Varagon Posted November 25, 2011 Report Share Posted November 25, 2011 Any suggestions on how to handle serious melee masters like Lady Justice with Seamus? Same with Lilith and her Mature Nephilim. Quote Link to comment Share on other sites More sharing options...
Mergoth Posted November 25, 2011 Report Share Posted November 25, 2011 (edited) Terrify them until they burn their Soul Stones and/or run then pump them full of focused .50 Flintlock strikes. I've seen Lilith go down to Sybelle's Flurry once she fluffs a morale duel. Try and stay out of CC with Seamus himself, but if it happens try to spam Slit Jugular and Face of Death (as long as you change the terrifying target number each turn they'll have to test every time they activate) to get rid of their hand. Edited November 25, 2011 by Mergoth Quote Link to comment Share on other sites More sharing options...
fritz the cat Posted November 26, 2011 Report Share Posted November 26, 2011 bete noir seems like a solid choice. they're bound to be killing yourself stuff, and if you can pop a bete out after they ice some mini's thats a pretty decent chance at doing ~9 damage worth of flurrying attacks. And if they use up their activation to kill bete, can just bury her and wait for the next model to drop dead Quote Link to comment Share on other sites More sharing options...
CrazyCarl Posted November 26, 2011 Report Share Posted November 26, 2011 Keeping Seamus flanked by some undead models and then dropping Undead Psychosis on the opposing master really neuters them. It's also useful should they get into CC with you and you're able to win initiative to force them to walk away. Quote Link to comment Share on other sites More sharing options...
Varagon Posted November 28, 2011 Author Report Share Posted November 28, 2011 One problem with terrifying is that Lady Justice gains +2 WP against undead, right? Or someone in her starter does, I think. Seamus isn't undead, but most of his crew are. Still new to the game so learning who does what is a chore. Quote Link to comment Share on other sites More sharing options...
Soundwave Posted November 28, 2011 Report Share Posted November 28, 2011 Terrifying is not a duel with defender and attacker, but a simple duel, so stubborn and such doesn't help. As such, terrifying works just fine! Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted November 28, 2011 Report Share Posted November 28, 2011 Correct on Soundwave's point lots of terrifying tests can hose both armies or at least slow them down. As a j player I find Bete as too easy to handle. Popping on j is pointless one riposte and she is buried or dead. J's crew lays a lot of hate down and belles are luring at equal ca to wp with marshals. also Bete means less targets easier to kill high wd models. Focus on isolating judge and go for hanged and daw combo. As a j player your basic Seamus crew is easy to deal with, daw hanged not so much spirits and terrifying is hard to handle. Yeah wp duels I will likely win but won't be able to cheat because I need to avoid failing a terrifying check. Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 28, 2011 Report Share Posted November 28, 2011 Terrifying can be annoying for Lilith herself, but the mature nephilim is immune to it. As are Lelu and Lilitu, which will commonly accompany Lilith. WP is Lilith's "weak" stat at 6, and it doesn't benefit from defensive triggers or buffs. Terrifying may work against her, but probably won't against her minions. I think undead psychosis would be your best option if you can pull it off. Jack Daw would be a good option as well for her, as she has no way to cause magical damage and he can make it so she can't cheat the WP duels you will force her to take. Though to be fair, she is fast enough to keep away from him easily. Quote Link to comment Share on other sites More sharing options...
Mergoth Posted November 28, 2011 Report Share Posted November 28, 2011 You could always just go for Avatar Seamus and scare the living daylights out of EVERYONE. Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted November 28, 2011 Report Share Posted November 28, 2011 Nothing makes Lelu & Lilitu immune to Terrifying surely? Mike Quote Link to comment Share on other sites More sharing options...
Iron Skies Posted November 28, 2011 Report Share Posted November 28, 2011 They're nightmares Mike which means they are not living so are immune to terrifying Quote Link to comment Share on other sites More sharing options...
