A Stitched is killed. Does not die activates. First AP of the DnD activation it uses "Gamble your life". It loses. It is thus reduced to 0 wounds again.
Does it (finally) die? or does it get to hang around on 0 wounds? does it even get to use the 2nd AP from its reactiavtion?
I wish Wyrd would just replace DnD with "Slow to die", or at least rewrite the rule so it makes sense and doesn't break certain scenarios (Slaughter).
Also...just checking because it wasn't something I thought about earlier:
Immune to influence will make anything targetting WP - such as a Stitched trying to GYL - autofizzle right?
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fishtank
Couldn't find the answer anywhere. Sorry.
A Stitched is killed. Does not die activates. First AP of the DnD activation it uses "Gamble your life". It loses. It is thus reduced to 0 wounds again.
Does it (finally) die? or does it get to hang around on 0 wounds? does it even get to use the 2nd AP from its reactiavtion?
I wish Wyrd would just replace DnD with "Slow to die", or at least rewrite the rule so it makes sense and doesn't break certain scenarios (Slaughter).
Also...just checking because it wasn't something I thought about earlier:
Immune to influence will make anything targetting WP - such as a Stitched trying to GYL - autofizzle right?
Edited by fishtankLink to comment
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