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011121

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  • Birthday 06/17/1973

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  1. Speaking as someone who does computer security, yes people will do that and it can be a major problem. Wyrd please make sure your database inputs are limited (to prevent overflows), and sanitized (to prevent injection attacks). If you don't know what this means hire someone who does immediately. Online stores are popular targets for stealing credit card info.
  2. I've been assuming it lasted until a non-focus action is taken. I thought the table top game played that way too, actually. Was that changed from 1E? Anyway with the calm and collected talent and ranged expert it's still possible in game to get focus + 3 and fire in one round.
  3. So I'm looking at the rifle special rule and something struck me. it says he gun's range is multiplied x10 for each from focused. Focus can give a total of . Now maybe they intended this to mean a max of x30 (10 + 10 + 10) but as written it looks a lot like a max of x1000 (10 * 10 * 10). So the howles pattern 1874 has a range of 24" which basically means 24 meters. 3 rounds of focusing and you can hit some one 24 kilometers away. to give an appropriate sense of scale the earth's (and presumably malifaux is on a planet similar to earth in size) horizon is about 5 km away for a typical human height observer. Twenty four kilometers straight up puts you, again on earth, halfway into the stratosphere which is higher than the concord flies. The longest sniper shot recorded to date was 2.47 kilometers, a paltry tenth of what a decent malifaux character can do with a vastly inferior gun. Frankly even at the x30 we get 720 meters which seems unlikely given how crude rifles in the late 1800s were. I've limited it to just x10 regardless of the amount of 's.
  4. 1) Neverborn Hunting License Uses? The players guide says that the guild allows basically anyone to get licensed as a neverborn hunter. So what exactly does this license allow for? I would think it would allow for entry into the quarantine areas and sewers, since that's precisely where you'd want to root them out from but doesn't that make it awfully easy for any group of players to completely circumvent guild restrictions on such areas? It can't just be like a hunting license since nobody is going to complain about a non-licensed person killing a nephilim. For it to make sense it must confer some kind of additional rights similar to letters of marque. 2) Manifested Powers Verbotten? Clearly the Guild heavily cracks down on unlicensed magic users. It's unclear (at least to me) whether a manifested power is also cracked down on or simply viewed as "weird ^%$# happens." But if manifested powers are not forbidden how exactly does one tell the difference between a spell and a manifested power that does the same thing? 3) Sanctioned magic use? So how hard is it to become a sanctioned magic user? Is it allowed only to specific branches of the guild, basically the special services, or is it allowed for anyone who works for the guild, so there may be the occasional guild guard spell slinger, or can non-guild members get sanctioning in some manner that is likely intrusive and annoying? I'd really like some more details on how this all is supposed to work.
  5. I wouldn't take it so literally. Just assume that "folded steel" really means "extremely high quality" and it works just fine. My Cruelty Kincade character (NPC uses a "folded steel" cudgel which is explicitly made of wood from the hanging tree.
  6. out of curiosity how are you seeing these characters built? In my game (which we just started) the main melee character has a def of 2 and an AV of +2 with his weapon. He has resilience so high wounds but he's nowhere near the +10 def +7 AV you mention. Maybe I'm missing something but it seems like people are talking about have vastly more powerful characters than what I've seen so far.
  7. Looking at the simple construct design rules on page 233 there seems to be a significant corner case that was not considered. The cost is 1 + (10 * construct points used) + cost of optional extra bits. Stats meanwhile are based on the height of the construct. My son immediately looked at this and said "So I could make a height 12 construct with might and resilience 9 for $1 if I didn't use any construct points?" * The rules as written say yes (unless you are required to use all the possible construct points but that seems unlikely since it means Rams could never make a cheap simple construct). My guess is into the steam has better construct rules so this may be moot but I hope those rules take into account the height of the construct in the base cost. * Yes I know that construct would have abysmal speed and grace scores and no skills, but for $1 you better believe players will find game breaking uses for them.
