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Iron Skies

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Everything posted by Iron Skies

  1. Can't have lead lined coat with Ryle. Model can't have armour already. I'm surprised you've not had that much success with Hunters but during the playtest period they were the model I worked on the most so they've kinda clicked with me
  2. Ok! Another game to report on. This time using Hoffman. Went for a pure construct crew to see what would happen vs Pandora My crew: Hoffman -Arcanist Assets -Modification one -Landmine scrap counter one (Cant remember the names) Ryle -Ryles special one -Tessalation Magnet Guardian Mechanical attendant Hunter X 2 Watcher Opponents crew (note I cannot remember the upgrades) Pandora Candy Poltergeist 2 X Sorrow Silurid Tuco Lilitu Game was Stake a claim and scheme pool was Bodyguard Vendetta Protect territory Frame for murder I had taken Bodyguard on Ryle and Vendetta one of my Hunter's on the Silurid The game ended up being 7-10 loss to myself but went down to the very last activation (Killing Candy would have made it a 7-7 draw) The Hunter managed to pounce on the Silurid and one shot kill it. An interesting point came up after I revealed the scheme where it read that if your first attack kills it you do not have to reveal the scheme (Not 100% sure myself here) after that the other hunter became a subject of fear and concentration. Ryle ended up being smashed to death after being rather menacing and scary but not really doing much Overall I'm really loving the Hunter's and the Guardian for his tarpit ability More will come as I get more thoughts
  3. First game back against Mythicfox last night. Naturally ended up a loss but if memory serves it was 6-4 in the end. Used Lucius Vs Marcus Strategy was Reckoning (Not a good one for Lucius) Scheme pool was Assassinate, Breakthrough, Plant Evidence and Frame for Murder. Crew I had was an experiment with my old favourites from 1.5 Lucius (Legalease and hidden assets upgrades) Guardian Warden Hunter Guild Rifleman Austringer 2 X Guild Hounds Guild Lawyer Mythicfox's crew (From memory) Marcus (Forgotten upgrades) Miranda Cassandra Performer 2 X Guild Hounds Canine Remains Rogue Nacromancy Jakcalope The schemes I had taken were Frame for Murder and Breakthrough. Both unannounce Mythic had taken Plant Evidence and Breakthrough. Not going into a turn by turn detail as don't have the time at the moment. Just some thoughts and more memorable moments Early on in the game I had decided that I probably wasn't going to get any points for Reckoning due to Mythic's crew composition and where he had deployed them. Instead I focussed on my schemes. I had chosen one of my dogs to be my 'sucker' who sadly got smashed by the Rogue necro fairly early on (1 point for being killed and 1 for being killed before turn 4) The lawyer spent most of the game being a support piece rather than handing out fee's. I do want to come back to the lawyer in a future game as he does look like a bit of a 'screw your opponent' piece The hunter I put in from testing for 2nd edition. It became a mini peacekeeper. Mythic obviously didn't like it and promptly rogue necro'd it during turn 3 The warden didn't really do anything during this game except for drop some scheme markers for breakthrough and be a teleport target for Lucius. Going to look at using them some more to figure them out. The Guardian ended up being denial for people, keeping them from engaging the Warden and Lawyer as well as supporting both. The rifleman managed to be a worry for Mythic enough to warrant attention from the necro and Cassandra. I also managed to use their damaging charge ability twice during the game
  4. Got my first weeks rota through. Sadly working that day
  5. Currently own every Guild master but McMourning. Starting out I want to concentrate on my old 1.5 favourites McCabe, Hoffman and Lucius. Though I do keep on looking at my very first master Sonnia
  6. Still waiting on shift confirmation (Got the new job) but should be able to attend. Will send payment when shifts confirmed
  7. So coming back onto the Malifaux scene, going to use this topic to keep track of games and thoughts of playing 2E version of the Guild and their many masters First game back will be Thursday the 20th, thoughts shall follow
  8. Hmm, depending on how new job goes might be able to make it down
  9. Hi Jimmy, Just updating it with those that have paid?
  10. Possibly interested kinda maybe. Adam Reeve
  11. Been trying to dig up some posts on that old wave 1 thread (I think I'd made a backwards werewolf for that) but looks like the forum's swallowed it

  12. For Harrogate/Ripon/Leeds area Have books 1-4 and the 1.5 small rulebook i'm looking to sell £15 each for books 1-4 or £50 for the lot £5 for the 1.5 rulebook Thanks to bad experiences in the past I will personally deliver these at a mutually agreed location and cash will be exchanged there.
  13. Well, painting turned out to be a few drones and detailing on a doom fridge

  14. For the most part boring. But muddling along. Going to actually sit down to some painting tonight

  15. I can't have a conversation with Dave or Simon without your painting coming up at some point!

  16. Ok, given someone mentioned that they are saying all this is feedback I've gone through again and found mostly vague feedback. Namely it's obvious what people don't like though there is no feeling of what they would like. To put this into context I like Lady J's pose. Do I like the detailing on her? No but I can't actually put my finger on why so cannot provide and completely useful feedback there. The judge for me has lost his character, yes the hat is awesome but holding his sword to one side as though ready to strike in his old editions made him look like a badass. Now to me he's lost his presence. The Death Marshals. I only actually like the middle one's pose. Rising up with the coffin on his back as though he's just unleashed his necromantic teaching. It conveys character in what Death Marshals are capable of and what they have sacrificed. In my mind DM's look like normal people (though with sunken eyes etc) before they encounter undead or an adversary, then let their powers through. The other two while dynamic poses (And I do like dynamic) have too much motion for me in them, the peacebringers look awesome but those two marshals, as already said previously the poses look silly though for me it's that the coats and bits of leather seem to move independantly of the marshals motion. Lastly the scales. For some reason this guy stands out for me and it's the little things that do it. The whole model shows he's been made an example out of. From the nails through the leg, to the tight ropes digging into it's flesh. As well as the subtlety that one side of the scales are lower than the other.
  17. Off the top of my head. Gamers Lounge and the Bayou Broadcast do quite a few
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