auto heal kicks in on his activation technically reactivating his hard to kill. 'Technically speaking' Quote Link to comment Share on other sites More sharing options...
D_acolyte Posted August 17, 2012 Report Share Posted August 17, 2012 Nope Kang is entirely human, so no stepping on him. Kang buffs living and gives M&SU around him a bonus. Is the M&SU a reffrence to members only or dose it includes M&SU assests? Quote Link to comment Share on other sites More sharing options...
decker_cky Posted August 17, 2012 Report Share Posted August 17, 2012 So if kang isn't killed on your opponents activation because of hard to wound, his auto heal kicks in on his activation technically reactivating his hard to kill. 'Technically speaking' I don't think he has hard to wound. He has hard to kill and slow to die. Slow to die is no help with his healing. For hard to kill...he doesn't heal on his activation. He heals at the start of the turn (in some ways this is better than healing at the start of his activation). So all hard to kill does for him is it generally makes opponents have to hit him an extra time to kill him, or he gains a bunch of his health back next turn. Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 17, 2012 Report Share Posted August 17, 2012 So if kang isn't killed on your opponents activation because of hard to wound, his auto heal kicks in on his activation technically reactivating his hard to kill. 'Technically speaking' it's spelled out a few pages back....heal at start of turn Quote Link to comment Share on other sites More sharing options...
Iamwyrd Posted August 18, 2012 Report Share Posted August 18, 2012 I meant hard to kill, sorry. And that's is a little different now if its at the start of the turn. So if you go first in the turn he will be ok if you can help heal him back up. Quote Link to comment Share on other sites More sharing options...
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