  8. The Hungering Darkness (or Huggy, as he is affectionately known) is an interesting monster/master/nemesis/pseudo-tyrant. It serves as both devouring "ghost" and street level drug pusher. Unfortunately the nature of brilliance isn't really expanded upon well enough to make the entire ecology of Huggy-Beckoners-Victims-Illuminated-Depleted fully understandable. Indeed it seems contradictory at points, for instance Huggy seems to feed on brilliance (the "Consume Brilliance" power for instance) and yet also infects people with brilliance. The depleted are supposed to be nearly drained by Huggy but are also overflowing with brilliance. This is an attempt to make all of this more or less understandable. The key to making it all understandable is to assume that there is more than one type of brilliance. In fact we shall assume three types: Raw Brilliance(RB)- This is the stuff Huggy and Beckoners use to infect the clients of the Honey Pot. It is a by-product of Huggy himself and is inedible to him. Raw brilliance is, to use an analogy, the equivalent of a spider's digestive juices. Huggy infects victims with it, a process occurs and the result is then edible whenever Huggy decides on a snack. Anima Brilliance(AB)- this is what Huggy is after. Raw Brilliance in a human being (and possibly other creatures) combines with the victim's soul creating anima brilliance. This process is euphoric and thus commonly results in addictive behaviours. Anima brilliance is a potent if somewhat unstable energy source. Noxious Brilliance(NB)- the last type of brilliance is a waste by-product of the process that creates anima brilliance. This process is not very efficient and consequently by the time a victim's spirit is entirely converted to anima brilliance it is also suffused with noxious brilliance. Noxious brilliance is highly entropic, attacking any object it contacts. Flesh runs like melted wax. This then allows us to create a consistent and understandable view of the life cycle of all parties involved. Huggy- Huggy creates RB by his nature. He uses this to transform victims into walking containers of AB which he can tap at will. He has nothing to do with NB. Because RB is a part of Huggy he can exert a degree of mental influence over those infected. Beckoners- Beckoners are people who, for whatever reason, are suitable containers of RB. It does not react with their spirit but simply is contained within them. They can then tap this reserve in order to infect others. Of course it may well be that at some point their nigh immunity breaks down and they become victims. It's also quite possible that they are not completely immune but the process simply works much slower on them, so they also get a mild rush, they just aren't complete addicts. They may use the small quantities of AB produced to enhance their own seductive powers. Victims- clients of the Honey Pot get infected with RB, experience the rush of its conversion to AB, and start building up NB. Without guidance from Huggy they are unable to use the AB within. Illuminated- these victims have progressed to the point where they have had a considerable amount of their spirit converted to AB. They also have a great deal of NB, but this is kept from doing much damage by active use of the AB. The NB does "soften" the person such that their bodies are not firmly fixed in a given shape. With practice they can use AB to take advantage of this side effect of the NB so as to create new forms. Depleted- finally Huggy squeezes his living juice box and extracts the majority of the AB within. Without the AB to counteract the NB the result is a shrivelled nearly mindless creature. The depleted has vast amounts of NB suffusing it's flesh making it's very touch dangerous as the NB "softens" the target. Due to the inefficiency of the process of creating AB, depleted almost always still contain significant RB. When they die their bodies rupture forth in a gout of both NB and RB. Others within the area may be infected by the RB as the NB momentarily softens them enough that the RB can be absorbed through skin contact instead of inhaled. Thoughts?
  9. I'd probably just grab a guild NPC from the fatemaster's almanac, which one would depend on what kind of sheriff I wanted them to be.
  10. The group will have access to the Hettfield and Sons Rail-less Train ("The Mad Hettie") - An armored carriage driven by a coal fired steam engine (though may run off of a soulstone?) Limited steering, almost no suspension so requires flat ground to drive on or easily bogs down. possible look: another possibility: Most streets within the Malifaux city are too tight and windy to allow the Hettie to get around so it's used to transport goods to/from places like Innocence.
  11. I recently got TTB and am planning a game for my son and his friends. The plan is that the players work for a minor gangster named Cruelty Kincade running a messenger/delivery service that covers for a smuggling operation. I think this gives ample opportunity to have them move all over and interact with various interesting groups. To get a better feel for the character creation system I created Cruelty as a PC (with 10 adventures under his belt). I present him here. Cruelty Kincade "Father said bringing another mouth into the world was an act of cruelty. The name stuck around, even if he didn't." Cruelty has been caught twice by the guild for crime and twice hung, but never died. He bears ugly dark bruises around his throat. Looking carefully they can be seen to comprise two separate rings of bruises encircling his throat and criscrosing. Stats might 2 grace 0 speed -2 resistance 4 charm -2 cunning 1 intellect 0 tenacity 3 Skills Literacy 2 Melee 4 Pugilism 2 Appraise 3 Gambling 2 Lockpicking 1 Navigation 2 Pickpocket 1 Scrutiny 2 Counter-spelling 1 Necromancy 2 Harness Soulstone 1 Pistol 2 Barter 2 Intimidate 3 Leadership 2 Carouse 2 Notice 2 Stealth 2 Toughness 2 Derived def 2 will 4 wounds 8 walk 3 charge 3 height 2 living, fated Talents Cynic to resist deception Competitive Edge on draw card in expertise duels Specialized Skill add to all melee flips Quick Work first use skill each turn: -1 AP cost Specialized Skill add to intimidate Morbid Thoughts All spells lose 1 :crowin TN Critical Strike melee, +1 damage per in total Deathly Pallor to intimidate skill or terrify with magic Concentrated Effort friends may use this model's initiative flip Skill Mastery with intimidate Work Smarter discard card to give this char or a friendly that suit for action Pursuits: criminal 4 steps graverobber 3 steps overseer 3 steps Magic Theory Whispers Gallow's Mace- a heavy walking stick carved from a branch of the hanging tree. The top is carved to resemble a noose. counts as a "folded steel" custom bludgeon. 2 range, 2/3/5 damage w/ to damage, stunning Manifest ability Grave tidings Cruelty slams his Gallows Mace into the earth and a hazy image appears hovering above him. Close inspection reveals the grave spirit itself! use Tencity + Intimidate to cast (total 6 with ), TN13 (can ignore the crow due to talent). Magia- Terrifying aura Immuto- focus object: Gallow's Mace (-4 TN to cast) Immuto- increased resistance x2 (+4 TN to cast and resist) Immuto- affects spirits (+3 TN to cast) Immuto- additional suit crow (-2 TN to cast)
  12. I think the plaid pants the picture taker is wearing are more scary.
  13. Fair enough, but we were specifically discussing bayou gremlins.
  14. In most cases I'd tend to agree, but when dealing with someone who can whirlwind, blast, or otherwise hit multiple targets in a small area (as mei feng most definitely can) spreading out is necessary.
  15. Might work well to spam bayou gremlins so that you have vastly superior activations and a ton of firepower. Sure she'll paste them with each attack but she'll do that to most gremlins anyway. Just make sure to spread them out so she can't bounce from one to the next with attacks. You can use tem to get around steam clouds by shooting a gremlin next to th cloud and getting blasts which you use to hit the hidden model. Bayou Gremlins are an amazing value for the cost.
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