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LordFett

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  • Birthday 04/25/1913

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  1. When creating an account there is no email or password verification. You only have to enter each one once. On the mobile version of the store sometimes the page wouldn't fully load and I could only scroll the image, I had to reload the page to be able to navigate again.
  2. This came up tonight playing the Weaver Widow. She tried to summon a Wicked Doll and failed to get the suit required. Since the spell didn't happen does the scrap counter still get discarded? I seem to recall this being asked, I searched back through to post from December 2011 and didn't see anything. I think a Rules Marshall came in and said that if it fails nothing gets discarded as the discard is a cost of the summoning, not the cost of casting the spell. If anyone has a link to the thread in which I refer that would be great too. Additionally: On the Weaver Widow's card it says after the (CC15M/Rst-/Rng:C) AR: Discard one scrap counter and summon a Wicked Doll. What does the AR: mean?
  3. I've always thought her disappear should do more than make her harder to hit. Give her a push of the opponent's melee range +1".
  4. Zorida can summon Wicked Dolls in place of Voodoo dolls, so the extra Voodoo can just proxy a Wicked.
  5. The situation for this never arose in my game yesterday again Hamelin (8me 2him) luckily. I'll look around for the ruling MP.
  6. IIRC both things say immediately after Collodi. I don't have my cards in front of me. I will post the exact wording in an hour or so when I head down to the FLGS for my match today.
  7. That is exactly how I had been using it, but one of my opponents had said I could do Marionette, Stitched, Marionette. I have just stuck with Stitched then Marionettes.
  8. If a model fails it's morale duel for terrifying and makes his double move to the closest board edge then activates on the next turn within the terrifying of the same or another model does it rally? Or does it run again?
  9. Collodi has a non-activated ability to allow any of his Marionettes activate after he activates, he also has a (0) to allow any doll to activate after him. If I use the (0) to activate a Stitched can I also activate the Marionettes? If I can does it have to be Marionette(s) then Stitched? Or Stitched then Marionette(s) or can I do Marionette(s), Stitched, Marionette(s)?
  10. Today I'm playing Hamelin vs Collodi 30 points. This is going to be interesting. I am thinking about the Weaver Widow. Hopefully I will get a strategy I don't really have to worry about dealing with Hammy too much, like I did with Hoffman.
  11. My list ended up being: Neverborn Crew - 25 - Scrap Collodi -- 3 Pool Arcane Effigy [4ss] Brutal Effigy [4ss] Hodgepodge Effigy [4ss] Marionette [2ss] Marionette [2ss] Marionette [2ss] Marionette [2ss] Mysterious Effigy [4ss] Stitched Together [5ss] We had Shared Turf War, my schemes were Bodyguard and Breakthrough. Opponent's list was: Guild Crew - 25 - Scrap C. Hoffman -- 4 Pool Guild Austringer [5ss] Peacekeeper [9ss] Ryle, Guild Pawn [8ss] Watcher [3ss] He took assassinate and kill protege. We had corner deployment and I slowly started moving along the bottom edge of the table while he ran through the middle. On turn 3 he took out Stitched with Ryle before I got up Creepy Fog. I was hoping he'd only be able to do enough to nearly kill him so I could use Hodgepodge or Brutal to wax him denying him the points for Kill Protege. I used the Marionettes to move Collodi into his deployment zone by the end of turn 3. He decided it wasn't worth it to chase him and instead went after the Effigies I left near my deployment zone. I didn't manage to kill any of his models, but he took out all of my Effigies. I hadn't fully read the rules on Object and didn't realize they weren't living, had I known that I would've charged Ryle at one point with the Brutal, instead I opted to shoot him. We ended with 8 me vs 6 him. I had almost activated the Stitched right after Collodi before he used Ryle to kill the Stitched to put up Creepy Fog, wish I had now. When I ran Collodi across the table I was 1/8" from being able to take a shot at the Peacekeeper with dismantle.
  12. I said I could see it either way. Glad it didn't really make a difference in the game. Thanks for the clarification.
  13. I forget the exact wording and I do not have the card in front of me right now, but with Ryle's replused (?) (0) action that moves him 4" directly away from the nearest living model and the nearest living model is 3 1/2" away does it move him to 4" away? Or 7 1/2" away? Starting point: Option 1: Moves Ryle 1/2" putting him 4" directly away from the nearest living model Option 2: Moves Ryle 4" putting him 7 1/2" directly away from the nearest living model I have always played it as option 1, but my opponent tonight plays it as option 2. With option 2 if the nearest living model was 24" away Ryle would still get a 4" push. We went with option 1 as the only reason for the move was to get Ryle out of the Peacekeeper's way so he could beat up on my Effigy. (I know my base sizes aren't totally to scale, but neither is the entire image as Ryle was closer to the Effigy than the Austringer, then I read Object and realized that it means the effigy is a non-living model and wouldn't have had to take the terrifying check if he charged Ryle and this would have been a moot point anyway.)
  14. I am bringing the Carrion to strip the Immune to Influence for my Stitched. I've considered Pandora, but we're playing a campaign and the challenge was to play a new master, I picked Collodi. I am unsure how bringing Pandora to the mix would sit with everyone else. We missed our weekly meet where I was going to ask about this. I like bringing the Wicked dolls because most of my opponents opt for high cost models and when I swarm they get flustered and I win. I would much rather have 3-5 Wicked Dolls though, but the stones for this week's game do not allow it. If I were to drop the Carrion I'd also drop a Stitched and just keep them around for the Fog. I could then take the Brutal and Arcane, both of which I've considered.
  15. I'm getting ready to face C. Hoffman with Collodi, my current thought for my crew is: Neverborn Crew - 25 - Scrap Collodi -- 4 Pool Carrion Effigy [4ss] Marionette [2ss] Marionette [2ss] Marionette [2ss] Marionette [2ss] Stitched Together [5ss] Stitched Together [5ss] Wicked Doll [3ss] Wicked Doll [3ss] I was thinking about dropping the Wicked Dolls for the Mysterious Effigy to steal Hoffman's Open Conduit, but thinking about it, it doesn't effect constructs does it? So Machine Puppet would be the only thing I'd have to really worry.
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