Q'iq'el Posted November 29, 2011 Report Share Posted November 29, 2011 They're nightmares Mike which means they are not living so are immune to terrifying Rather than being immune, they simply aren't affected by it. An important distinction, because immunities can be removed or bypassed. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted November 29, 2011 Report Share Posted November 29, 2011 Q is correct here. Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted November 29, 2011 Report Share Posted November 29, 2011 Ah yes, I did know that *facepalm* Quote Link to comment Share on other sites More sharing options...
fritz the cat Posted November 29, 2011 Report Share Posted November 29, 2011 Nothing makes Lelu & Lilitu immune to Terrifying surely? Mike doesnt nightmare make them immune to moral tests? Quote Link to comment Share on other sites More sharing options...
Soundwave Posted November 29, 2011 Report Share Posted November 29, 2011 doesnt nightmare make them immune to moral tests? Nightmares are just not living, not immune to morale duels. Quote Link to comment Share on other sites More sharing options...
Q'iq'el Posted November 29, 2011 Report Share Posted November 29, 2011 doesnt nightmare make them immune to moral tests? No. Common misconception about Nightmares and Soulless is they give some special benefits. All they do is make the model non-living. The benefits then come from other sources - some abilities target only living (terryfying), some only living/undead (Drink Blood) and some specifically boost Nightmares or Soulless models. The most beneficial characteristics in terms of extra bonuses gained directly from them are Constructs, Undead and Spirits. Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 29, 2011 Report Share Posted November 29, 2011 I agree that the avatar would be the way to do it. Scare everybody. Quote Link to comment Share on other sites More sharing options...
kanhead Posted November 30, 2011 Report Share Posted November 30, 2011 (edited) Mike I believe it's because they are nightmares (and therefore not living). I generally use McM against Lilith but many of Seamus' willpower tricks are very effective. Bete is also really good to spam paralyse. For Lady J it's the riposte trigger that hurts. Try to get her to burn cards (and activate early) to clear her hand. An early flintlock, chump blockers and undead psychosis to waste her actions and a slit jugular trigger can really help. Try to isolate her crew with your own. Edited November 30, 2011 by kanhead Quote Link to comment Share on other sites More sharing options...
Varagon Posted November 30, 2011 Author Report Share Posted November 30, 2011 Thanks for the discussion. I'm just annoyed enough to ever play against Lady Justice ever again. I simply quit at the end of round two during out last game- I simply destroyed. I'll have to read through this post again for our next game and plan a little better. Thanks! Quote Link to comment Share on other sites More sharing options...
Davian Posted December 15, 2011 Report Share Posted December 15, 2011 Terrifying is not a duel with defender and attacker, but a simple duel, so stubborn and such doesn't help. As such, terrifying works just fine! I'm going to play Seamus against Lady J too, and as it works that way, can i assume that for the following effects stubborn doesn't help either as they are all simple duels? Madame Sybelle : Trigger Rough Trade : Wp->13 Shriek : Wp->11 The Hanged : Horrible End : Wp->10 Abilitie on Condemned whisper : Wp->11 Last Words :pulse6 Wp->10 Bête Noire : Mark of Death end game effect Wp->12 or counted as killed If I understand it well it seems a Resser crew has at least some weapons available against these DM. Thanks! Quote Link to comment Share on other sites More sharing options...
Buhallin Posted December 15, 2011 Report Share Posted December 15, 2011 Correct on all counts. Unless it's an opposed duel, things like Stubborn don't work. Bete Noir is great against both crews. She's absolutely stellar against living models, and can easily lock down a Mature with her paralyze-on-hit. Undead Psychosis is awesome too, especially against Lillith. You remove her ability to get into melee, and she's pretty much hosed at that point. Quote Link to comment Share on other sites More sharing options...
Davian Posted December 15, 2011 Report Share Posted December 15, 2011 Thanks a lot for this confirmation! Quote Link to comment Share on other sites More sharing options...
seamoose Posted December 15, 2011 Report Share Posted December 15, 2011 With undead psychosis you get disengaging strikes as well correct? I did a Nicodemus vs. Seamus game and was doing really well slamming rigor mortis on Seamus. The one turn he broke free he undead pyschosis'd me with a few belles surrounding and j couldn't even move away from all the disengaging strikes. It was a beautiful lockdown. Quote Link to comment Share on other sites More sharing options...
Ozz Posted December 15, 2011 Report Share Posted December 15, 2011 Its just you must walk to outside of 3" so as its a walk, yes you would get disengaging strikes:) Quote Link to comment Share on other sites More sharing options...
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